Project Morpheus VR headset and GT7

Then you can still enjoy them on this generation.

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There is no way standards will be in GT7, it would need an obsessive boss fixated by creating a permanent museum of cars to think of having the low detail and resolution cars in a technological pinnacle of driving simulation.
 
So what happens to all the legendary cars like the Supra/3000gt/ae86 etc. etc.

They will either have to premium-ise all these cars and have like 300-400 premium cars and that's it, or as I'm expecting we will still have the a bunch of standards, at least the half decent looking ones.

Just because they're bad quality doesn't mean they're bad cars.
 
Bump.

So I recently found out about the Oculus Rift VR headset and have been enjoying YouTube videos of people using it. I then found out about Project Morpheus and got really excited about the possibilities of using it with GT7. I think this might warrant more discussion in the near future, so thought I would search for a thread and bump it to get the discussion going again. 👍

Exciting!
 
Imagine seeing the Suzuki Alto Works and some of the other standards (which are supposedly in GT7) through a VR system. You'll literally be blinded by the sharp edges... :lol: I wonder if anyone would risk their eyesight to play with a VR? :lol:
 
Standard cars are for another thread.

Anywho, read some more articles about it today and I guess the headset is about 85% ready for sale. They said not to expect it in 2014, but I bet we'll see it in 2015, probably around the holiday season. Whether or not GT7 is out by then, who knows...
 
Not sure I can come to like something like this, and especially from a sim-racing point of view..

First for those with their wheel setup it's almost a complete no-go, to not be able see your own wheel and shifter, even if you're not actually looking at it while driving, but there's always a tendancy to glance down during loss of traction and you start drifting when the wheel rotates overly you have to sometimes quickly 'see where it is'.. not to mention when you're doing actual drifting.

Then just the fact of sitting in a room with that thing on your head not seeing your surroundings especially when other people are around, during menus just looking around, finding your controller if you're using a wheel or seeing your button on the wheel, and generally always being trapped in this 'enclosed world'.. lol I just can't see it being fun, I'd much rather use a triple monitor setup.
 
Not sure I can come to like something like this, and especially from a sim-racing point of view..

First for those with their wheel setup it's almost a complete no-go, to not be able see your own wheel and shifter, even if you're not actually looking at it while driving, but there's always a tendancy to glance down during loss of traction and you start drifting when the wheel rotates overly you have to sometimes quickly 'see where it is'.. not to mention when you're doing actual drifting.

Then just the fact of sitting in a room with that thing on your head not seeing your surroundings especially when other people are around, during menus just looking around, finding your controller if you're using a wheel or seeing your button on the wheel, and generally always being trapped in this 'enclosed world'.. lol I just can't see it being fun, I'd much rather use a triple monitor setup.
You just don't get it. :) It's all about the experience.
 
for me, the ability to look a little left or right at the next turn, or lean my head and try to look around the pillars, thats where i want this and will pay more for the VR experience than a racing sim seat (my free home made one will be just fine).

as for not seeing your wheel, the game has a wheel in cockpit view and should accurately reflect where its at.

60fps is not enough though, our eyes spot movement up to 240fps. i hope the reaction time of the headset will be fast enough that a quick jerk of the neck will not be delayed too much. i would give up shadows, and polygons, and high resolution and whatever else if it means we get an incredibly smooth experience.

when it comes to what will really happen, i will probably not pick up Morpheus right away, i think the experience will be different and cool, and overall gimmicky. i want a simulation replacement. if i had to pay 600$ for one with 100+fps, and milisecond response time, i would. but i wouldnt pay more than 100$ for an LCD screen stuck close to my eyes and a tracking camera that wants me to move slowly.
 
as for not seeing your wheel, the game has a wheel in cockpit view and should accurately reflect where its at.

The steering animation is off though by nearly half a second, it's annoying that the cockpit view isn't adjustable so that we can pan forward a bit and go past the hands/wheel and just see the gauges/dashboard.. that way steering wheel users could line up their own wheel in front of their TV monitor..

60fps is not enough though, our eyes spot movement up to 240fps. i hope the reaction time of the headset will be fast enough that a quick jerk of the neck will not be delayed too much. i would give up shadows, and polygons, and high resolution and whatever else if it means we get an incredibly smooth experience.

You do realize that PS4 is not able to send a framerate higher than 60 per second though right? From what I gather the Morpheus needs twice the GPU power (for each of the two LCD panels) to match the single screen fps output, thus eliminating any chance of anything +60 with certainty.. I think we'd all be happy to have solid 60fps at 1920x1080 on our TV's or Monitors.. (currently GT6 is running 1440x1080p with a slight form of motion blur).

when it comes to what will really happen, i will probably not pick up Morpheus right away, i think the experience will be different and cool, and overall gimmicky. i want a simulation replacement. if i had to pay 600$ for one with 100+fps, and milisecond response time, i would. but i wouldnt pay more than 100$ for an LCD screen stuck close to my eyes and a tracking camera that wants me to move slowly.

