Post your design suggestions for the next GT Mode here.

  • Thread starter Mr. Boy
  • 49 comments
  • 1,898 views
676
ham_vet001
We all want more cars, better AI, better graphics, sound etc. But I'm tired of hearing these comments when it comes to what they want in GT5. Obviously, PD would be making a huge mistake releasing GT5 without fixing all of GT4's problems. But they would be making an even bigger mistake if they don't give us a completely restructured GT mode. Here are my suggestions:

Things to fix from GT4's GT Mode.
The user interface could be better. Its easy enough to figure out even if it was in Japanese, but I would put all the races in one place just like in GT3.

The A-Spec points idea is cool, but no matter how many points you rack up, they're completely useless. I would make the number of A-Spec points in a race multiply the amount of money to be gained in a race. (eg: 1-50 pts=prize money*1, 50-100=money*1.5, 100-150pts=money*2, 150-200=money*3). Also, the total amount of A-Spec points gained should unlock access to better cars. (eg. 5000 Pts=supercars. 10000 Pts=GT class race cars. 15000 pts=Group C/LMP1 cars, 50000pts=F1 Car.)

5-Second time penalties in rallying and missions are absolutely frustrating. So we'll only uset that for cutting chicanes

Let online play be an integral part of GT mode. GT mode races and championships should be playable online. A car trading village where players could chat as well as trade cars could create a truly worldwide Gran Turismo Community.

The ultra-long endurance races from GT4 make no sense. I know that PD sponsors 24-hour Le Mans and Nurburgring races in real life, but in the game it just isn't realistic. Let's compare:
Real Nurburgring 24-Hours: 200 cars entered, 200,000 spectators, use of the combined Nordschleife and GP circuit, transition from day to night to day, rain (and sometimes even hail! :scared: )
Virtual Nurburgring 24-Hours: perpetual day, no rain, uses Nordschleife only, zero spectators, only SIX CARS! WTF!? :grumpy:
The maximum allowable length for an endurance race in A-Spec mode should be six hours. Nothing more!

Rally racing needs to be more realistic. Point-to-point rally stages need to be at least 4-Miles long. The circuits present now should only be used for Super Special Stages only.

Include real drag racing, with traction control and automatic transmission disabled.

Finally, my biggest gripe with simulation modes of the past is that it is too easy to cheat and it got boring after a while. And with GT4's GT mode, its too easy to start, whether or not you imported money and licenses from GT3. Here's how we can fix this:
-Reduce cheating by putting better restrictions on the amount of modifications allowed on the car.(eg. Bring back horsepower limits, bar certain cars from certain races.)
-Put cars in specific classes based on performance (eg. Sunday Cup is a group D class. Only group D cars (eg. Lupo 1.2, Daihatsu midget) are allowed. When a group D car is tuned to a certain extent, it becomes a group C (don't confuse with classic endurance racers) car and thus cannot compete in the Sunday Cup.)
-Make the game a bit more linear. (Eg. Completing beginner races unlocks professional races, which when completed unlock extreme races, endurance races, rally races and missions.)

Features that can be added
More types of missions (eg. Holding off a competitor who's trying to pass you, passing someone within a time limit)

Drifting competition. This would be super cool! :dopey: A-Spec points gained would depend on method of initiation, angle, length of time of drift and whatever other criteria they use when scoring points in Formula D. Tandem drifting can occur against an AI driver or another competitor online.
 
Dont you think if they make a damage system that will change the way you go about driving has to change and it will be much harder to win the races w/o out driving cleanly (making all the races harder)
 
MoAK
Dont you think if they make a damage system that will change the way you go about driving has to change and it will be much harder to win the races w/o out driving cleanly (making all the races harder)
Maybe, but it will be more rewarding in the end.

@ Mr. Boy - I was playing Forza the other day, and the car classes came to my mind. With that and much better AI, racing would be a lot more enjoyable, like you said. I think with the PS3 technology and 30GB Blu-ray discs, having 200,000 spectators and all the other things you listed would be easily possible. 👍
 
I really want to see A spec points be used for something more than a difficulty indicator. maybe X ammounts of points would get you a prize car or something. Point to point rally is a must I think, so is tarmac rally. A return of hillclimbs would be cool too so would rally sprints. Obviously they need to make rally mode playable first though.

Classes and horsepower restrictions keep things fairer. No 800hp cars in the Sunday Cup!

