Pro physics, ridiculous...

  • Thread starter randys
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Well, I'm glad you're enjoying FC. I have to admit I'm a bit surprised you like it that much immediately - it took me a while to be convinced, but at the time I was totally immersed in GT5P. If you enjoy it now, though, you will enjoy it much more when you get to unlock some of the more interesting cars & learn to drive them at the limit. 👍 (One word of advice: don't get stuck in Arcade mode, open the cars in Challenge mode).

With regard to your "Madden" analogy: I remember reading a non-gaming journalist's take on GT4 a couple of years ago. He criticized it for being a "whole-lot-of-nothing". In other words he felt that the game was crammed with a huge amount of content, but that much of that content was pointless, boring & repetitive - it was just "filler" to give the game "volume" - licence tests, "mission" races etc.

I have been criticized by some on this forum for not "understanding" GT, that I want it to be something other than it has traditionally been. But times have changed. When GT first came on the scene there was very little competition & GT quickly established itself as the class in the field. Now there are a variety of games out, on consoles & PC that offer a serious challenge to PD.

It's quite possible that, given the amount of time devoted to producing GT5, PD will come up with a huge game that addresses ALL the previous issues with GT: AI, online, damage, weather etc. & blows the competition out of the water. However, I remain a bit concerned that PD, lumbered with the tradition of producing a game with massive content, is spending a lot of time modelling 23 different Skylines, a variety of underpowered family sedans, or even (:indiff:) the Toyota Sienna minivan that I am excited to drive IRL.

In the time-consuming process of modelling the interiors & exteriors of all these vehicles, I'm worried that PD may again neglect some of the fundamentals of a good racing game. I know many people may disagree with me, but I'd be happy to take delivery of a "core" GT5, with great physics, FFB, online functionality, AI, damage, weather etc. that provides perhaps 100 - 200 cars & then gives me the option to add more cars through DLC over the 5 years it takes to produce the next GT edition. It's clear that developers of games like FC, SHIFT, & even Forza, are able to bring games to market much quicker, by concentrating on a smaller, more focussed product.

I'm certainly keeping my fingers crossed that PD comes up with the real deal with GT5, but only time will tell. In the meantime, I'm really fascinated to see if SHIFT lives up to its promise...
 
Well, I'm glad you're enjoying FC. I have to admit I'm a bit surprised you like it that much immediately - it took me a while to be convinced, but at the time I was totally immersed in GT5P. If you enjoy it now, though, you will enjoy it much more when you get to unlock some of the more interesting cars & learn to drive them at the limit. 👍 (One word of advice: don't get stuck in Arcade mode, open the cars in Challenge mode).

With regard to your "Madden" analogy: I remember reading a non-gaming journalist's take on GT4 a couple of years ago. He criticized it for being a "whole-lot-of-nothing". In other words he felt that the game was crammed with a huge amount of content, but that much of that content was pointless, boring & repetitive - it was just "filler" to give the game "volume" - licence tests, "mission" races etc.

I have been criticized by some on this forum for not "understanding" GT, that I want it to be something other than it has traditionally been. But times have changed. When GT first came on the scene there was very little competition & GT quickly established itself as the class in the field. Now there are a variety of games out, on consoles & PC that offer a serious challenge to PD.

It's quite possible that, given the amount of time devoted to producing GT5, PD will come up with a huge game that addresses ALL the previous issues with GT: AI, online, damage, weather etc. & blows the competition out of the water. However, I remain a bit concerned that PD, lumbered with the tradition of producing a game with massive content, is spending a lot of time modelling 23 different Skylines, a variety of underpowered family sedans, or even (:indiff:) the Toyota Sienna minivan that I am excited to drive IRL.

In the time-consuming process of modelling the interiors & exteriors of all these vehicles, I'm worried that PD may again neglect some of the fundamentals of a good racing game. I know many people may disagree with me, but I'd be happy to take delivery of a "core" GT5, with great physics, FFB, online functionality, AI, damage, weather etc. that provides perhaps 100 - 200 cars & then gives me the option to add more cars through DLC over the 5 years it takes to produce the next GT edition. It's clear that developers of games like FC, SHIFT, & even Forza, are able to bring games to market much quicker, by concentrating on a smaller, more focussed product.

I'm certainly keeping my fingers crossed that PD comes up with the real deal with GT5, but only time will tell. In the meantime, I'm really fascinated to see if SHIFT lives up to its promise...

With all the hype given to shift i don't think it will keep up to it's limit. That is what happen with the pro street a disasterous game. I think NFS games should be just an arcade game for fun. When you try to make it realistic utterly things goes wrong. Hope i am wrong but we will see. Atleast they should have come out with the demo to convince people that it is going to be a great game just like Forza 2.

Anyhow i spent alot of money in buying PS3, stand and wheel. My only intention is to play GT5P, Gt5 full version and Forza 3 when it comes out for almost 2 years. No more money spending :P
 
With all the hype given to shift i don't think it will keep up to it's limit. That is what happen with the pro street a disasterous game. I think NFS games should be just an arcade game for fun. When you try to make it realistic utterly things goes wrong. Hope i am wrong but we will see

I think the hopes are based on Slightly Mad's having producing good sims in the past & the theory that NFS is trying to broaden its base beyond its traditional arcade market.
 
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