I don't think the final specs on response time are there yet, but it should be as low as good gaming monitors ie. 1-2ms, otherwise it's useless imo. However PS4 isn't outputting any game that high anyway, and even if it was it would be almost useless since we can't connect True 120hz+ monitors (or Tv's if there were any) via a Display Port Cable because HDMI can't as far as I know.

The 120/240hz Televisions are doing intensive post-processing, they are creating 2 to 5 times the frames as they come in at 24fps or 60fps thus increasing the response time seriously.. aka lag, so it's only uselful for watching movies and TV to improve fast motion scenes.. once you switch those TV's over to their "Game Mode" it switches to 60hz to bypass the post-processing. It would have been awesome if PS4/XBox1 had the capability to output video at true 120hz for those who have these monitors, because as you say the human eye can easily see more 60fps.. it would be the only thing we need to complete perfect smooth lag-free gaming at 1080p, I could care less about higher resolution, perhaps 1440p, but 4K gaming is rediculously pointless..

I have no idea why there aren't any off the shelf triple monitor setups or nice curved screens out there currently at a reasonable price.
 
The steering animation is off though by nearly half a second, it's annoying that the cockpit view isn't adjustable so that we can pan forward a bit and go past the hands/wheel and just see the gauges/dashboard.. that way steering wheel users could line up their own wheel in front of their TV monitor..



You do realize that PS4 is not able to send a framerate higher than 60 per second though right? From what I gather the Morpheus needs twice the GPU power (for each of the two LCD panels) to match the single screen fps output, thus eliminating any chance of anything +60 with certainty.. I think we'd all be happy to have solid 60fps at 1920x1080 on our TV's or Monitors.. (currently GT6 is running 1440x1080p with a slight form of motion blur).



I don't think the final specs on response time are there yet, but it should be as low as good gaming monitors ie. 1-2ms, otherwise it's useless imo. However PS4 isn't outputting any game that high anyway, and even if it was it would be almost useless since we can't connect True 120hz+ monitors (or Tv's if there were any) via a Display Port Cable because HDMI can't as far as I know.

The 120/240hz Televisions are doing intensive post-processing, they are creating 2 to 5 times the frames as they come in at 24fps or 60fps thus increasing the response time seriously.. aka lag, so it's only uselful for watching movies and TV to improve fast motion scenes.. once you switch those TV's over to their "Game Mode" it switches to 60hz to bypass the post-processing. It would have been awesome if PS4/XBox1 had the capability to output video at true 120hz for those who have these monitors, because as you say the human eye can easily see more 60fps.. it would be the only thing we need to complete perfect smooth lag-free gaming at 1080p, I could care less about higher resolution, perhaps 1440p, but 4K gaming is rediculously pointless..

I have no idea why there aren't any off the shelf triple monitor setups or nice curved screens out there currently at a reasonable price.

i know plenty about the technology of screens, so to clarify a few things and add to some of your points:

the max resolution and framerate of hdmi 1.4a is 2560x1600@60fp, 1080p can be done at 120fps. i dont know if ps4 is somehow limited though internally.

there is always a way to hit that limit by lowering quality somewhere, its about 5Gbit for uncompressed images, and the memory of the chips are doing over 100GBs. even if it takes 2x the processing power to figure out the 3d part, for the ps4 to do 120fps, it can be done by shaving off quality, probably more than people like though.

by response time, i was referring to tracking and movement of the image as our head moves around, not the lcd pixel time to change colors.

if you want to see more about real 240fps, sony did something with GT5 i think using 4 projectors and 4 ps3s overlaying the same image. i would have loved to try it out.
 
i know plenty about the technology of screens, so to clarify a few things and add to some of your points:

the max resolution and framerate of hdmi 1.4a is 2560x1600@60fp, 1080p can be done at 120fps. i dont know if ps4 is somehow limited though internally.

there is always a way to hit that limit by lowering quality somewhere, its about 5Gbit for uncompressed images, and the memory of the chips are doing over 100GBs. even if it takes 2x the processing power to figure out the 3d part, for the ps4 to do 120fps, it can be done by shaving off quality, probably more than people like though.

by response time, i was referring to tracking and movement of the image as our head moves around, not the lcd pixel time to change colors.

if you want to see more about real 240fps, sony did something with GT5 i think using 4 projectors and 4 ps3s overlaying the same image. i would have loved to try it out.

Alright well I can't say I've read much about the tech going into the Oculus or Morpheus myself cause I'm too uninterested in wearing something like that on my head.. lol.

That thing you mention with the quad-projectors that PD/Sony showed off to run GT5 at some event wasn't 240fps, it was 4 x 1080p at regular gameplay fps and the 4 projections were perfectly squared up to create a 3840 x 2160 image to mimic the pixel density of 4K.. which it still wasn't on par with actual 4K.

EDIT: @ManicDan, hmmm looks like we were both right... Sony/PD held a timetrial event in New York back in 2008 and ran GT5 Prologue in two sperate tech demos using a 4K Sony Projector which was still in development at the time. One demo running 4 PS3's into the projector to produce a seamless 3840 x 2160 image, and one running at 240fps presumably running at 1080p.

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