POLYPHONY DIGITAL are you listening?

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But when your using bumper view I think it would be good to have full volume engine AND exhaust notes.

They collect sound from around and inside the vehicle. If your ears were on the front bumper wouldn't get nice exhaust note, they would be overridden by the whinning of the belts, hissing of the intake and general engine sounds (inc cooling fan, engine rumble, injectors ticking, turbo spool, supercharger whine etc etc). In that way it is quite realistic but not so nice for players that like to use the bumper cam.

I agree that some sounds are pretty good and many still could use some improving, if not just making many deeper and meatier.
 
Throttle modulation could be a lot better, as others have mentioned, the first 70% of the pedal travel doesn't really give you much of anything, and so you end up using the last 30% of the travel to do almost all of the modulation.

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I also feel the throttle modulation is way off, but I'm playing with the DS3, using the triggers for throttle and brake ( as I do in Forza ). The issues with the controller sound like the opposite of your G25. The first 30% of travel gives you 90% of throttle and the rest of the travel doesn't seem to give any more than 10%. Of cousre they still have the engine banging off the rev limiter at less than half throttle, just annoying.

Something else I discovered tonight in arcade mode is the A.I. difficulty adjuster still just puts you up against faster cars the more you increase the difficulty, instead of making the A.I. drivers higher skilled, hurts replayability a bit.:guilty:
 
As much as I would like a full simulation, I know that would would significantly hurt sales. So all I ask is this. Give us the choice, similar to GTR were there is an arcade mode, semi pro and simulation mode. That way the kids, or less serious people can play Arcade, and people who want to feel like I am really driving a race car (no matter how hard it may be).
 
That's what standard and professional physics are for. Add to that the rubber band effect (on / off), tyre choices and personal choices about driving aids, and we have that. Once we can configure our own race events with private servers, we can set it up as we desire - filters to find private servers to our liking would be good. We also have Beginner, Intermediate and Expert online events
 
As much as I would like a full simulation, I know that would would significantly hurt sales. So all I ask is this. Give us the choice, similar to GTR were there is an arcade mode, semi pro and simulation mode. That way the kids, or less serious people can play Arcade, and people who want to feel like I am really driving a race car (no matter how hard it may be).

That`s just exactly how it always used to be in GT...ARCADE MODE(ARCADE), GT MODE(SIM). Dunno why they should change that, just get rid of that RBE... lol
 
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I disagree. I rarely race with standard physics but if I was PD, I would want to sell as many copies of the game as possible, and alienating those new to / inexperienced with the game by making it pro physics only is to put off thousands and most likely will hurt sales.

We have the option to make it a sim, so what's the issue? Both sides are happy as it is.
 
Ok, the thing is previous GT installments didn't have two completely different physics and those where big hits! Also changing this now would be a big risk for PD to take... imo this was just a typical prolog experiment and I doubt it will be in full game, just as RBE... it pisses off too many people , again a big risk for PD. Why should they take it, just because a few hardcores feel the need to be generous ?
I think you just like to disagree for the sake of it, but so be it. No problem. 👍
 
I disagree again! I disagree when I disagree with anyones opinion, not for the sake of an arguement ;)

GT had arcade mode. It was a success for many reasons. It appealed to me because it was unique, had a huge variety of realistic looking road cars and had handling that I found to be very involving for a console game at the time. Now there is a lot of competition with Forza and many other driving games.

This forum represents the more hardcore GT player. I'm just saying that there are many more out there that want to enjoy GT without it being punishing because it's difficult for them to drive the cars. I just feel that saying it should be pro physics only is a bit selfish and I don't see the problem with having the game cater for new, inexperienced and experienced drivers.

EDIT: I wasn't talking about RBE. I was responding to some opinions that GT should be pro-physics only. When we can customise races to our liking, everyone will be happy :)
 
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Hmm.. GT always had strong contenders.
Yes, there was an arcade mode, but never two different physics... only arcade was a bit easier. Good example: GT Concept 2002... it was exactly like GT3 just it was almost impossible to spin i.e. easier to control.
Again I know of many people who won't buy GT5 with two physics and / or RBE for online including myself.
So my point is if they really try to appeal the casual (arcade) gamers then GT won't be the big success it could have been...
GT never was aiming for the average skilled guys/ players, THAT'S where the big sales came from!
 
