Project CARS 2 Gave Me My Most Immersive Experience In Sim Racing

I am on pCARS 2 every day for hours and have never experienced any boating effect you guys are talking about nor have ever heard of it.
Absolutely. I don't understand either.

Sometimes, the cars won't feel right but, that's usually due to re-starting a race and losing all of the rubber on track.
Most definitely. The only car that simply won't feel right imho is the Zonda Track day. That car truly needs SMS attention (and I still have a couple a record in a Nords server with it). Another one might be the Vantage GT3 (you can still wipe the floor with it with the proper setup on its rear), but I'm afraid it may be too late as they game has been already abandoned. I mean officially..

I'm fairly convinced there's a lot of tabu in the sim community when it comes to pc2. Everybody know it's raised the bar pretty high as long as we forget about the also of course sad issues that weren't dealt with eventually. Yet very few will come forward and admit it wholeheartedly.
 
The only car that simply won't feel right imho is the Zonda Track day. That car truly needs SMS attention (and I still have a couple a record in a Nords server with it). Another one might be the Vantage GT3 (you can still wipe the floor with it with the proper setup on its rear), but I'm afraid it may be too late as they game has been already abandoned. I mean officially..
Did you have the chance to try M1 Procar at Zhuhai International Circuit? My god... another car that needs SMS Attention.
I can say that running a Ferrari GT3 on Red Bull Ring is the best enjoable combination ... but there are some car + track combination that may make you feel the game really bad.
 
Give this a go as a starting point...



...its what I use for my T300 but it may well help point you in the right direction. also keep in mind that with Immersive you needs to do two or three laps before it will settle down, as it calibrates itself during the initial laps (you only need to do this once).

However a more important question is when will @Jimmy B be taking a look at The Grand Tour Game :D


Thanks for caring and for answering.
The problem is that the Fanatec CSL Elite is such a different wheel if compared to the T300 and I tried already some settings and I never had a good feeling at the end. But that only after the last patch.

Raw seems always better on the Fanatec CSL, I tried the immersive one but on some cars is not working so much. It seems that we have to change from RAW to Immersive for different cars every time and this is an issue that many gamers have noticed as well. PC2 has FFB problems I think, the system is has no FFB consistency. Other games work better, you set one time the FFB and that's it, all the cars behave good. Here is not and is a shame as the FFB, WHEN IS WORKS, is so cool and fun. Gran Turismo is way too far from it...
 
The boat effect.... I don't know how to describe it, I'll try guys.

When you make a turn, I feel a lot the heavyness of the car on the wheel but one I'am on the apex point and I turn the wheel back I get a strange oscilating/drag effect which almost all the times makes the car feel like a boat. Is like more fighting with the wheel than driving a car on the tarmac surface. I can ged rid this effect by lowering down the TONE around 40 or 30 but then I loose a lot of the feedback information when oversteer or understeer.
 
The boat effect.... I don't know how to describe it, I'll try guys.

When you make a turn, I feel a lot the heavyness of the car on the wheel but one I'am on the apex point and I turn the wheel back I get a strange oscilating/drag effect which almost all the times makes the car feel like a boat. Is like more fighting with the wheel than driving a car on the tarmac surface. I can ged rid this effect by lowering down the TONE around 40 or 30 but then I loose a lot of the feedback information when oversteer or understeer.

So I am not the only one who feels that. I solved it by lowering tone to 35. But yes that takes away the feeling...
 
t300 gte last drivers firmware everything. TM control panel everything set to 100%, but springs and dumper set to 0%
PC2 ffb menu:
Gain=100
wheel weight=35
tone=40
fx=0

Can't feel that issue at all. Not to mention first, that the ffb from one car to another obviously varies; and second that in the end, ffb and physics are two different things regardless the level of communication coming from the first can be felt individually for the better or the worse.
 
t300 gte last drivers firmware everything. TM control panel everything set to 100%, but springs and dumper set to 0%
PC2 ffb menu:
Gain=100
wheel weight=35
tone=40
fx=0

Can't feel at all what you guys speak about. Not to mention first, that the ffb of each car obviously varies; and second that in the end, ffb and physics are two different things regardless the level of communication coming from the first can be felt for the better or the worse.

