Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

  • Thread starter jake2013guy
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At least it's a new livery. We'll see if there are more than six choices this time.
Just trying to picture the 2016 Bathurst 12H winning 650S GT3.
images
 
Looks fantastic, but it seems like a very odd way to announce the Porsche license, so I'm guessing it slipped through the official marketing net somehow.

Early leaked screenshots appeared to show Porsches already.

GT3 R.
1484529245926.jpg


918.
1481242620293.jpg


935 K3.
Project-CARS-2-Porsche.jpg

SMS will just be biding their time to drop the Porsche bombshell.
 
There were some comments made on the pCARS Forum about the sound from the Acura NSX in that video. The comments were negative, but I thought the audio sounded pretty damn good.

So I decided to reach out to a Twitter "friend" for his opinion. The Twitter friend just happens to be Honda Factory Driver of the #43 Real Time Acura NSX GT3 in the Pirelli World Challenge, Ryan Eversley. Here's his reaction........

Acura NSX GT3.png


I just thought others might want to know what a pro driver, who actually races this exact car thought.
 
That's the cockpit view. He just moved it where he wishes it to be. However, a dash cam might or might not happen, we (well I) don't know yet.



You can tune the HUD like you wish too. He moved the tachometer at the center of the screen and removed the rest of the HUD. It doesn't come like that by default.

The tachometer hud is not that great imo & in its current build is quite ugly when it flashes to change gear, i hope it just a place holder. The sidekick mod you get in AC is much better than that imo & you can change what it displays on the fly.
 
There were some comments made on the pCARS Forum about the sound from the Acura NSX in that video. The comments were negative, but I thought the audio sounded pretty damn good.

So I decided to reach out to a Twitter "friend" for his opinion. The Twitter friend just happens to be Honda Factory Driver of the #43 Real Time Acura NSX GT3 in the Pirelli World Challenge, Ryan Eversley. Here's his reaction........

View attachment 644021

I just thought others might want to know what a pro driver, who actually races this exact car thought.

Yeah i thought the sound was really convincing as well & also read a few people moaning.
 
I just thought others might want to know what a pro driver, who actually races this exact car thought.

It does sound great and I'm all for reality in sims, but I really hope SMS give the player comprehensive options to tweak and remap audio to personal preference. Not everyone will always want heavily damped and muffled cockpit audio filtered through virtual earplugs, Nomex balaclava and crash helmet, no matter how realistic it might be.

Sometimes you just want to have that screaming engine, raspy exhaust note and explosive downshifts in full effect for the most visceral audio experience possible, and not everyone will want to switch to external cameras just to get it. We'll be getting comprehensive visual tweaking options in pCARS 2 so hopefully that level of freedom will also apply to the audio.
 
It does sound great and I'm all for reality in sims, but I really hope SMS give the player comprehensive options to tweak and remap audio to personal preference. Not everyone will always want heavily damped and muffled cockpit audio filtered through virtual earplugs, Nomex balaclava and crash helmet, no matter how realistic it might be.

Sometimes you just want to have that screaming engine, raspy exhaust note and explosive downshifts in full effect for the most visceral audio experience possible, and not everyone will want to switch to external cameras just to get it. We'll be getting comprehensive visual tweaking options in pCARS 2 so hopefully that level of freedom will also apply to the audio.
Who says what you hear is a representation of sound through a helmet and ear plugs? Doesn't sound like that to me in the nsx video. Maybe you can get clarification from a Dev.
 
It does sound great and I'm all for reality in sims, but I really hope SMS give the player comprehensive options to tweak and remap audio to personal preference. Not everyone will always want heavily damped and muffled cockpit audio filtered through virtual earplugs, Nomex balaclava and crash helmet, no matter how realistic it might be.

Sometimes you just want to have that screaming engine, raspy exhaust note and explosive downshifts in full effect for the most visceral audio experience possible, and not everyone will want to switch to external cameras just to get it. We'll be getting comprehensive visual tweaking options in pCARS 2 so hopefully that level of freedom will also apply to the audio.
So you want to hear the exhaust instead of the engine while you're in the car? :confused:
 
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