Poor design makes throttle way too touchy for Dualshock players

  • Thread starter cakefoo
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Im so relived that other people have actually noticed this problem. I've tried posting on the Playstaion forums about this in the past, only to be be told, "If you don't like the controller - buy a wheel". I consider this one of the biggest flaws/limitations in GT5P

(alot of this has probably already been mentioned)...
Personally, I can't understand why they couldn't program the L2/R2 triggers, joysticks (whatever method of accelerating or braking being used) to have an even response in the game throughout their full range of movement.

For example, I know for a fact that in GT5P (PAL) when you apply the throttle gradually and consistently using the triggers or joysticks, the throttle slowly increases to around the 50% mark in-game and then quickly shoots up to 100%. This makes it extremely hard to control the higher-end cars with a lot of power during cornering, as you need to be accelerating around the 75% mark usually, which is quite hard to do on a controller because of these issues.

Just out of curiousity, I went back and tried GT4 because I never remembered having these problems in the previous GT's, and sure enough the accelerator and brake seem both spot-on to me. They both respond in the same way and are pretty much linear - no quick jumping up to 100% throttle like in GT5P.

I'm unsure as to whether it would be a hardware or software problem that is causing this, but apparently as others have said, the response of the accelerator and brake in GT:HD is different again. So this might mean it is a software thing in the way that PD have programmed it.

It only seems to be a controller issue too - all pedals I have seen being used on GT5P respond evenly without all this jumping up to 100% quickly business. So for now I've just been using my ancient driving force steering wheel for GT5P, since it's just too difficult to drive the faster RWD cars using the controller as a result of these problems.

As people have said, the brake doesn't seem as bad as the accelerator, but this leads to the question : why have they designed them to have different response curves like this?

(by the way this is my first post on here, guess this thread was finally enough to convice me to join haha. Hello to all the fellow racers on here:))

Hopefully PD will fix this in GT5
You really nailed it there for me, GT1-4 where so much better in that aspect. 👍
I only wanted to add this is not a hardware issue since even in trashy games like NFS it's possible to modulate throttle AND brakes properly.
I can only guess PD did this just to sell more DFGT's... well I'll never buy one :)
 
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