I think the problem is related more to the CSL users.
Spring and dumber as set to 0% here as well but the feeling is the one I tried to describe. Is the only driving game giving me this strange feeling and is obvious that every car is different but some of them seem so wrong to me cause of this "defect".

I noticed you put the FX to "0", why? I tried too the other day and I was getting no surface info at all.
 
Because to me, the one and most significant issue with pc2 ffb comes from the road effects being noticeable on straight line on laser scanned tracks only. In the rest you always have to be turning the wheel to feel the bumps, which should be felt on even advanced, heavy assisted and totally synthetic feel cars such as GT3, and the most advanced factory cars too when you don't turn assists off.

I mean. If I raise the road effects (fx) in pc2, when I'm playing on non-scanned tracks, everything will feel more real when going on straght lines, and wont' affect the tone settings at all when you turn the wheel and make that amazing tyre simulation pc2 features be felt on your hands through the wheel. However, on those that are scanned, these effects might overcome the tone, so given there's just a handful of scanned tracks in pc2, then there's no point in using it according to my taste, and that is that I want to feel what the car is doing when negotiating corners first and foremost.
 
Because to me, the one and most significant issue with pc2 ffb comes from the road effects being noticeable on straight line on laser scanned tracks only. In the rest you always have to be turning the wheel to feel the bumps, which should be felt on even advanced, heavy assisted and totally synthetic feel cars such as GT3, and the most advanced factory cars too when you don't turn assists off.

I mean. If I raise the road effects (fx) in pc2, when I'm playing on non-scanned tracks, everything will feel more real when going on straght lines, and wont' affect the tone settings at all when you turn the wheel and make that amazing tyre simulation pc2 features be felt on your hands through the wheel. However, on those that are scanned, these effects might overcome the tone, so given there's just a handful of scanned tracks in pc2, then there's no point in using it according to my taste, and that is that I want to feel what the car is doing when negotiating corners first and foremost.

Thanks for clarifying! :)
 
Did you have the chance to try M1 Procar at Zhuhai International Circuit? My god... another car that needs SMS Attention.
I can say that running a Ferrari GT3 on Red Bull Ring is the best enjoable combination ... but there are some car + track combination that may make you feel the game really bad.
I race in 4 points leagues on pCARS 2 (which all of them are here on GTP) and out of the 60 some odd members in total among us, by far the most popular and loved car is the M1 Pro Car :rolleyes:.

So now I know for sure that, most of these complaints are due to the user doing something wrong.
 
I race in 4 points leagues on pCARS 2 (which all of them are here on GTP) and out of the 60 some odd members in total among us, by far the most popular and loved car is the M1 Pro Car :rolleyes:.

So now I know for sure that, most of these complaints are due to the user doing something wrong.
Sorry for the missunderstanding... I meant M1 Pro Car + Zhuhai . I know that when you practice with a car, then you start to feel confortable with it.
I also tried M1 Pro Car on Red Bull Ring and the car feels different.
 
Sorry for the missunderstanding... I meant M1 Pro Car + Zhuhai . I know that when you practice with a car, then you start to feel confortable with it.
I also tried M1 Pro Car on Red Bull Ring and the car feels different.
Hmm. If you haven't already, I would try a car that you know handles well at Zuhai and take it from there.
 
I also tried M1 Pro Car on Red Bull Ring and the car feels different.
In pc2 cars don't have customized default setups depending on the track. Both defaults won't vary on different circuits. Either there's something wrong on your end customized setup, or something about the weather you are not doing right when setting the car.

The M1 is precisely one of those cars you won't need to do basic things in order to enhance the driving, like setting rear ride height as low as possible only two or three clicks higher than the lowest front ride height+ 2 clicks setting too. You can fly and feel soo safe with this car on loose default setting already. Then there are others like the track day A Zonde Revolution that yes.., it's in dire need of fixing, unless you are driving on the hottest tarmac setting, which will still give you a headache of a driving either way, fighting the car from beginning to end of race regardless your setup.
 
