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I think they are still working on the optimizations for quad-core+ systems. I remember Griff added that -MT option to the launcher a while back, but it's been quite spotty, so I think there's still some work to be done.
Is pCARS even coded to utilize four cores? Honestly I don't know as I have never checked.
DG_SilvaApparently it works well on the Bulldozers quite well, even the FX-8150 across eight cores.
G.T.AceWould make sense anyway in 2012...
If you do a small overclock on your CPU, you should be able to play it. I can play it at 720P at like 45FPS on a ATI HD 3850 256MB with Q9300 at stock 2.5GHz. I might change the settings so it runs at 30FPS and see how console versions will look like at the moment.I have a Intel Core2Duo E7400 with 2.8 GHz, 3.5 GB RAM (32 bit Windows XP) and a ATi 4830 HD card with 512Mb. It doesn't run playable in 640x480 with everything set to low or off. So... take these as the absolute minimum.
Does anyone think this could be played on a Intel Core i5 Quad-Core (Ivy Bridge) processor with an AMD Radeon HD 7850 graphics card? The i5 runs somewhere between 3 and 3.5 GHz.
But how great? Like everything maxed out 1080p 60FPS great?Yes, will run great. 👍
But how great? Like everything maxed out 1080p 60FPS great?
I have that set up. I overclocked and I get around 40 fps with one or to things toned down. Monza historic I get 30 fps though
I didn't know that. Nice to hear it.Hmm.... Hang on a mo... Let me just go get it....
Would you like me to continue? I've got a whole list of them right back to the first build. Also bear in mind that all of the builds that are released, are also compiled into Xbox360 and PS3 builds to make sure they work on those systems at the same time. To say that zero work has been done only goes to show how much you don't read. The reason why they have held back on showing console shots is because they are waiting to be able to optimise the game before saying 'This is how the game is going to look'.
Neil BrettJust out of curiosity though how do you go about porting the game to console?
Scott GoffeyThe Madness engine is designed so that (in essence) it spits out all platforms when you create a build. So it's not a "port" per se.
mekonriderMy system isn't great (q6600 with a GTX460) but it 'was' running this game perfectly ok (dx11) with a good graphical level until the last couple of builds.
Now I've been reduced to some of the circuits loading up in wireframe (Connecticut Hill GP for example) and flick-book frame rates. Some circuits seem fine, others are a disaster.
Anyone else had this problem?
Yep,I'd have to agree with you adrian,but what about the sound which is which?
Visually it's already way ahead, particularly with lighting. The physics still need some work on pCARS though and of course SMS know that, it's not close to being finished.
Look at the speaker image above each video, it changes from a X to a tick to show which is which.
As far as sound goes I'm sure F1 2011 has the upper hand.Thanks very much.
Why do both cars sound different,which is most accurate?
LackOfAs far as sound goes I'm sure F1 2011 has the upper hand.