When I bought GT1 as soon as it launched, I was below average. Reading the manual (which I thought was incredibly in depth for a driving game), doing the license tests, playing the game etc. taught me how to be faster, smoother, better. GT has surely done this for millions - I would place a bet that many here, that are now very quick in Prologue started out as beginners with earlier GTs. GT games introduced me to more realistic racing games / sims and dragged me off Ridge Racer and Destruction Derby.

I can agree with the people that don't want to buy the game if RBE is permanently on for all online events (it is unrealistic, frustrating and unfair) - I would not purchase the full game if RBE was always on. I cannot understand the logic in refusing to buy the game because standard physics is an option.

I wouldn't worry about RBE - I don't think the full game will have RBE enforced. I think RBE will be present in the full game as an option when configuring your races. The new online events update is going to make all Expert Events without RBE, probably due to the success of the No Mercy event. PD are experimenting with the online events. They thought RBE would make for better races but obviously it is not popular with many. It's nice to see that they appear to be acknowledging our concerns and are listening to what we like... feedback from Prologue is making for a better, complete game.
 
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Yeah... well i'm only concerned about RBE, but I can also see that two physics are concerns for others. Just makes no sense in a so called simulation. It's the same direction as RBE: not only is it taking away the chances to improve your skills, it's also poorly implemented / programmed.
However it seems it was a good idea to only race No Mercy events since last update ( which I did, and which showed me how much I really suck at lol) 👍
 
Thats what ASM ans TCS are for....if someone is inexperienced, they can keep TCS and ASM and ABS, like its always been, Pro Physics doesnt mean professional drivers only, its just more realistic..
 
H20HYBRID_GT, you seem confused about how the physics modes differ.
"Standard physics" isn't dumbed-down and arcadey, its the updated GT4 engine.
So my point is if they really try to appeal the casual (arcade) gamers then GT won't be the big success it could have been...
GT has always appealed to casuals, that's why it was such a success. All of the GT games have sold at least around 10 million copies, and you don't get those kind of numbers by catering to hardcore sim enthusiasts.
The GT engine has always been semi-realistic for this reason; easy enough for casuals, sophisticated enough for extended gameplay.
This is what the majority of people want, and so PD polished the same engine again and put it in GT5P as Standard physics. Nobody gets alienated and there's comforting understeer for all.

So one more time: Standard mode is GT1/GT2/GT3/GT4/GT:HD physics. Same thing. It makes the monies.

On top of that we get the new Professional mode, a sim engine for the minority of players, which is a very good thing. We finally get a sim without PD having to take a huge risk swapping engines.
Again I know of many people who won't buy GT5 with two physics
wut.
You better pray PD doesn't axe Standard mode. Large userbase = big budget = lots of content. That's the only way we'll get the sim engine AND super-detailed real life cars and tracks and stuff. Otherwise you might as well go play LFS.
 
RBE is rubish always has been and always will be. Same with A.I. speeding up or slowing down or a way faster A.I. car in the pack which has happend on GT versions in the past. Once / When private races or at least user created races are available it will be much easier for racers with the same skill levels to compete against each other.

One option I would like to see for race strictions in the full version of GT5 is ability to force everyone to use a differnt car. Creater of the race selects 16 cars that can be used. Then 1st come gets first pick etc.
 
H20HYBRID_GT, you seem confused about how the physics modes differ.
"Standard physics" isn't dumbed-down and arcadey, its the updated GT4 engine.
If that's correct, then well, yes i'm confused .

It's just not how it appears to me, i've played GT4 mainly with sim tires and all aids off - usually cars like the R390- which honestly felt almost like PRO mode (since SPECIII) update ... However, standard mode feels more like a dumped down GT 3 CONCEPT physic, which was quite easy itself (they took away everything what could've been challenging ...)
Imo whatever they may say, standard AND pro is based on the same engine only with different tweaks.
As I said, PD can put as many physics they want, as long I can have the real thing - without RBE...
 
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Polyphony, all I want is for you to...

TAKE YOUR TIME.

Honestly, the longer it takes, the better it's gonna be. Please, guys, just take your time. I don't mind waiting ages and ages for something that's gonna be really good.

And get rid of the little red flashing gear number thingy, too 👍
 
Polyphony, all I want is for you to...

TAKE YOUR TIME.

Honestly, the longer it takes, the better it's gonna be. Please, guys, just take your time. I don't mind waiting ages and ages for something that's gonna be really good.