Missions are a good idea, just no ones that make you wait for ages at the start, mission 34 anyone? I want to see the menu system made really simple, the current layout is annoying and if you go too fast you always click on the wrong thing. Also, get rid of that stupid loading bar for when you fit parts to a car. It's instant when you do it in settings so why should it take ages when you're buying it?

The in car view really needs better mirrors, the rear vision one is worse than useless, it makes things look miles away and you have no way of knowing how far up your side an opponent's car is.
 
I don´t think 24 hr races should be left out! Bring in more of them instead. Sebring, Spa, Silverstone :drool:

But the user interface should be changed. The option to put together your own opponents would be nice, I hated to go in and out of the starting menu 72 times to get the startingfield I wanted for LeMans 24hrs races :grumpy: . And a direct option to go to your garage from before the startmenu in a race would also be nice. It sucks to try entering a race just to see that your car is either over- or underpowered compared to the AI (Speedster cup anyone?) :banghead:
 
I wouldn't mind the 24hr races so much if you could save as often as you wanted during them. I've done one, 24hr race, just one and thats the Ring and I left it on B-Spec all night. I can't do the two LeMans ones because every time I try the B-Spec driver hits the walls on the Mulsanne straight and screws up for ages on them. Happened with every car I've tried and I don't have the time or patience to keep trying car after car only to come back an hour later and see hime trying to drive through the wall again. Either include the save feature during the race, or drop the longer endurance events.
 
interesting thread, i agree with almost all of mr. boy's points, although, i do think the 24hr endurance races should be left in, with live4speed's save option.. [perhaps you could have the option to save at each pit stop??].. with more cars on the track, as well as performance restrictions, endurance races of this length should make for some exciting and challenging driving. i would like to see the demise of b-spec too, it is personal preference whether or not to use it of course, but it bugs me in my game having a feature that doesn't get used because it's seemlingly pointless.
 
Those are good ideas!! I just hope online will not affect geting 100% Not everyone can get or afford broadband is someareas, which would make it unfair to a lot of people. I'm all for the online but just don't make it a requirement to 100%.
 
i totally agree with MR.BOY what hes expecting to see in gt5.

i agree with the usefull a-spec points.

BUT,WHAT I WANT TO SEE IN GT5 IS COCKPIT VIEW.I WANNA SEE AT LEAST THE TACHOMETER AND RPM STUFF IN THERE AND A REAL REARMIRROR.

with a ps3 hardware it should be easily to do even full option cockpits with everything you can see.

and i want damage.

but what they should change is the pricemoney. its too much what they give.

i finished gt4 and i have 19.846.934 millions credits.

i would suggesst they should reduce the price money, so it makes the game more exting.

and when you sell a car of yours, you should be able to adjust the moeny what you want to get. and also the milleage should affect the money for sale.

what do you guys think about that? :)
 
I like all the ideas, I'd also like to keep the 24h-races and include the save-option, also I think that if you tune a car the prize for selling it should increase a bit and there should also be an entry prize for races and championships. They're not free IRL so why should they be in GT? Another option I'd like to see return is the test drive and qualify options and I'd like to see the record time for each track be recorded and stored on the memory card and let it be the same for every race you do on that specific track (eg I drive a 1:35.598 on Trial Mountain (may not be realistic but it's been a while since I played GT4) in the Clubman Cup and when I go to the fr-cup the record time should be the same as in the Clubman Cup for Trial Mountain).
 
I'm a newbie around here and I've been reading a lot of these posts on what some people would like to see in GT5 and what they don't want to see for that matter. But I'm surprized at the lack of posts regarding downloadable updates and/or upgrades. Example - GT5 is released with 700 cars - the following month a downloadable "packet" of let's say 15 cars is available for $1.99 or prize credits or a-spec points. Downloadable tracks, weather, races, parts, paint schemes, rims, spoilers - the possiblities are huge!! Yes there are a lot of refinements needed in the next GT game, let us not forget how many times the release date was pushed back! In retrospect GT4 does looks like it was rushed a bit. Bottom line is if the developers are being rushed the quality will lack, I for one am willing to "pay as you go" if you will as long as I'm getting something out of it.
 
i got one question, are they sure that there will be cockpit view actually??cause if not, i am for sure not gonna get that game and gonna change to 360 and go for FORZA 2!! :)
 
Fusha4u
I'm a newbie around here and I've been reading a lot of these posts on what some people would like to see in GT5 and what they don't want to see for that matter. But I'm surprized at the lack of posts regarding downloadable updates and/or upgrades. Example - GT5 is released with 700 cars - the following month a downloadable "packet" of let's say 15 cars is available for $1.99 or prize credits or a-spec points. Downloadable tracks, weather, races, parts, paint schemes, rims, spoilers - the possiblities are huge!! Yes there are a lot of refinements needed in the next GT game, let us not forget how many times the release date was pushed back! In retrospect GT4 does looks like it was rushed a bit. Bottom line is if the developers are being rushed the quality will lack, I for one am willing to "pay as you go" if you will as long as I'm getting something out of it.

