Pro vs. Standard Physics

  • Thread starter EERS4YEARS
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I play this game cos I wanna race and can’t afford a real race car. This is what comes very close to the real thing.(I know cos I drove 2 of this bad boys) I started this game on pro and wheel on simulation level from the release date on. And I finished the game like it as well. It took me a long time especially in spec 1 but I made it. It helps that I have a wheel, off course. Now I'm having fun online and only on the expert events 👍
 
Is the online multiplayer prediction software too primitive to handle two different physics modes at once? Beyond the extra challenge facing the player that chooses "pro," I don't see why you couldn't have a mixed field. The only things your PS3 needs to process concerning other players are A. where they are, and B. where they'll likely be next. The physics should really only come into play on the local machine.

That would be wholly unfair as standard physics provides quicker lap times than pro physics despite requiring half the concentration.
 
Sorry, don't have the game, that's why I'm asking. I figured the abilities of the cars were the same, just one mode is "friendlier" than the other. The "standard" cars really post faster acceleration times and produce significantly higher levels of grip? They could have just left the standard mode understeer-happy like GT4 and allowed the "pro" players to play with oversteer, maintaining a balance of pace between the two modes, but opening the game to greater perils when the pro mode is chosen.

How about a carefully calculated PP restriction that balances the field, limiting "standard" players to a lower number? I'm not sure about giving "pros" faster cars and regular players slower ones, but if the difference is as large as you've implied, a little advantage couldn't hurt.

As much as I like the idea of two different physics modes, segregating the online community will lead to one of those communities being almost nonexistent.
 
I find you can pull off race manouvers in standard mode that do not seem possible in pro. I still prefer to use pro for better tuning characteristics.
 
I don't think "Standard" physics should exist. Driving a Ferrari fast around a track shouldn't be easy to master. If its the real driving simulator then it should do just that - simulate.
I prefer standard physics and alot of others do also or they would not have it in the game. PRO physics is like driving on Ice and when I drive my REAL car Chrysler Crossfire it is easier than driving Pro physics in GT5.
 
Couple of points though Kingram52, firstly there isn't a Crossfire in the game to compare it to (so I don't see how your car is at all relevant), and secondly you wouldn't drive anywhere near as hard on the street as you would in this game (or at least I'd hope not) so I'd say your basis for comparison is at best, flawed.


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I'll say one more thing on the matter though - if they just had one physics setting, and concentrated on making that as realistic as possible, wouldn't that be best? I mean yes keep the electronic driver aids if you want them. But wouldn't you rather be skilled at something when its as accurate as possible? I know I'd find it a lot more satisfying.
 
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I'm happy with how PD has separated the two modes, I don't think standard mode drivers are less skilled, just like how it takes a lot of talent to get the best times in Wipeout

My problem is that I would not be competitive driving to my limits in Prof mode vs someone at my same skill level driving on standard mode.

So why not switch to Standard mode then?
I want to play the game as a Sim rather than an arcade racer because that's my personal taste.
 
I'm happy with how PD has separated the two modes, I don't think standard mode drivers are less skilled, just like how it takes a lot of talent to get the best times in Wipeout

My problem is that I would not be competitive driving to my limits in Prof mode vs someone at my same skill level driving on standard mode.

So why not switch to Standard mode then?
I want to play the game as a Sim rather than an arcade racer because that's my personal taste.

So practise? Surely you realise practise at something that is difficult makes it easier?
 
I use both Standard and Professional modes. I use Standard for those really hard career races that I can't win because I'm not that good and I use Professional for online races and to test out the physics.
 
I find you can pull off race manouvers in standard mode that do not seem possible in pro. I still prefer to use pro for better tuning characteristics.

Fixed.

Standard physics allow exploits that are simply mind-boggling. And fast. Incredibly fast. Up to 10% faster in many turns than Pro.

I can see why people like it... Standard is more exciting to watch than Pro... and yes, getting to the top of the leaderboard in Standard still requires a lot of skill... but the lack of realism just rubs me the wrong way...

Just like Counterstrike versus, say, Rainbow Six... one you do for fun, one you do for the challenge of it. The advantage of the former, though, is that you have lots and lots and lots of other people to play with.
 
Fixed.

Standard physics allow exploits that are simply mind-boggling. And fast. Incredibly fast. Up to 10% faster in many turns than Pro.

I can see why people like it... Standard is more exciting to watch than Pro... and yes, getting to the top of the leaderboard in Standard still requires a lot of skill... but the lack of realism just rubs me the wrong way...

