In addition to controllability, perhaps you could compare PCARS2 to the tendency in PCARS1 for cars to lose too much speed while scrubbing the tires at high slip angles, as in a drift?Livetrack 3.0 and all that we do with it is pretty epic but I'm probably more excited about the new tyre model and drivetrain/diff features that give us much more controllable handling over the edge. I love me some realistically catchable oversteer; being able to hold the rear out with throttle and steering input and we have that pretty much nailed now, even on a pad.
Here is what he said a few pages back:@IanBell are you able to comment on the collision physics. When two or more cars came together, the AI would slow down to a crawl and the cars sort of stuck together. Has this aspect changed in PC2?
We've also worked hard on the 'sticking issue' where when you contact an AI driver you seem to lose input and you merrily understeer off together. This should be fixed.
@IanBell are you able to comment on the collision physics. When two or more cars came together, the AI would slow down to a crawl and the cars sort of stuck together. Has this aspect changed in PC2?
Oh ok, thought you guys had some of the Shift stuff stored for future games, was conscious those cars possibly couldn't return since we are talking about different publishers, which is a bit bad and a bit sad since you guys made amazing designs , some of them even better than their real-life-counterparts in some cases, but I'm not sad at all since you said yesterday you guys had new original car surprises coming, and a possible in-game crossover with other namco games! Only that, and obviously a much more solid gameplay confirmed nailed me to the hype trainWe used nothing from Shift. We had to rework everything as EA owned all of the assets. Of course the end results looked the same (albeit smoother and higher poly).
In addition to controllability, perhaps you could compare PCARS2 to the tendency in PCARS1 for cars to lose too much speed while scrubbing the tires at high slip angles, as in a drift?
For example, in what should be a fun and relatively low-grip car like the Toyota GT86, it couldn't hold a drift without dropping out of it for a lack of speed. Even cars that should have more than enough power to push on through a drift, like the BMW 1M Coupe, would still bog down and fall back to grip before long.
If I could chain-drift an entire lap of a circuit with the correct technique and line in PCARS2, without "faking" oversteer control like Forza does (connecting back to your comment yesterday about insisting on proper simulation handling even with a gamepad), it would go along way to bringing the physics to life for me. 👍
OK, it's my favourite track that we don't have, sorry. Maybe I'll see it worked in for a DLC pack. Does a track from a Portuguese speaking region count??
Pls try your best on the dlc!
I cant complain when you have 60+ tracks available. The biggest selling point to me in fact.
No, because, as a peruvian/latinamerican motorsport fan, there's plenty of awesome tracks, some of them world famous, that the sim developers' eyes don't see (without mentioning the championships) . One region-representative track will not represent a whole continent sir. Here's a few of those tracksOK, it's my favourite track that we don't have, sorry. Maybe I'll see it worked in for a DLC pack. Does a track from a Portuguese speaking region count??
OMG, yes! Honestly sir, you don't know how much love you and SMS will get here in latinamerica if you bring those tracks, here at Peru SMS could bring massive joys to all not-racing and racing fans for example . And yeah, you guys would be the first to bring most of those tracks, and a piece of latinamerican motorsport to the world .Thanks for that girab.yt3.
You know, when you say there are a lot of tracks developers don't know of there, it also implies that others don't know of them either, which perpetuates the lack of inclusion.
We are known for including less famous tracks in pCARS though so thanks a bunch for these pointers. I'll have the team look into it.
In certain way, what you are doing here answers this quote , it's because devs don't treat with community so much, and sometimes they don't enjoy it too. They don't know what oportunities of tracks, cars, championships, and creativity they are missing, I mean, you can create a street track from the same country while you watch the race track, or introducing a local championship, I mean, it's sad for the community, and the developers as well, since again, they are missing a lot of chances :/. That's why I appreciate so much the time you take on answering us and watching those suggestions, since in that way, you are not missing oportunitieswhen you say there are a lot of tracks developers don't know of there, it also implies that others don't know of them either, which perpetuates the lack of inclusion.
@girabyt3 Out of interest - I've never seen Autodromo Ruben Demot before, and the first thing that struck me was what looks like an entirely different track that's been cut into the ground. What's the story there? Is this for another discipline of racing, or are they extending the tarmac layout?
Also, if I may add to your list, the Autodromo Eduardo Copello (El Zonda) is a very cool circuit. Relatively short, but characterised by some fun corners and a figure-8 layout.
@IanBell Will PCars 2 includes in game race live streams? It has been included in many ESports focused games (notably Valve Games).
Looking forward on big names or teams racing online on pro scene.
I did some research, the Autodromo Ruben Demot (ex Aratiri) is a Paraguayan race track built in 2013, although it's a full tarmac circuit, it mostly albergs the local rally championship, so it's a rallycross track/race track hybrid, like Lydden Hill or the old Brands hatch
@IanBell, it's amazing that you decided to come over here and answer all of our questions about you and your team's latest work. If you don't mind, I have a few questions myself:
- Will we see more official liveries? And of the ones which are not official, will we have fictional ones with real sponsor decals?
- A small detail compared to the others, but how are things looking in terms of menu music? Is it going to be an original score, like its predecessor? And is there going to be a genre change?
Keep up the good work!
Ian confirmed this will be available in PCars2.A quick yes or no please, can we have LMP and GT cars on track at the same time?
No, because, as a peruvian/latinamerican motorsport fan, there's plenty of awesome tracks, some of them world famous, that the sim developers' eyes don't see (without mentioning the championships) . One region-representative track will not represent a whole continent sir. Here's a few of those tracks
That's some of the finest south/latinamerican racetracks I know, and some of them support massive races like the WTCC, Stock car, and MotoGP, apart of the local championships All of them, apart of Interlagos, wating for an oportunity on a BIG videogame