MagpieRacer
Premium
- 17,303
- Wymondham, Norfolk
- Seagull_Racer
https://www.eurogamer.net/articles/2020-08-24-project-cars-3-review
"Slightly Mad's expansive world of motorsport arguably works better as a hard-edged arcade racer than it ever did as a sim."
"So is it a sim or isn't it? After a couple of dozen hours with it, I'm not entirely sure myself, and fairly certain I don't really care - whatever this is, it's an awful lot more fun than its predecessors."
"Project Cars 3 properly addresses the inconsistent handling that's blighted the series from its inception. How it goes about that might not be to everyone's taste - Project Car 3's generous cast of automobiles are overstated things with a tendency towards oversteer that can be quickly and easily caught by a handful of opposite lock - but having spent so much time with past games tinkering with deadzones and sensitivity options it's most certainly to mine. These things are a pleasure to drive rather than a pain."
"Project Cars 3 in a new direction that's got more in common with DriveClub than it has rFactor, and to my surprise it works. This is essentially a hardcore arcade racing game, sort of akin to the TOCA Race Driver games of old as it wraps up the wide world of motorsport in something that's approachable to all."
"Project Cars' breadth has long been its strength, and at long last it's something that's a pleasure to engage with. The series' sim status sometimes sat a bit awkwardly, and its cars were certainly awkward to handle, but I never considered it might work better like this. Be warned that it's still a Project Cars game, with moments of inelegance as commonplace as its moments of beauty. With its reinvention as a brash arcade racer, though, it feels like the series might just have found its true calling."
"Slightly Mad's expansive world of motorsport arguably works better as a hard-edged arcade racer than it ever did as a sim."
"So is it a sim or isn't it? After a couple of dozen hours with it, I'm not entirely sure myself, and fairly certain I don't really care - whatever this is, it's an awful lot more fun than its predecessors."
"Project Cars 3 properly addresses the inconsistent handling that's blighted the series from its inception. How it goes about that might not be to everyone's taste - Project Car 3's generous cast of automobiles are overstated things with a tendency towards oversteer that can be quickly and easily caught by a handful of opposite lock - but having spent so much time with past games tinkering with deadzones and sensitivity options it's most certainly to mine. These things are a pleasure to drive rather than a pain."
"Project Cars 3 in a new direction that's got more in common with DriveClub than it has rFactor, and to my surprise it works. This is essentially a hardcore arcade racing game, sort of akin to the TOCA Race Driver games of old as it wraps up the wide world of motorsport in something that's approachable to all."
"Project Cars' breadth has long been its strength, and at long last it's something that's a pleasure to engage with. The series' sim status sometimes sat a bit awkwardly, and its cars were certainly awkward to handle, but I never considered it might work better like this. Be warned that it's still a Project Cars game, with moments of inelegance as commonplace as its moments of beauty. With its reinvention as a brash arcade racer, though, it feels like the series might just have found its true calling."