Well, the idea is nice, but PD will have to consider people who doesn´t have the possibilty to go online, so the game has to be a finished product when it is released, ie you can get 100% done with the game without further upgrades. Although I would like to see the possibilty to download more cars to the game.
 
I want a badass online community. Selling / trading cars. Dealerships. Financing!!!

Parts tradeable, chat areas, 1vs1 racing (not exclusive to drag), set up your own races / tourneys.

Bet/Gamble system (bet on who you think will win by spectating on races)

Drift modes

Paint jobs

Better sound (no more weed wacker)

able to put a number on the side of your car

in game online tournaments held by dev team members!
 
Tracks like silverstone and donnington and when there is a 24hour race it should get dark and rain you should also be able to see indside the car as a race angle. They should also have ferraris on the game and more cars!!!!!!!

Private number plates and the topgear test track!!!!!
Be able race again aginst people like Tiff Needel Jason Plato michael Shumacher.
+Many more real racing drivers!!!
 
ctr a3
Tracks like silverstone and donnington and when there is a 24hour race it should get dark and rain you should also be able to see indside the car as a race angle. They should also have ferraris on the game and more cars!!!!!!!

Private number plates and the topgear test track!!!!!
Be able race again aginst people like Tiff Needel Jason Plato michael Shumacher.
+Many more real racing drivers!!!

Ehm, no thank you! I do not want any RL racedrivers in the game! We´ve done without so far, and I really hope it stays that way! The tuninglevels in Gran Turismo are already out of hand IMO, and adding RL racedrivers, would make alot of people overpower even more, just to beat the famous guys 👎 . The game is for driving, not competing against AI that are supposodly (sp?) famous drivers. Keep the competition with those who actually play the game! And with onlineracing, who knows? Maybe one day someone´s up against Kimi, Alonso or Schumacher... :)

Making your own numberplates would be a fun sidetreat though.
 
sorry, but til now nobody answered my question.

will there be cockpit few in gt5? cause in the movie of vision gt you just saw 2 sec. of driving in the car, but you couldnt see any instruments, like speedometer or rpm stuff.

cause in forza 2 there will be full moddeled cockpit view of any car!!
 
Christhedude
sorry, but til now nobody answered my question.

will there be cockpit few in gt5? cause in the movie of vision gt you just saw 2 sec. of driving in the car, but you couldnt see any instruments, like speedometer or rpm stuff.

cause in forza 2 there will be full moddeled cockpit view of any car!!

I think nobody answered simply because nobody knows! I think yopu´ll just have to wait and see. GT5 is probably due to be released in 2007, so you´ll have plenty of time playing Forza, thats for sure.
 
-> I'd like to see in GT5 the density of the crowds during in certain race events, like:

Sunday Cups - There are crowds, but a lot of open benches 'round the track.

Manufacturer Cups - Crowds are only in popular viewing spots but fewer than Sunday Cup, or by the start/finish line.

All Japan/Eupoe/US/etc. Cups - More crowds compared to Sunday Cups, but there are still open benches 'round the track.

Eunduro/F1/Any large prized events/races - Crowds are jam-packed like there is Woodstock at the track

Time Trial/Machine Test - Most people are in the Pit Lane, little or no people 'round the track.

(:
 
The Vanishing Boy
-> I'd like to see in GT5 the density of the crowds during in certain race events, like:

Sunday Cups - There are crowds, but a lot of open benches 'round the track.

Manufacturer Cups - Crowds are only in popular viewing spots but fewer than Sunday Cup, or by the start/finish line.

All Japan/Eupoe/US/etc. Cups - More crowds compared to Sunday Cups, but there are still open benches 'round the track.

Eunduro/F1/Any large prized events/races - Crowds are jam-packed like there is Woodstock at the track

Time Trial/Machine Test - Most people are in the Pit Lane, little or no people 'round the track.

