Polyphony F1 Race Set-Up

  • Thread starter schmaggin
  • 11 comments
  • 1,980 views
ok...cool, next question. Is there a benefit to completing all of the licensing with Gold Medals rather than a mix of gold, silver and bronze. Are tracks opened up, new series, better car?
 
Those set-ups are just tested at Midfield, they're for any track.

And the advantage of getting all golds on the licenses are bragging rights, and cars only accessible through golding them all.
 
I see, so you do get different cars for golding all of the tests as opposed to completing them with silver and bronze? OK, so my buddy and I just got the S-License and we're trying to figure out what cars to use for the different S-License Grand Prixs. Obviously, the F1 car is the only car you can use for the Polyphony series, but what about the other S-License challenges? Any suggestions on what car to use?
 
schmaggin
I see, so you do get different cars for golding all of the tests as opposed to completing them with silver and bronze? OK, so my buddy and I just got the S-License and we're trying to figure out what cars to use for the different S-License Grand Prixs. Obviously, the F1 car is the only car you can use for the Polyphony series, but what about the other S-License challenges? Any suggestions on what car to use?
If you get all gold for say, the S license, you get the car awarded for bronze, silver, AND gold. Not just gold by itself.

For the "like the wind" race, the Minolta with some stretched gears will work well.

For any race with race cars used, the F1 car works well, and for the races with normal cars, a fast modified supercar should do.
 
The F1 set up differs from player to player.
There is a lot of conflicting reports of what is good for the F1.
You should use the ASM with this car, oversteer set higher for the back than the front as this helps to stop it spinning.
I suggest you soften the springs and raise the ride height.
The rear toe should be set to 0 to help tire life.
Bumpy tracks need higher ride hight and softer springs than smooth tracks.
Camber front + 3 back +1.5 is my general peference.
Gearing to suit each track.
The higher the downforce you run, you need to have harder springs.
Dampers you have to work out yourself but generally 2-3 softer than what PD has set as defaults, but once again what works at a smooth track will not work at a bumpy track.
The biggest thing to get used to is how fast this car is, how well it brakes, and any lift of mid corner will send it spinning very fast.
 
Interesting, you know I've been playing off and on now for a while and have never needed to modify any of the cars I've had. Not untill I got my S-License. I was able to schmagg just about any car on any track (way easier with the pro steering wheel and paddle shifters) untill I got to the Polyphony F1 race. The other cars were building up a lead of about 2-3 per lap on Tokyo and I'm money on that track...so I figured it had to have something to do with the car set up. I just need to make the F1 car go faster.
 
Tip: lower the downforce a bit, you only need max DF for Monaco and other tight citytracks like Opera Paris and such. This gives you a bit more speed. Also do the trannytrick for a bit more acceleration.
 
Back