Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

  • Thread starter jake2013guy
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Yeah but those new hypercars for next DLC looks awesome. Too bad that game sucks :( Wish there was all PCars 3 new content as PCars 2 DLC :(
Opposite opinion here. I could care less about the cars (there is way more than enough already that I will never race), but the game IMO is good (for what it is). It will be nice to have another track though, looking forward to that.
 
Why... just... why, in the name of all things beige, would you release an entire new circuit, and a new DLC pack that you want people to buy, for real money, and make absolutely no effort of any kind to inform anyone about it or release any media? The number of major gaming sites covering this right now is zero (though I'd bet a couple of YouTubers are).


Does anyone who has access to any of this content on Xbox have any screenshots we can use for a GTP article please?
 
Why... just... why, in the name of all things beige, would you release an entire new circuit, and a new DLC pack that you want people to buy, for real money, and make absolutely no effort of any kind to inform anyone about it or release any media? The number of major gaming sites covering this right now is zero (though I'd bet a couple of YouTubers are).


Does anyone who has access to any of this content on Xbox have any screenshots we can use for a GTP article please?
And checking the Discord, the only information they've released are the Xbox patch notes as of now.
 
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Why... just... why, in the name of all things beige, would you release an entire new circuit, and a new DLC pack that you want people to buy, for real money, and make absolutely no effort of any kind to inform anyone about it or release any media? The number of major gaming sites covering this right now is zero (though I'd bet a couple of YouTubers are).


Does anyone who has access to any of this content on Xbox have any screenshots we can use for a GTP article please?

Because it got released too early...

Screenshot_20201201_202544_com.discord.jpg
 
Ultimately, it doesn't matter if a DLC was released early. Considering that this is, for all intents and purposes, an official release (albeit an accidental one) considering the DLC wasn't pulled from stores and a patch was released (for one system, mind you) to unlock the other half of the DLC, it would stand to reason that the social media team should absolutely inform the buying public about it being available on one system, and to be dropped on the other systems within days.

But nope. As per typical, SMS seems very much intent on shooting themselves in the foot with this game, infinitely. I'm not surprised.
 
Ultimately, it doesn't matter if a DLC was released early. Considering that this is, for all intents and purposes, an official release (albeit an accidental one) considering the DLC wasn't pulled from stores and a patch was released (for one system, mind you) to unlock the other half of the DLC, it would stand to reason that the social media team should absolutely inform the buying public about it being available on one system, and to be dropped on the other systems within days.

But nope. As per typical, SMS seems very much intent on shooting themselves in the foot with this game, infinitely. I'm not surprised.

Excuse me?

Screenshot_20201202_195206_com.discord.jpg


That has been posted on social media as well...
 
Because it got released too early...

View attachment 975991
All well and good, but it's out now on Xbox. And the social media posts on Facebook and Twitter say it's out tomorrow for PS4 and PC...



That Tweet is now almost a full day old, but there's no details of any kind on the car pack - even though we all know what it is now - and no images of either the cars or the circuit. And unless we've dropped off the mailing list again, nobody's told any of the media outlets - although the fact nobody's covering it at all suggests it's not just us.
 
Why... just... why, in the name of all things beige, would you release an entire new circuit, and a new DLC pack that you want people to buy, for real money, and make absolutely no effort of any kind to inform anyone about it or release any media? The number of major gaming sites covering this right now is zero (though I'd bet a couple of YouTubers are).

Hey Famine!

I can assure you nobody (press or content creators) have assets to this recently released update and DLC pack.

This update, along with the DLC pack, was originally scheduled to release at a later date. However, due to an issue beyond our control, the update was released much earlier than we had planned for.

Hope this clears up some of your frustration, and that you can understand our difficulties.
 
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All well and good, but it's out now on Xbox. And the social media posts on Facebook and Twitter say it's out tomorrow for PS4 and PC...



That Tweet is now almost a full day old, but there's no details of any kind on the car pack - even though we all know what it is now - and no images of either the cars or the circuit. And unless we've dropped off the mailing list again, nobody's told any of the media outlets - although the fact nobody's covering it at all suggests it's not just us.



I wouldn't know anything about that, i just try to share the info as soon as i get it.
 
I gave up on using a wheel with it, and now just use it as a casual title with a gamepad, works well enough as that (even more so after a few beer).

Makes it fun enough that way to (almost) justify the purchase, but it's far from what it was made out to be as a product.

I know the "core" physics are supposed to be the same as PC2 but damn. Its just infuriating. No car in real life throws the back end out coasting through a corner at 45mph.

I'll see if i actually keep playing it. I havent tried any race cars yet. Maybe they handle a little more "normal"?
 
I know the "core" physics are supposed to be the same as PC2 but damn. Its just infuriating. No car in real life throws the back end out coasting through a corner at 45mph.

I'll see if i actually keep playing it. I havent tried any race cars yet. Maybe they handle a little more "normal"?
Sshh, don’t say that too loud, it’s got the best physics and FFB ever (according to some - I certainly don’t agree)
 
PCARS2 is much slipperier with its tire temperature simulation; PCARS3 is overly friendly by comparison. I think what makes it seem drifty is that racing tires appear to behave more like road tires; like all cars in the game are more or less on the same tire simulation (which seems logical based on how it is apparently structured).
 
Working for Slightly Mad Studios sounds chaotic if things like this can happen with updates being released earlier than initially on schedule.