(:

I like that idea, with regards to different events, cups where proper race cars are being used should always attract a larger crowd proprtional to a similar cup raced in road cars, say theres a clio tropy wioth road Clio's, you'd see only a few spectators in select spots, the Clio cup car series though would have a lot of people on the grandstands and around the track, not as many as say the JGTC cup or the FGT cup but a lot more than the road car cups ect.
 
^ Addition to that, penalty systems to AI cars too, not just "us" the gamers (too unfair that way). (:
 
You know, another thing i'd like is more realistic tire degradation... Based on temperature and usage...

up until now, every car uses tires the same way, and the only difference in 'when' to pit is dictated by the driver's 'wanting' to push on with red tires, or the type of tyre he choose for the race.

I'd like to really see a difference in tire degradation by someone who drives economically and someone who is not carefull, spinning, drifting, overbraking and so on... Especially if there is serious MP play..
 
RedOak
You know, another thing i'd like is more realistic tire degradation... Based on temperature and usage...

up until now, every car uses tires the same way, and the only difference in 'when' to pit is dictated by the driver's 'wanting' to push on with red tires, or the type of tyre he choose for the race.

I'd like to really see a difference in tire degradation by someone who drives economically and someone who is not carefull, spinning, drifting, overbraking and so on... Especially if there is serious MP play..

Isn´t it like this already? I can surely save my tyres (fuel too) longer than the AI, and at the same time be faster around a track than the AI. And all cars don´t use the tyres in the same way. There are lots of factors to be accounted for, like downforce, suspensionsettings, car weight, brake settings etc, so I think what you wish for is already in the game.
What I do want, though, is more realistic tyrewear, and more realistic grip. OK, N1 is probably quite accurate as a day-to-day tyre, but all other tyres are far to grippy, and wears out far too fast. I´d say R1 would probably be equivalent to a rather soft compound IRL, and I would like a hard tyre that actually last 20-30 laps around Le Mans, like they do IRL, and then go downwards from there. I also belive there should be different tyremanufacturers in the game aswell, so we could use whatever tyre that is best suited for any particular car.
 
Online mode would be cool. BUt the online mode must limit the max hp, and it must show your opponents' hp. Another idea is touge racing (mountain downhill tracks), 1 vs 1, it can be just 1 lap, or one driver has to be at least X seconds ahead in order to win.
 
Actually, about online play... For this to work properly, players would need a good range of control.

Not just a set number of laps and a reverse option on the track. I'm also talking about any upgrade limitation, car limitations (types, makes, years, HP...).

Also interesting would be an integrated ranking/tournament system so that we can easily organise racing events in real-time...

Another cool idea (inspired by 360 functionality) would be to be able to manage the pits (like in B-spec) but while playing Multiplayer. Say we organise a 24hrs event. Each team can have up to 4 crew members... everyone can be in the pits, giving advice to the current driver, check overall times and strategies, and switch channel to a 'general' channel where everyone can talk normally while the race is on. Drivers can only talk to their pitcrews and stuff.

This is the kind of thing i think would push GT5 forward if its online enabled.
 
RedOak
Actually, about online play... For this to work properly, players would need a good range of control.

Not just a set number of laps and a reverse option on the track. I'm also talking about any upgrade limitation, car limitations (types, makes, years, HP...).

Also interesting would be an integrated ranking/tournament system so that we can easily organise racing events in real-time...

Another cool idea (inspired by 360 functionality) would be to be able to manage the pits (like in B-spec) but while playing Multiplayer. Say we organise a 24hrs event. Each team can have up to 4 crew members... everyone can be in the pits, giving advice to the current driver, check overall times and strategies, and switch channel to a 'general' channel where everyone can talk normally while the race is on. Drivers can only talk to their pitcrews and stuff.

This is the kind of thing i think would push GT5 forward if its online enabled.

Thats brilliant! Also we could organize real teams, so a team can run two cars, with at least three drivers in each. A teamboss could be appointed, to give advice during a race, and make sure pitwork and strategies are as good as possible. This would of course only be truly beneficial in championships, but a Team can always get the honour of winning! Imagine the possibilities! A true racing series, but only in the virtual world. What a dream!
 
that's the idea. And its really doable, especially with the new generation of console. All SOny needs is an online system similar to XboxLIVE! so that its easier to manage then using unofficial forums and so on. The game and internet service would to most of the grunt work.

it would trully be fun. With the possibility of different class of cars going at it at the same time too
 
Back