PP tuning problem

They're no longer considered for the PP calculation, beyond a general fixed increase you get when fitting a customizable suspension for example.
 
They're no longer considered for the PP calculation, beyond a general fixed increase you get when fitting a customizable suspension for example.
Well I don't like it one little bit and I'm about to get rid of the whole freaking game because of it and I hope that Grand Turismo creators are reading this because they need to fix this ****!!!!!!
 
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Well I don't like it one little bit and I'm about to get rid of the whole freaking game because of it and I hope that Grand Turismo creators are reading this because they need to fix this ****!!!!!!
Why? Your job now is to adjust the diff and suspension to make the car as fast as possible, there's no need to make the car worse so it lowers the PP. You can still have some lowering of the PP by using a worse suspension if you want to trade off handling against power, and you can still trade off handling against power via tyres, ballast and downforce.

Having a system where the diff and suspension affected PP in ways that made it better to e.g. make the car handle worse by jacking up the front end, giving way more power increase than it should have done, was never good. You might argue it would have been better to more accurately assess the correct impact on PP, but a perfect PP calculation would just mean all setups are equally fast, and tuning / setting up the car would then require no skill at all if all possible 600 PP setups, for example, gave identical lap times.
 
Well I don't like it one little bit and I'm about to get rid of the whole freaking game because of it and I hope that Grand Turismo creators are reading this because they need to fix this ****!!!!!!
ron burgundy GIF
 
PP are better now but they should be modified to work as in real life, ex WEC , the level of the car should only be weight and power, all the rest is normal tuning.
 
PP is a dumb idea anyway...

Outright power and weight are objective 'better or worse' numerical values.

You can't attach a number to a subjective experience such as suspension settings and downforce. Each driver prefers certain settings for certain circuits.

What was wrong with the GT Sport ratings system where every car had 1-10 ratings for each characteristic? Tuning would affect the ratings by as little as 0.1 each way. Of course it was hardly used because of BOP in online races.
 
Exactly, pp should be hp and weight, the suspension setup, gearing etc. should have no affect. What real life racing organization forbids cars/teams from setting up there car to suit their driver? I don't understand the whining about this unless someone is to lazy to learn how to set up their car, if that's the case, take the easy way out and use a tune that someone else made.
 
You can't attach a number to a subjective experience such as suspension settings and downforce. Each driver prefers certain settings for certain circuits.
I may be completely missing your point here, but are you implying suspension and downforce settings don't impact actual vehicle performance?
 
I may be completely missing your point here, but are you implying suspension and downforce settings don't impact actual vehicle performance?
I don't think that's what he means. Most real life sanctioning bodies have different classes, most based on hp/weight, I don't know of any that won't let teams/drivers setup their cars suspension to suit their driving style. Everyone has the choice to run whatever downforce, settings, etc. that work best for them. Even with the real lame racing styles (think Nascar and Indy Car), which go as far as possible to use cookie cutter cars, the teams are free to setup their cars to suit the drivers, some teams are better at it than others and it shows on track performance. Even in nascar, they are constantly working on suspension settings during the race.
 
I may be completely missing your point here, but are you implying suspension and downforce settings don't impact actual vehicle performance?
No, I'm saying that you can't attach a PP number to every setting saying it's 'better' or 'worse' because for some things, such as suspension/differential/downforce, driver preference comes into play.

What's better for one person might not be better for another.
 
No, I'm saying that you can't attach a PP number to every setting saying it's 'better' or 'worse' because for some things, such as suspension/differential/downforce, driver preference comes into play.

What's better for one person might not be better for another.
Exactly! I’ve tried a few setups from various sources and most of them don’t suit my poor driving style! 😂
 
No, I'm saying that you can't attach a PP number to every setting saying it's 'better' or 'worse' because for some things, such as suspension/differential/downforce, driver preference comes into play.

What's better for one person might not be better for another.
This,the last sentence is 100%.There are some good tunes on this board,however,whilst some users claim they are seconds faster using them i find that i cant get on with a lot of them.A lot of it is down to individual driver style. 👍
 
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the level of the car should only be weight and power, all the rest is normal tuning.
The truth is the pp blanket shared by all cars is not suitable for all cars. However continuing in the pursuit of some decorum, another major PP update could be to nullify or water down the influence weight distribution has on PP.

It's not a secret that the current PP system does not reflect what a car is actually capable of, and so for some reason the pp system thinks you are using God mode settings when the weight of the car is mostly inclined towards the rear. The opposite isn't correct, either and the algorithm calculates PP incorrectly. Weight distribution effecting PP is one thing I'd like to see removed, or at least extremely hushed.
 
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