Pro Race Driver - New screenies PS2vs.Xbox

Originally posted by Vette_Pro
Btw, to all you folks talking about the lack of difference in the PS2 and X-Box versions... every think that mabye since there the exact same game using the exact same models and textures, that theres really not much difference for there to be? Just a though...

Fair point - no sense in programming it twice!
 
Umm.... what graphics are you people all looking at? I can't see where ANY of these pics look better than GT3. The terrain is average at best, everything is just flat with no depth to is, the car models just look like mere shells, and the effects are barely passable.

Just looking accurate, and having the right shape doesn't make the graphics "good". They still look like they're created on a computer, and they still look like a video game. In other words, several notches BELOW the quality of GT3 (where sometimes, watching a replay, it almost looks like you're watching a TV broadcast of a race). Bump mapping or not, these screenshots just look like crap, and certainly don't make me interested in buying the game.
 
We'll see. I somehow feel that the Xbox version wouldn't have a car with the PS2 logo on it. I'm pretty suspicious....
As for the game, I'm a little worried about the quality. It's a story driven game where you play as a race car driver, rather than a racing simulator. The latest review talks about cutscenes and a bunch of other odd things that get my hackles up :nervous:
The graphics look so good, I hope they don't blow it....
 
Originally posted by Tom McDonnell
We'll see. I somehow feel that the Xbox version wouldn't have a car with the PS2 logo on it. I'm pretty suspicious....
As for the game, I'm a little worried about the quality. It's a story driven game where you play as a race car driver, rather than a racing simulator. The latest review talks about cutscenes and a bunch of other odd things that get my hackles up :nervous:
The graphics look so good, I hope they don't blow it....

Well as for the PS2 logo, if the model of the TT is that of a real life race car, then that would explain why they left it on. as for them blowin it, even though they mention movies etc... they always point out that the racing will be the heart of the game. so i doubt it'll be a srew up. but we will have to wait and see :cool:
 
The Audi TT with the PS2 logo on is an Abt Racing one from the German Touring Masters Championship. So it is a real car and that's why there's a PS2 logo in the XBOX version.
 
Yeah, the Xbox definitely has a higher poly count and better lighting, textures, etc. It will probably be less likely to drop frames.

It's still not enough to make me drop my PS2. :)
 
Originally posted by Angel O'Death
LOL, an hour? did you just hear of it today? :P
And yea, it does so far like it will surpass GT3, but i must admit i like the look of GT3's models better. i dunno wut it is, but GT3's cars just look more lifelike. is it just me?


LOL, i dont know what i was thinking, i ment a year
 
Cut screens are a bit different.

Still, considering how far away release is these screens are probably nowhere near finalised - and I suspect the difference will be in the 'polishing' of the graphics.

That said, if the PS2 version looks like that... oh who am I kidding, I just want it!!!
 
Originally posted by f1king
I hope the handling doesnt suck!!

It won't - these guys have got a VERY solid handling on race-car physics.

The TOCA series for PSone and PC was very good, and of course they did the Colin McRae series.

They also do superb race AI - the best racing I've ever been involved in has been in TOCA and TOCA2, plus TOCA World Touring Cars.

I remember racingin this road train of 10 cars at Hockenheim in TOCA World Touring Cars - it went for about 5-6 laps until one of the computer cars got a bit optimistic trying to pass under braking and locked up - very messy. Took 3 or 4 cars out.

It looked great on the replay - each of the cars in the line was continually having a look at the one in front and covering the one behind - it took really hard concentration to not go into the back of the car in front and hold off the car following - much like real racing, I suspect!
 
Hey they do have it, and if its as good as you say its a steal for that price. Cool thanks i might get one i havent used my playstion in a long time, but ill see about the PC version too.
 
Originally posted by f1king
Hey they do have it, and if its as good as you say its a steal for that price. Cool thanks i might get one i havent used my playstion in a long time, but ill see about the PC version too.

Be warned - it looks like hell!

You might be better trying to locate a PC version - the graphics are much cleaner.
 
Originally posted by f1king
I think I will because i just got a wheel for my pc. I love racing so what ever it looks like ill enjoy it.