Midweek morning at SMS:
-be careful, there's a keyboard on this chair...
-oh no, too late
-don't worry this will be a backend issue then

:mischievous:

DISCLAIMER:

this post is supposed to be humorous, if any member of SMS staff felt otherwise I'd like to apologize in advance! :bowdown:
 
Midweek morning at SMS:
-be careful, there's a keyboard on this chair...
-oh no, too late
-don't worry this will be a backend issue then

:mischievous:

DISCLAIMER:

this post is supposed to be humorous, if any member of SMS staff felt otherwise I'd like to apologize in advance! :bowdown:


Yep, i must admit that was funny. :-)

There are however outside factors that could have caused this (publisher, Xbox itself)
 
I just don't understand how you don't have the information prepped beforehand, so if it does launch early regardless of who's fault you'd then be able to pull the trigger on releasing information,
Or am I expecting too much here? Like we knew how many packs are coming and their names so surely the information is there...

@SlowGrayAudi I feel your pain when a stock Evo behaves like a 1,000hp drift machine, especially when trying to do a pace setter event using the same brake, turn in and acceleration points but every lap the car behaves completely different annoys the living daylights out of me.

@Scaff I loved reading those comments, I recall someone arguing with me that his experience in game Vs my experience of owning driving and racing a Caterham 7 in real life and the game was utter nonsense because it wasn't favourable towards the game
 
Working for Slightly Mad Studios sounds chaotic if things like this can happen with updates being released earlier than initially on schedule.

Accidents happen, sure. Certainly not to this magnitude, and with the regularity that SMS has performed them in.

But moreover, how do you, as a consumer, trust a studio who has bald-face lied from the big man who runs the company (and ultimately, is the loudest member of staff the public will know) and hasn't really released what is now public information about one of the DLC packs that was released early, like they managed to put the genie back in the bottle? Even though it's searchable, really it screams of a developer that isn't doing its homework, and treating things as reactive instead of proactive.

Really, I was going to write a post about how my experiences with the game have taken a nosedive as I've played deeper into the ranks, but this saga has really summed up this game as a whole: some actual promise with the ideas being presented, but failed by SMS completely in so many regards that it makes you wonder how much they were actually listening to the community. Evidently not, considering they didn't even do this title one solid thing and make it the spin off it very much deserves to be.

But, those experiences probably deserve to be looked at in looser form:

- It seems strange to me that so much of this game's progression is tied up within XP gains and Driver Level, and how money is really only handed out with the gaining of Driver sub-levels, and not in conjunction with winning races. It really just leads (at least, in my experience) to feeling like you're not going anywhere when it comes to money, and basically have to wait until you complete enough events. It's mitigated somewhat by upgrades, but still...it really kneecaps the game, especially in later events where they want you to experiment with other vehicles in restricted events, and have an open ended event list to try, but the reality is you're wondering if you need to scrimp and save in order to afford the next car in the next class up. This doesn't seem like a great way to present an open ended structure.

- The class balancing in the later race category is still horrific, maybe even more so now that it's kind of obvious that SMS needed a place to shove some of the more niche vehicles (the Falcon Supercar, the Fusion NASCAR, and the OMSE Supercar Lite are the best examples) into the main classes. Why? Why couldn't they have been placed into their own classes, like what was done in Can-Am with the 917/30? It just...boggles my mind to see one of the good things about PCARS 2 do a complete 180 the other way and have absolutely horrific class balancing on the high end that makes not a damn lick of sense.

- It also amazes me to see how bad the PCARS 3 handling model is, and it's especially hilarious to see the one time SMS *needed* to hit pad handling out of the park, it still sucks as badly as has for literal years by this point. It's really apparent in the higher speed cars, in my experience, and it makes me wonder if the Madness engine simply does not have any capability whatsoever to actually present good, decent handling with a pad, ultimately the form of controller that 90% of people are going to be playing the game on, especially in a game like PCARS 3 where it's obvious they actually want to court people who don't play sim racers religiously on a wheel. At what point does the development staff get it through their thick heads that this isn't how cars operate in the slightest, and we can't even really change it at a minute setting level like in the previous two games to make it somewhat bearable?

It's really quite interesting to compare this game with DiRT 5, other then the really easy comparison points between the two. It's obvious that both games have decent ideas, and ideas I'd be in favor for, especially in a world where sim racers bitch, moan and cry whenever things aren't catered directly to them, and instead catered to everyone else that doesn't have a sim rig set up or whatever. However, whereas DiRT 5 is simply a rather aimless racing game who's focus on style and flash over any actual substance, especially on the gameplay side, PCARS 3 is a game who's ideas are sound, and could be well executed, but have been sunk by one bad decision that snowballs into an avalanche of effects, and once you play the game for an extended period of time, even more of the typical problems with regards to gameplay, and design, come into play.

Hell, DiRT 5 at least knows it isn't DiRT Rally 3, and Codemasters communicated that crystal clear before the game's launch. SMS didn't even have the guts to do that, lying to people's faces about the sim-worthyness of PCARS 3 instead, even when people were pointing out rather quickly that the pitlanes were walled off. Like...how? How do you do something like that and not think it won't backfire on you?
 
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@Scaff I loved reading those comments, I recall someone arguing with me that his experience in game Vs my experience of owning driving and racing a Caterham 7 in real life and the game was utter nonsense because it wasn't favourable towards the game
Yep, I had the exact same thing over driving the Alpine A110S.
 
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I’m still enjoying this game; never had high (or any) expectations, so maybe that’s why.
I knew what I was getting as well, so I’m still enjoying it (and will keep enjoying it) as well! If I wanted to play with a wheel, I’d probably pick a different game.
 
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