I can't believe the guy in your avatar has 4 arms! That's twice as many chances for a handball.
Haha I believe it's actually another person behind him feeling his pain, but a perfect photo op!
I agree though, you make some good points. For me and some others the fact that they made a console version without fully(or even 80%) completing the sim on PC was kind of telling. They want to grow their audience and make more money but at the same time, they're putting themselves under workloads that are pretty demanding for a small company.
I actually have a bit of evidence to suggest that physics after xx.xx update way back on PC was actually downgraded. Why you might ask? Simply because of console hardware resource limitations and both console and PC are supposed to be the same game. It would be literally impossible to run the fidelity of what Kunos initially had in mind, ported directly to PS4 without massive frame drops. They must work around this.
What this means is there's now a lack of resolution in the physics code and they have to fudge some values to give the cars that extra % of realistic behaviours where previously they could do say 100 different calculations at 200hz now they have like 5 calculations running at 200hz and 5 fudged values to make up the difference. Fudging values means they can put less stress on the hardware and get relatively similar results in physics engines, without the calculations as now the calculations aren't so in-depth but work on much simpler laws, aided by the special fudged values.
However the bigger downfall of fudged values is you have to extensively rework these values if you notice a big discrepancy/slip-up somewhere or add something new, you realize these values aren't accurate enough because else ware the laws of physics/ what is believeable may be broken so you have to collect more data for accuracy so you can recalculate these numbers and obviously this takes even more time just so they can have a 1:1 game between platforms.
Basically Kunos is in it for the money, naturally, and we may see the initial "unlocked/fully simulated/unfudged" build of the physics code, added with a bit of detail and shipped in a likely Assetto Corsa 2 on PC/PS5/Scorpio(?) when hardware improves a few leaps. But for now we have to live with a bit of fudging, and that's ok so long as they don't stop improving the code and fixing issues in AC any time soon. Of course allot of this is speculation but it can be proven. But it does
in part explain why there is those delays, even for a small team, constant optimization/downgrading of physics can be tiresome and time-consuming, especially for something touted as "Your Racing
Simulator"Hope the player base doesn't get too small on PC, it's already lacking these past months.