And get rid of the little red flashing gear number thingy, too 👍

Agree - I can wait for the full experience, would rather they didn't rush it. But this is PD - they will take as long as they need to get it to their high standards!

I'd like the flashing red gear indicator to stay :)
 
I agree, they won't rush it. :sly:

But please... let us custumise the HUD, fully (including opacity, turn it OFF, etc) !
I'd really like to have an option for that, also some oldschool HUDs from GT1 & 2 would be awesome!!?
 
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I'd like the flashing red gear indicator to stay :)

Looks like someone's not very experienced behind the wheel... :sly:

I kid, I kid :)

Anyway, customizable HUDs would be awesome - Need for Speed games have something like that... you don't customize the guages in the car, but on the game screen itself. That's a darn good idea 👍
 
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Looks like someone's not very experienced behind the wheel... :sly:

I kid, I kid :)



Experience has nothing to do with it really, some people use the flashing red indicator as a braking 'marker' (if you could call it that) and judge braking points from it rather than finding a braking marker on the track, not using it for checking what gear you should be in. I have used it a few times for braking timing myself.

Personally I would like the option to turn it off though.
 
Looks like someone's not very experienced behind the wheel... :sly:

I kid, I kid :)

I use a Sixaxis :P

I know what you mean though... I never use it to suggest what gear I should be in - I go by ear / feel on that. I like to use it as a braking indicator.

Customisable HUDs is the answer to our preferences here.
 
I'd like the flashing red gear indicator to stay :)
No, they should give us the choice, just like in GT4. That way everybody is happy. When I turned it off in GT4, the game became so much better. Finally you had to learn how to get your car the quickest way round the track, instead of being guided all the way.

I'd even want to take these options a step futher. Why not give us the option to adjust head movement in cockpit view, lateral g, etc
In my opinion, the cockpit view is a bit too steady.
I like the wind sounds, but I think it should be louder!
Same case here. You'll have people agreeing and disagreeing with you. Just give us the option to adjust it. The same for tire squeel, engine sound, etc. In games like GTR and Life For Speed most or all of these factors are adjustable, so why not in GT?
 
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No, they should give us the choice, just like in GT4. That way everybody is happy. When I turned it off in GT4, the game became so much better. Finally you had to learn how to get your car the quickest way round the track, instead of being guided all the way.

I'd even want to take these options a step futher. Why not give us the option to adjust head movement in cockpit view, lateral g, etc
In my opinion, the cockpit view is a bit too steady.

Same case here. You'll have people agreeing and disagreeing with you. Just give us the option to adjust it. The same for tire squeel, engine sound, etc. In games like GTR and Life For Speed most or all of these factors are adjustable, so why not in GT?

The head movement should be adjustable, especially when will have bumpier tracks, head shaking gives more to realism. It should move on each bump if the car reacts soo. for example is the car is stiffer and there are more bumps on the road then it should be very shakey, or otherway around.
 
Agree with the head shaking thing.

When you go over a jump, it should gradually rise, giving a sense of weightlessness... then when you land, it would crash down with a sickening thud.

Or, in an LMP on the Sarthe straight, it would shake around really violently, so you could only just see the road :dopey:
 
Agree with the head shaking thing.

When you go over a jump, it should gradually rise, giving a sense of weightlessness... then when you land, it would crash down with a sickening thud.

Or, in an LMP on the Sarthe straight, it would shake around really violently, so you could only just see the road :dopey:


That would be awesome and give a great sense of speed/ edge of control. Only problem for me is that the cockpit view is just a really cool gimmick. It was nice to use for a few months, but once serious races got easier to come by online, I reverted back to my bumper cam to hit my apexes just right, I can really shave a few tenths just with a view change. Its weird, but in PGR3 I used cockpit view the entire time I played and loved it, raced well online too. Not sure if there is a huge view difference, but its just too constricting for me to run my fastest times. I know its the most realistic, but oh well.
 
Only problem for me is that the cockpit view is just a really cool gimmick. It was nice to use for a few months, but once serious races got easier to come by online, I reverted back to my bumper cam to hit my apexes just right, I can really shave a few tenths just with a view change.

I think the opposite way. The cockpit view is best for me, because it has just right field of view like I can see from my car, so I hit apexes very well. And it adds to the car feeling. I "feel" all the bumps and car behaviour through it, I just love it:)
 
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