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The Procar is my most-driven car in the entire game. I've tuned it a bit, and think there's still more to be had from it, but damn it's so nice to drive. Also helps it looks so nice too.
Having said that, I take it round most tracks with no problems and don't tend to adjust my setup, but Road America the other night gave it some real issues, did not like it at all.
 
The vast majority of players, myself included, have never pushed their average road cars to the limit, let alone driven a race car. So we don't really know what these cars behave in real life under a lot of circumstances, we can only guess what driving these cars really fast feel like. And guessing is the problem here: everyone will have their own opinion, our expectations will all vary. So arguing over which game's the most realistic, which cars behave right and which don't usually is pointless. It's like a bunch of men arguing over how giving birth to a child feels like. We don't get nearly enough real life racers who also happen to enjoy sim racing so that they may let us know what works and what don't, with their first-hand experience.

With all that said, there are of course always stuff that a developer gets so wrong in the game that it becomes plain obvious even to us, the novices. Other than that, it's all about opinions, and opinions are never facts, and vice versa.
 
The vast majority of players, myself included, have never pushed their average road cars to the limit, let alone driven a race car. So we don't really know what these cars behave in real life under a lot of circumstances, we can only guess what driving these cars really fast feel like. And guessing is the problem here:
That is why they had factory driver consultants (McLaren's official 720 test driver no less), and other GT drivers too helping on the physics development, as well as Pirelli themselves offering enough data.

There's obviously some stuff that might differ from every virtual car behaviour in pc2 compared to their real life counterparts, but pc2 solid simulated physics base is there precisely to spare us the act of guessing through the real life experience advising of these guys have accumulated, specially that of the 720 test guy at McLaren, or at least to ease such effort to a point where car behaviour may end up feeling convincing enough.

Factory car behaviour on every different Pirelli street compound available in pc2 is a testimony to this. Nothing comes close, literally, let alone when you turn off all assists even on hypercars. And the physics of most GT cars on slicks is there too among the best in the market, so to speak

PC2 raised the bar, at least in what it comes to factory car physics (and gravel physics too), so high that it really leaves me concerned about how many years we will have to wait until we can play another simulator of this caliber. Just to put it simply.
 
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That is why they had factory driver consultants (McLaren's official 720 test driver no less), and other GT drivers too helping on the physics development, as well as Pirelli themselves offering enough data.

There's obviously some stuff that might differ from every virtual car behaviour in pc2 compared to their real life counterparts, but pc2 solid simulated physics base is there precisely to spare us the act of guessing through the real life experience advising of these guys have accumulated, specially that of the 720 test guy at McLaren, or at least to ease such effort to a point where car behaviour may end up feeling convincing enough.

Factory car behaviour on every different Pirelli street compound available in pc2 is a testimony to this. Nothing comes close, literally, let alone when you turn off all assists even on hypercars. And the physics of most GT cars on slicks is there too among the best in the market, so to speak

PC2 raised the bar, at least in what it comes to factory car physics (and gravel physics too), so high that it really leaves me concerned about how many years we will have to wait until we can play another simulator of this caliber. Just to put it simply.

It won't be long before PC3 comes out I believe (in 3 years max). Though I do wonder how long we'll have to wait until we get a sim where the behaviors of AI become virtually indistinguishable from humans and their cars run the same physics as the player's. I believe it's theoretically doable already, we just don't have the hardware powerful enough to make it a reality while not turning a game into slide show.
 
It's true, we didn't have scans for Sonoma, or Imola. To be fair, our Imola isn't too far off though. Sonoma... Not our finest hour...
Is it likely you're scanning that for PCARS3? And maybe updating the layouts. ;)
 
Sonoma is a favourite. Must scan that one if you don't mind MrBell.

And of course bring Sebring for PC3. You know, that american track you like that much.
 
And of course bring Sebring for PC3. You know, that American track you like that much.

@IanBell - If you can't get Sonoma how about another Airfield based track with a great motorsport history - Oakes Field - the 4.5 mile course in Nassau, Bahamas used for the season ending Sports Car races in December 1954-1966. The circuit had pretty much every type of corner - fast, medium and slow and straights with a variety of lengths - like Sebring not much elevation change, but challenging and historic nonetheless. Below - from another game:

 
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