Post-Release Support for Racing Games: A Blessing or Hindrance?

Its not paying for more cars in dlc that erks me, its that a lot of the time it is cars that we have already had to buy or even were featured in previous games. New games should feature all previous dlc as standard and new cars should be models that have not been involved in the games before. It is really just milking the faithful player for more cash.
 
Its not paying for more cars in dlc that erks me, its that a lot of the time it is cars that we have already had to buy or even were featured in previous games. New games should feature all previous dlc as standard and new cars should be models that have not been involved in the games before. It is really just milking the faithful player for more cash.
Which game has made you pay for the exact same car as DLC that was featured in a previous game? By exact I don't mean make and model, I mean the exact same polygons without any upgrade whatsoever.
 
Purchasing is voluntary. You can't get screwed if you wait for the game to release and read the reviews and forums. Caveat emptor ..works like a charm.
Soooooo we should buy no games if we don't like the current model of the game industry?
 
Soooooo we should buy no games if we don't like the current model of the game industry?
That's a good solution if you want to give up gaming, but if you want to continue to play, you have to choose your spots wisely. Why would I make any different decisions in gaming than I do in the rest of my life? If a game is going to bring me enjoyment and I think it's good bang for the buck, then I jump in. If not, sometimes I wait for a sale and pick it up later. Lots of games I was initially interested in, I never buy after reading reviews or watching gameplay videos. No Man's Sky is a good example of the latter. DLC is the same. I buy what I like or I buy if I'm still playing a game and want to extend the experience. If I really like a studio I'll buy DLC for someone on my friend's list each time a new pack is released. If I think the DLC is not good value for the money then I don't buy it.
 
It depends. Driveclub is a season pass done right. Staggering amount of content for $25. pCars if it had a season pass would've been brilliant. They produced a ton of great content at great prices so I'm sure a season pass would've been good from them.

Forza's season passes have been rip offs especially because they often don't even include all of the cars usually but mainly because cars barely feel different from eachother in Forza or Forza horizon so having more cars kind of seems pointless at times.

I think AC's season pass is bad in some ways. $30 for 2 packs that were already on PC before the console version even released, and for 3 DLC packs that only cost $15 on PC. But at the same time, in a sim like AC where every car feels completely different, you could argue we're the ones ripping Kunos off not the otherway around. There's such value in each car that Kunos delivers because of how unique they each feel. You really feel like you're driving a whole new car which in my opinion increases the value significantly.
 
If you're paying more for DLC than the game , it's ridiculous. If I get a game , I expect to play the game in full at no extra charge. Sure, if there's extra content or items, I can see paying a little more money.
Plain and simple, any extra DLC should be affordable and should always be less than the initial release price of the game .
 
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Forza's season passes have been rip offs especially because they often don't even include all of the cars usually but mainly because cars barely feel different from eachother in Forza or Forza horizon so having more cars kind of seems pointless at times.
What do you mean they don't include all the cars? I don't seem to understand. As for the cars feeling different, you're somewhat correct with Horizon with similar models(but that's to be expected), but you can definitely feel it in the Motorsport series.

The thing I see DC's pass has over Forza is the amount of new events that are introduced with it. That would be something that Forza should take on to prolong the game as well as give new activities with the release of each new car pack. Where DC shines over Forza is actually the Free content, the amount of tracks they've released is staggering. The Forza series is not one to shy away from free content in the past, so I'm wondering how it'll fare with this iteration.
 
I think AC's season pass is bad in some ways. $30 for 2 packs that were already on PC before the console version even released, and for 3 DLC packs that only cost $15 on PC. But at the same time, in a sim like AC where every car feels completely different, you could argue we're the ones ripping Kunos off not the otherway around. There's such value in each car that Kunos delivers because of how unique they each feel. You really feel like you're driving a whole new car which in my opinion increases the value significantly.
But aren't you paying $30 for 5 packs? (red pack, japanese pack, and the three porsche packs). That's what AC's season pass is made of, not 2 packs like you said.
edit. Re-read and you said 5 packs. But they cost on pc the same as the season pass on console.
 
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Which game has made you pay for the exact same car as DLC that was featured in a previous game? By exact I don't mean make and model, I mean the exact same polygons without any upgrade whatsoever.
When game makers produce a new edition of a game, it is meant to promote new and classic models that have not previously been seen, not prettier , shinier versions of the same vehicles.
 
Post release support for racing games?