Yeah - I was thinking that before - it's a game that really needs a steering wheel.
 
Well, I just had a go at good old TOCA 2 for the PSX, and -looks aside- it still is darn good racing! Plus those touring cars have really mean engine sounds!

"TOCA World Touring Cars" is known as "Jared & LaBonte" (sp?) in the US. It's got heaps of cars and tracks from all around the world (the first two TOCAs were just Britain, bonus tracks aside) but I still think TOCA 2 sounds the meanest.

Great stuff, great stuff.
 
I may sound like a dumbass but are the screenshots on the first page. From TOCA racedriver or a different game??
It looks the same but is called Pro Race driver HUH???????
:bomb:
Just feel free to diss me if you think what I just said is stupid
 
Originally posted by vat_man


Yup - they're old Playstation games - I don't know if they made the US.

They did.

TOCA 2 rocked, will probably be a bit rare by now. Very sim, very hardcore. Put a wheel on the grass in the wet, and it's roundy-round time. Rub someone the wrong way, and buddy they got your number...

First class AI and damage all the way. The best videogame racing games I have ever played, period.

TOCA WTC (OK, Jarret and Labonte) had some VERY nice touches. Replays were excellent. If someone smacked you hard enough, during the replay at the moment of impact everything would freeze and revolve in 3D, Matrix-style...you could see hundreds of shards of glass suspended in midair...then after 1 revolution the replay would continue.

The first time I played TOCA WTC/ J&L, I got sideswiped in the first turn. Switched to outside view and the side mirror had been ripped off :eek:

They look crappy now, after being spoiled by GT3/PS2, but they're still very playable once you get past all the jaggies.

Can't wait for the new one :D :drool:
 
These cars look cartoony to me. GT3 never fails to amaze when it comes to REAL looking cars. If it drives like GT3 I would get it though.
 
Originally posted by Macka
TOCA 2 rocked, will probably be a bit rare by now. Very sim, very hardcore. Put a wheel on the grass in the wet, and it's roundy-round time. Rub someone the wrong way, and buddy they got your number...

That is so true.

I remember on TOCA2 I ran up the back of Alain Menu in the first meeting of the season and took him right out - I copped a warning and he finished dead last - and from then on during the rest of the series every time I saw a green Renault Laguna behind me under braking - BAM! - he'd hit me.

TOCA's also the only series where I've seen lapped cars move over to let you through.

There was some talk of 'emotional' AI in GT3 but I've never seen any of it.

One of my favourite memories of TOCA2 is a 20 lap race where I got stuck in a pack of 4 or 5 cars - can't remember the circuit - and one of the Renaults had broken free of the pack and set up about a 15 second lead.

The Renault and I both pitted at about the same time, and the pit stops broke the pack up and I was able to break ahead of the pack into second.

So, I had a scenario where there were 10 laps to go, I was 15 seconds behind, and making up just over a second a lap. I had to really knuckle down and concentrate to run consistent laps to catch him.

Lapped cars did me a favour and with a lap and a half to go I was two car lengths behind. I knew I was better under brakes at the end of one of the straights, so I waited, sitting right behind him.

As we came into the braking area of where I wanted to pass, I came out of the slipstream to brake, and he locked up his brakes and slid off!!! The AI actually made a mistake under pressure, and not randomly. It was brilliant.
 
Originally posted by vat_man


There was some talk of 'emotional' AI in GT3 but I've never seen any of it.

Yeah, and whats worse is that not only are GT3's AI lifeless, but stupid too. The only real competition I get in the Pro difficulty in arcade:mad: (and even then its as if their beeing controlled by supercomputers rather than good drivers).

Ive never tried the TOCA games, I was spoiled by Gran Turismo 1 and was steered away from them by their car lineup and graphics. But from what I hear it sounds like Ive been missing out pretty big:(
 
Originally posted by risingson77
Yeah, TOCA was pretty cool. I owned it for a while, but it was just too hard for me, so I gave up. I kept on getting "fired"! :(


Heh - know what you mean. Once you learn how to stay on the road after getting hit you're okay.
 
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