I kind of posted this in another thread, but I’ll post again here with some more detail.
After the Le Mans update, I sunk my teeth into running a 2.4hrs of Le Mans with the Vintage Prototype A cars, myself in a 917k. Also ran with the Vintage Prototype B cars, and Vintage GTA.
My goal was to set up a race in the premier category between the Porsche and Ferrari “streamliners”, as I call them, which I pretended were the “factory efforts”. The rest of the field, be normal 917k and normal Ferraris, we were the “privateer efforts”. I wanted to start near the back of the grid, and just see how far forward I could work myself with consistency and strategy, with the ideal goal of an “upset” by getting my privateer entry on the overal podium.
As I said in my other post, just getting the grid that I wanted was a chore on its own. 2-3 hours total were spend quitting and reloading new races to get the desired grid.
***The next instalment of pcars MUST have custom grids as a feature, down to being able to select individual liveries. What’s the point in having the full GTE grid in the game if it’s nearly impossible to actually load a full, proper GTE grid?***
Not only did I have major issues trying to get the desired grid, I soon realized the game was loading the cars in basically the same grid order every time...meaning the Porsches were always at the front, the Ferraris always st the back. I tried getting into a few races like this, but discovered the same script would always play out...the Porsche streamliners would run away at the front, while the Ferraris would usually crash trying to get through traffic, which kind of killed the “factory battle” I wanted to see.
So, agonizingly, I quit that race, added a 15 minute quali session, and went I back to reloading races to try to get my proper grid again. Got there eventually, ran the quali, which resulted in the Porsche and Ferrari “factory” cars at the front, which is what I wanted.
My other issue with the grid, or more specifically with particular cars in the catagories I was using....was several of the cars have no headlights!!! The Porsche in VPB, and the Camaro, Mustang, and Nissan in VGTA all have no headlights. I was able to look past this, but at the very least, those are cars which are useless for endurance racing. If we had custom grids, it wouldn’t be a massive issue, but as things are, it’s quite immersion killing.
Comments on the AI. I had to do some test runs first. Eventually I settled on 83 for skill, and 45 for aggression.
Overall, the AI behaved well enough, but were definitely some issues. The first was the race start. Because I was starting last in class, the game would always give me control midway through the Ford Chicane, on the grass. It was basically a 50/50 chance of whether or not there would be a 3-4 car pile-up before the race even started. For future races, I’ve learned to put “manual rolling start” on to avoid this problem.
The next major issue I had was braking into Mulsanne Corner. The AI was absolutely monsterous on the brakes when it wanted to be. If they were ahead or beside me, they would outbrake me into this corner by a massive margin every time. In doing so, many times, they would change lanes in front of me, causing an unavoidable collision. If they were beside me in the braking zone (meaning they were coming from at least 10 lengths back before the braking zone), there was a good chance they wouldn’t be able to hold a straight line, and we would make side to side contact in the braking zone. I reviewed several replays of this, and each time, it was the AI changing lanes causing the contact, not something I was doing. However, if the AI was behind me going into the braking zone, there was basically a 50/50 chance I would get run over from behind....so much for their super brakes.
Next issue with the AI was lap traffic on the Mulsanne Straight. For the most part, the AI was pretty well behaved, sticking to the left lane when the P1 cars were overtaking. That said, several times, I came upon lap traffic in the middle of the road, and it was like the AI was stuck making up its mind which way to go. The car would be in the middle of the road, twitching back and forth from one lane to the other. If the AI P1 cars would come upon this, they would slam on their brakes and putt down the Mulsanne behind the twitching lapper.
The other minor issue with the lap cars is that if I overtook them on corner entry, most of the time, they would try to fight for position through the corner, and compromise both our exits. Kind of minor and not a big deal once I figured out I basically needed to block pass the AI, but still, another thing that caused more than a couple restarts, and some loss of immersion.
Last issue I had was the pit strategy of the AI. Before the race, I did some quick math, figured in 2.4 hours I’d do roughly 45 laps. I started with 110L in the tank, planned to put 90L in at the stops, and make 2 stops total.
Some of the AI cars would pit as early as lap 3 or 4, and every AI car ended up needing to make 3 stops, even though the tank is easily big enough to do just 2 stops.
I was enjoying the race quite a lot, until it came time to make my 2nd stop, and I began to realize that I’d pulled a blinder on the whole field. I pressed on, and watching my fuel numbers, quickly realized I would be about a lap or two short, as the pace of the race had been slightly higher than anticipated. I gave myself two options, either pit again and push like hell, or try to conserve to the finish. For whatever reason, I went with the conserve route....lifting and coasting into each big brake zone, and short shifting at 7000rpm.
I ended up completing 47 laps, crossed the line in 1st place with the leading Porsche “factory” car under 3 seconds behind (he closed nearly a 30s gap in the final stint, because of my fuel saving).
One of the Ferrari factory cars had a horrible race, finished over a lap down to the leader. The rest though, finished in a pretty predictable running order. Same with the lower catagories, the finishing order was basically pre determined by the BoP in the various catagories. The only car I saw finish “out of place” was a Porsche 911 RSR in GTA who seemed to be able to jump up to P5 in class in the very closing stages, I’m assuming by doing 1 less stop (it had been at the back of the class almost all race).
Overall, a very enjoyable experience. Flying through the dark, lapping traffic, while racing for position having insane slip stream battles was very fun.
The downside was that, to do a 2.4hr race with the level of, I dunno, detail I guess, that I was looking for....well, let’s just say that for a 2.4 hour race, I spend a good 3 or more hours trying to set the whole thing up.
The further downside to spending 3 hours testing and setting up, is that was 3 hours studying how the AI would behave...making everything they did very predictable. It’s almost like to set up a good, “random” race, you have to peak behind the curtain to get in all lined up....and once you’ve peaked behind the curtain, you can’t unlearn what you’ve learned.
The only other major issue I had was not being able to save the race midway through. I put my ps4 in rest mode while in the pits, but I was basically locked into finishing that race before I could play any other game, or do any other activity in the game. A feature that let you pause and save an endurance race would be greatly welcomed.