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My advice is forget about The "career", AC is not about meaningless trophies.
While I do agree with your sentiments Cote Dazur I do choose to differ. The career modes in a lot of games force me to drive cars that I probably wouldn't otherwise drive through choice. I would tend to gravitate towards cars I love and tracks I like where as career forces me to try other stuff. And forces me to get good at tracks I don't otherwise like.
My mind goes to how most people used to interact with music vs how most people currently do. To a large extent, people listen to songs rather than albums these days, and it kills the potential to have a song once merely endured, open up and reveal itself - "filler" becomes "killer". I know that I've had many experiences with the dynamic of an album morphing to where what were my least and most favourite tracks reverse in preference.I agree that Kunos should try to fix everything not working in their game. I disagree with the part about careers forcing players to try things they otherwise would not. Career events almost never overpower the things I'd rather do in a racing game, but I do appreciate they are there.
In sims/games, it can be seen as a game-centric thing, or a perception broadening thing. Yes "new horizons" can be found both deliberately and accidentally, but the receptive and open mind that touches all, will always receive it's due, and it's true inner pig and mud to wallow in. Basically.... non-receptive minds will remain un-progressed regardless, non-career partaking receptive minds will have a great chance at "enlightenment", and career-partaking receptive minds will be all but guaranteed nirvana.