Just like Counterstrike versus, say, Rainbow Six... one you do for fun, one you do for the challenge of it. The advantage of the former, though, is that you have lots and lots and lots of other people to play with.

👍
 
I actually find that a problem too. That "matching unsuccessful" always happen in the Pro physics events. By the way I've noticed the number of online players have been slashed, when the game was first released here in the US, the online events were flooded with a lot of players, now I'm forced to race at events where most of the racers be at (which I think is suzuka 750PP).
 
Yeah what are you responding to?? Your response is flawed. If you want to argue everytime someone says something then leave this forum.

WTF?

Did I drink your milkshake or something?

I was responding to the idea (in newbielives post) that because somebody isn't immediately good at something, they shouldn't try to improve, which seems to be one of the central, yet weakest arguments in support of standard physics. The other obvious one, the lack of players online in Pro - is a much more sensible reason to use standard physics, in MY OPINION! But again, this wouldn't be an problem if they just had one mode of play.

Heaven forfend I should state my opinion on a public forum!

PS Nice attitude by the way, I wouldn't have thought it'd be legal for you to drive at only 13 years of age.
 
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Did you even read my post?
WTF are you talking about?

WTF?

Did I drink your milkshake or something?

I was responding to the idea (in newbielives post) that because somebody isn't immediately good at something, they shouldn't try to improve, which seems to be one of the central, yet weakest arguments in support of standard physics. The other obvious one, the lack of players online in Pro - is a much more sensible reason to use standard physics, in MY OPINION! But again, this wouldn't be an problem if they just had one mode of play.

Heaven forfend I should state my opinion on a public forum!

PS Nice attitude by the way, I wouldn't have thought it'd be legal for you to drive at only 13 years of age.
 
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Sorry - I misunderstood your post - it was fairly convoluted. You could have just said "I prefer pro physics mode - but I'd be disadvantaged if in the same race as someone using standard physics, were it possible."
 
When I first got GT5 Prologue, I started out on standard physics. I now race with professional physics though. :)

However, I occassionally use standard physics to complete some of those more difficult events. :cool:
 
I used to play GT4 with n2, wheel and no aids, my test track was Nurburgring so I began GT5P on pro mode and to me was an smooth transition.

Pro physics make you a better driver.
Standard make you faster.

I choose the first.
 
I used to play GT4 with n2, wheel and no aids, my test track was Nurburgring so I began GT5P on pro mode and to me was an smooth transition.

Pro physics make you a better driver.
Standard makes you faster.

I choose the first.

What he said - damn I miss the Nurburgring.
 
Fixed.

Standard physics allow exploits that are simply mind-boggling. And fast. Incredibly fast. Up to 10% faster in many turns than Pro.

I can see why people like it... Standard is more exciting to watch than Pro... and yes, getting to the top of the leaderboard in Standard still requires a lot of skill... but the lack of realism just rubs me the wrong way...

Just like Counterstrike versus, say, Rainbow Six... one you do for fun, one you do for the challenge of it. The advantage of the former, though, is that you have lots and lots and lots of other people to play with.

Let's make clear that my opinion is not stated as fact. Simply an opinion.
 
Counterstrike Vs. Rainbow Six.. there's a good way of looking at it. Basically, the more realistic a game becomes, the fewer people it will appeal to past a certain point. Real = cool until it gets too hard for average Joe for it to be fun.

Most true gamers I know don't care for GT at all.. you really need to be into cars more than games to enjoy GT. Lucky for Sony a lot of people like cars.
 
Gentlemen

I notice that a few of you are getting to the point of trading insults over differences of opinion.

That will not do.

Please keep the discussion polite or the thread will be locked and action will be taken.


Thanks

Scaff
 
I don't think "Standard" physics should exist. Driving a Ferrari fast around a track shouldn't be easy to master. If its the real driving simulator then it should do just that - simulate.

thats like saying gay people shouldn't get married for the sole fact that they cant reproduce.
it's all in the name of fun and pleasure mate.
 
He wasn't telling you you were wrong. He was using a modified version of your quote to make a point of his own.

Yes and that's cool. :)

My follow up post was more of a disclaimer than a notice of offense.
 
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You know the one painful thing that both physics modes have in common? Grass. Or dirt. Whatever that outermost rear tread block touches after the pavement ends that fires you off the track like a cannonball. Come on that's all the realism we need.
 
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