I figure that for years PD was well aware of EA’s contract ending this year and, if they have any interest on Porsches at all, they’d had some earlier date agreement on terms of licensing and were already working on the cars to be included in the game. 3D scanning for the graphics model is easy. As for the virtual engine of every car I guess all companies have some general model for each category, FWD, RWD, AWD, solid rear axle, transaxle, suspension type, McPherson, A arms, and they adjust the parameters, gravity center position, polar moments, engine power and torque curves, response to throttle inputs, stopping distances, weight, aerodynamic coefficient, according the car they are modeling and how complex their virtual model is. As they already have the Ruffs, and some prototypes similar to 917, 962 Porsches, the Sauber C9, Mazda 768, Minolta, Toyota, Nissan, shouldn’t be very hard for them to adjust some versions of these cars. Who could tell it’s a C9, or a Mazda 768 if looks like and sounds like a 917 or a 962 ? Not many of us, if any, could contest that could we ? I compared Sauber C9 in GT6, Asset Corsa and Project Cars, all quite different from each other. Which one is close to the real thing ? I risk to say that any driver who had his hands on the real thing will reply: None of them !!!