I don't mind DLCs as long as they are worth buying plus it adds to the replayability value of the game. I'm glad Burnout Paradise was the first racing game to feature free updates and their DLCs were worth it at that time.

As for other racing games, some DLCs may even lead to OP cars that the devs may or may not nerf it. I think The Crew may be the case since the Ferraris were OP in online events.
 
When game makers produce a new edition of a game, it is meant to promote new and classic models that have not previously been seen, not prettier , shinier versions of the same vehicles.
You didn't answer the question.
 
But aren't you paying $30 for 5 packs? (red pack, japanese pack, and the three porsche packs). That's what AC's season pass is made of, not 2 packs like you said.
edit. Re-read and you said 5 packs. But they cost on pc the same as the season pass on console.

They cost the same? Didn't know that but the point I was trying to hit is that the red pack and japanese pack were out on PC before AC even went gold. Also, cars (Ferrari F1) in the red pack were featured in the VERY FIRST CONSOLE TRAILER from well over a year ago. That is something I think is totally wrong. One of the first cars you show for a racing game should never be sold as DLC months after release (we still haven't got the red pack). It's honestly insane that they would do that in my opinion. it would be one thing to have it playable in a pre release demo of the sim but showing it in the very first announcement trailer, then not even having it in the game for months while also planning to charge for it? Insane.



What do you mean they don't include all the cars? I don't seem to understand. As for the cars feeling different, you're somewhat correct with Horizon with similar models(but that's to be expected), but you can definitely feel it in the Motorsport series.

The thing I see DC's pass has over Forza is the amount of new events that are introduced with it. That would be something that Forza should take on to prolong the game as well as give new activities with the release of each new car pack. Where DC shines over Forza is actually the Free content, the amount of tracks they've released is staggering. The Forza series is not one to shy away from free content in the past, so I'm wondering how it'll fare with this iteration.

What I meant is buying the season pass doesn't mean you're getting all cars. Lke with horizon Ii remember yuo had to buy the VIP cars and preorder DLC cars separate and the rally cars. I get it with the rally expansion but the others is just nonsense. Forza 4 had siimilar issues, 5 had microtransaction issues, etc.
 
What I meant is buying the season pass doesn't mean you're getting all cars. Lke with horizon Ii remember yuo had to buy the VIP cars and preorder DLC cars separate and the rally cars. I get it with the rally expansion but the others is just nonsense. Forza 4 had siimilar issues, 5 had microtransaction issues, etc
Well yeah that's because it was never advertised to include all and every dlc, rather only the first 6 months worth of it and a discounted price rather than buying them outright. Im not really sure how that makes it an issue. 5 had microtransactions, you're correct but it was so out of the way that it was a non issue in the first place, they where hardly an issue, that is, once they swiftly changed the game economy after the issues it caused. They where literally unneeded if you atleast played the game just a little. Would I prefer them gone? Sure, but it being there didn't break the game in anyway. I think they even took them out, IIRC.
 
It depends. Driveclub is a season pass done right. Staggering amount of content for $25.

Of course, one could make the argument the only reason Driveclub's post-release support was so good was because the launch title was so pants. It's the same with FM5, actually: Turn 10 was far more giving with that than any other title in terms of extras. Possibly because the game had far less content than FM4, and folks were unhappy with the largely rehashed car packs.

Forza's season passes have been rip offs especially because they often don't even include all of the cars usually but mainly because cars barely feel different from eachother in Forza or Forza horizon so having more cars kind of seems pointless at times.

How is something a rip-off when it's offering a savings over the individual pack prices? The season passes provide precisely what they say they do: six month's worth of car packs.

Also, as someone that's actually played the game — to the point where I've lapped every single car around Lime Rock other than the NASCAR expansion — the vast majority of the cars do feel unique. Certainly as much, if not more so, than the scores of near-duplicates in the land of GT.

I think AC's season pass is bad in some ways. $30 for 2 packs that were already on PC before the console version even released, and for 3 DLC packs that only cost $15 on PC. But at the same time, in a sim like AC where every car feels completely different, you could argue we're the ones ripping Kunos off not the otherway around. There's such value in each car that Kunos delivers because of how unique they each feel. You really feel like you're driving a whole new car which in my opinion increases the value significantly.

The Porsche packs total $21 on PC IIRC ($7 each). But yes, the Season Pass discount does represent a bigger savings for PC players versus consoles. I believe the PS4/XB1 Season Pass only ends up saving players something like $2-3 overall.
 

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