- 655
- United States
- FluffaRaptor
This is not another penalty system complaint thread. Please don't suggest they scrap sport mode or something else, only practical suggestions please.
I know a lot of people blame the AI for how the penalty system works but I don't see this as an AI learning system (I don't think it is learning, maybe I'm wrong), but instead as a collection of static rules that the game follows which can be tweaked. So rather than just complaining about the penalty system maybe we can constructively come up with some ways that they could practically fix the system.
I have a a list of ONLY SIX minor tweaks to suggest that shouldn't be difficult to implement, uses tools the game already contains, and are practical to implement in a single update.
If I could change the penalty system it would be simple (in order of priority):
1. Remove the DR modifier on SR loss and penalties (I want a system that treats every driver on a grid by the same rules)
2. Increase the impact threshold for what constitutes a penalizable collision (impact should change affected drivers vector significantly)
3. In the event of a collision, assign 100% fault to the driver who:
a. brakes in a acceleration zone
b. rear ends another car in a braking zone
c. makes front end contact with the side of another car (t-bone/divebomb/ turn-ins and inside dives)
d. in the case of a multi car collision, only the first two cars to make impact in a chain event will be considered and the above rules will stand.
4. In the case of a side by side collision, equal blame is attributed to both drivers
5.Limit total SR loss in a single race to 25-30% of your total SR
(addendum: Multiply everyone's current SR by 10 and make the total possible out of 999; double the SR loss penalties and keep SR gains the same)
6. Make penalties easier to scrub (pre 1.13, I dont like stopping at the finish line, it's not better than slow cornering IMO)
That's it, I think this is all that PD has to do to make the system work, and these are all thing that don't require a sci-fi AI system in effect. Why cant this be instituted? Did I forget anything?
I know a lot of people blame the AI for how the penalty system works but I don't see this as an AI learning system (I don't think it is learning, maybe I'm wrong), but instead as a collection of static rules that the game follows which can be tweaked. So rather than just complaining about the penalty system maybe we can constructively come up with some ways that they could practically fix the system.
I have a a list of ONLY SIX minor tweaks to suggest that shouldn't be difficult to implement, uses tools the game already contains, and are practical to implement in a single update.
If I could change the penalty system it would be simple (in order of priority):
1. Remove the DR modifier on SR loss and penalties (I want a system that treats every driver on a grid by the same rules)
2. Increase the impact threshold for what constitutes a penalizable collision (impact should change affected drivers vector significantly)
3. In the event of a collision, assign 100% fault to the driver who:
a. brakes in a acceleration zone
b. rear ends another car in a braking zone
c. makes front end contact with the side of another car (t-bone/divebomb/ turn-ins and inside dives)
d. in the case of a multi car collision, only the first two cars to make impact in a chain event will be considered and the above rules will stand.
4. In the case of a side by side collision, equal blame is attributed to both drivers
5.Limit total SR loss in a single race to 25-30% of your total SR
(addendum: Multiply everyone's current SR by 10 and make the total possible out of 999; double the SR loss penalties and keep SR gains the same)
6. Make penalties easier to scrub (pre 1.13, I dont like stopping at the finish line, it's not better than slow cornering IMO)
That's it, I think this is all that PD has to do to make the system work, and these are all thing that don't require a sci-fi AI system in effect. Why cant this be instituted? Did I forget anything?
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