Post your design suggestions for the next GT Mode here.

  • Thread starter Mr. Boy
  • 49 comments
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G-T-4-Fan
Another thing, doesn't the GT4 main menu song annoy you to death?

Is there a song in the main menu? I always customize the music to only play during replays. First thing! Can´t drive fast listening to music!
 
A thing i really like about PGR is the ability to 'test drive' a car before purchasing it. I'd like to be able to do that in GT5. On a single test track for a few laps.
 
RedOak
A thing i really like about PGR is the ability to 'test drive' a car before purchasing it. I'd like to be able to do that in GT5. On a single test track for a few laps.
I think there definately needs to be a test mode, expecially when you're choosing an expensive car for a race series and you can't afford trial and error. Also when you're starting out in the beginning there's nothing worse than choosing a bad beginning car.
 
-> I do agree the "drive b4 u buy" thing. Just like everybody said, why buy an ultra-expensive car on where you can't drive it first. I also like to suggest that the corresponding test track to test certain cars:

- For K-cars to 350hp cars:

Motorland Driving Park
motorland_165x168.gif


OR

Autumn Ring Mini
autumn_ring_mini_165x168.gif


- For higher horsepowered cars:


Grindelwald
grindelwald_165x168.gif


OR

Red Rock Valley Speedway
red_rock_valley_165x168.gif


(:
 
Have a track based in the country of the manufacturer to test drive them on, that'd be cool. Or just let the player pick from a limited selection of tracks.
 
^ Like this:

-> If your planning to get a Honda (Japan market), your test course will be:

Tsukuba Circuit
tsukuba_165x168.gif


or

Twin Ring Motegi East Course
twin_ring_motegi_east_165x168.gif


-> If Dodge:

Mazda Raceway Laguna Seca
laguna_seca_165x168.gif


or

Infineon Raceway Sports Car Course
infineon_sportscar_165x168.gif


^ We need more American-based racetracks. (:

-> Tracks that doesn't have any restriction:

Motorland Driving Park
motorland_165x168.gif
 
No endurance races. Instead, have the races increase the number of laps and cars gradually. Also, pitstops would only be necessary in races that take at least 1/2 an hour. In shorter races, damage would be cosmetic. Tire wear and fuel would not be a factor.

STEEL RACES: 2-5 laps; 2-5 cars
BRONZE RACES: 5-10 laps; 5-10 cars
SILVER RACES: 10-15 laps; 10-15 cars
GOLD RACES: 15-20 laps; 15-20 cars
DIAMOND RACES: 20-25 laps; 20-25 cars
PLATINUM RACES: 25-30 laps; 25-30 cars

Better license tests. I'm sick of having to do the Guide Laps over and over again simply because my car is too slow to keep up, and if I try to go faster, I fail because I went off the track.

Class restrictions. I don't want to race an Impreza against a Laramie Ram. Trucks should race with trucks. Also, they should be put into performance classes, like Forza. You would be restricted to racing cars that are in your class. No extreme advantage or disadvantage.
 
The Vanishing Boy
-> I do agree the "drive b4 u buy" thing. Just like everybody said, why buy an ultra-expensive car on where you can't drive it first. I also like to suggest that the corresponding test track to test certain cars:

- For K-cars to 350hp cars:

Motorland Driving Park
motorland_165x168.gif


OR

Autumn Ring Mini
autumn_ring_mini_165x168.gif


- For higher horsepowered cars:


Grindelwald
grindelwald_165x168.gif


OR

Red Rock Valley Speedway
red_rock_valley_165x168.gif


(:

I'd definitely like to test drive cars before I buy them. And I would definitely want Grindewald and Red Rock Valley to come back from GT2. :)
 
anybody who doesnt want certain body styles racing against each other (i.e., car vs. truck) then dont race them together like that, its that simple. some people probably would like to race car vs. truck, like me for example.
 
oh yeah, they need the wheel shop deal in the garage like GT3. remember? you could buy all the wheels you wanted than they would show up in an area in the screen where you view the car. this would be a good remedy for the stupid rotating "used wheels" lineup that has a lot of sweet rims, but you can never get them unless you happen to stop in on the exact day.
 
How about more realistic pit stops, just like IRL. Every stop isn't perfect, maybe your fuel hose thing could get stuck and it takes a few minutes to get it off, or maybe one if the tire dudes drops a tire and it rolls away and he will have to get it. It could all be random. Most stops are ok, say 70%, 5 percent are perfect, and the remaining 25% are all sorts of random occurances.
 
OK kind of fanciful, but what if you started off in you garage and had to drive to the differnt shops, sort of like test drive eve of destruction. Only not a sort ride but make it like nurburgring long. Not city nfsu, but more country.
 
Lamboracer
OK kind of fanciful, but what if you started off in you garage and had to drive to the differnt shops, sort of like test drive eve of destruction. Only not a sort ride but make it like nurburgring long. Not city nfsu, but more country.

I would like that! But i do think we need a city to drive around in too, so the smaller cars can have a saying in GT5.
 
I'm not exactly an expert on car racing, so these suggestions may be dumb..

- Before a race you should be able to talk to your pit crew to help you decide which settings would be best for your car before a race.

- During the race, you should be able to interact with your pit crew.

- During rally races, you should have a co driver.

- You should be able to create a character to play through GT mode with.

- You should be able to know who you are driving against, so rivalries could develop during championships.

- TV like presentation during the races and commentary might be a cool idea.

- For people who don't know too much about car racing, maybe there should be a guided version of the GT mode, which helps direct you through the whole thing.
 
VVENOM800TT
How about more realistic pit stops, just like IRL. Every stop isn't perfect, maybe your fuel hose thing could get stuck and it takes a few minutes to get it off, or maybe one if the tire dudes drops a tire and it rolls away and he will have to get it. It could all be random. Most stops are ok, say 70%, 5 percent are perfect, and the remaining 25% are all sorts of random occurances.
The problem with this is that you're making something that's down to human error into a random, computer generated occurance. It would ruin any fun in the game if you had a pit stop accident when you're just infront in an enduro with only a few laps to go and you lost your lead because of this.
 
-> I'd also like to see the lap car during rolling starts, or if the cars are about to start, you will see the lap car on its way to the pits.
 
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