[PS4] Round 6-7 2nd Feb, Australian Supercar Championship [3 Drivers Needed]Finished 

  • Thread starter Ryan Wall
  • 408 comments
  • 15,347 views

What Would You Like To Use?


  • Total voters
    18
  • Poll closed .
Turns out they are not bringing out the Laguna in the Renault pack :banghead:

This car is coming though...



YfcSYqK.png
 
Last edited:
Ok guys been reading your comments, tbh I think that wouldn't be a bad shout to start in January, it was my birthday on Tuesday so I was busy going round seeing family and stuff. I have seen that RS01 it looks sweet and I wouldn't mind doing a series in that!
 
Ok guys been reading your comments, tbh I think that wouldn't be a bad shout to start in January, it was my birthday on Tuesday so I was busy going round seeing family and stuff. I have seen that RS01 it looks sweet and I wouldn't mind doing a series in that!

As before I would be up for that.
 
Cars coming in pack...

Radical RXC Turbo - Road A

Formula Renault 3.5 - Formula Renault 3.5
Renault Alpine A442B - Gr. 6
Renault Megane R.S. 275 Trophy-R - Road C1
Renault Megane trophy V6 - V6 Megane Trophy
Renault Sport R.S. 01 - R.S. 01 Trophy


Holding back the Laguna for a old BTCC pack?
 
Last edited:
Project CARS – PC Patch 7.0 – Release Notes


Physics & Tyres
• Neutralized the top speed advantage of running zero camber on many tires.
• Reduced flash layer temperature cap for GT3/LMP and other slick tires to make them less prone to overheating.
• Classic Lotus cars: Disabled patch-to-hub on several tyre carcass models as it was creating a strong low-speed FFB buzz.


Controls
• Update to latest Fanatec SDK


Career
• Corrected the German name for the LMP3 UK Semi-Pro Championship


Tracks
• Rouen Short – Reworked the AI paths around the hairpin area to try and keep the historic cars from running up the hill on exit when in tight packs.


Vehicles
• Repositioned the cockpit camera view to a proper center point for a number of vehicles that were reported to be incorrectly positioned.


Audio
• Lotus 40 and 49 - Rebalanced the AI vehicle volume.


Render
• Antialiasing mode DS2M fixed for AMD GPUs.


UDP streaming support

Fixed a bug where the streaming rate option in the GUI was not working correctly. The option is enabled via the ‘Game play’ menu ‘UDP mode’. This can be selected between off and 1-9. The number represents the UDP streaming data rate as follows:
UDP off
UDP 1 60/sec (16ms)
UDP 2 50/sec (20ms)
UDP 3 40/sec (25ms)
UDP 4 30/sec (32ms)
UDP 5 20/sec (50ms)
UDP 6 15/sec (66ms)
UDP 7 10/sec (100ms)
UDP 8 05/sec (200ms)
UDP 9 01/sec (1000ms)
The stream is sent to a broadcast address (255.255.255.255) on port 5606.


Oculus Rift
All UI screens are now correctly mirrored on the main monitor.


The following entries refer to fields in the OculusSettings.xml file located in your Documents/Project CARS folder. This file is auto-generated the first time you run the game with the headset active.


VSync – "false" will ignore any user setting and use the code default (currently set to off). "true" will use whatever vsync is set to in the "graphicsconfigoculusdx11.xml" file in your Documents/Project CARS folder.


ResetVR - Changed automatic camera position reset at race start to be user controlled, providing 4 options:
0 – Always use Oculus system default position
1 - Reset view once at boot-up only
2 - Reset at start of race, but only once per execution of the game
4 - Reset at start of every race (supersedes case above)
These values can be combined by adding up, for example:
3 – Reset at boot and at start of the first race


NearZ – Overrides the game’s default NearZ value for player cameras (0.1). This value determines how close to the camera the 3D world will stop drawing. Setting this override to a value less than the default will allow for less clipping of objects close to the camera. Too low values may cause some texture flickering on objects in the game world. Try values around 0.05 as a starting point. Setting it to 0 will use the default game value.


GForce – Overrides the Camera Movement value that simulates G-force effects on the player’s head. Valid range is 0-1. Setting it to -1 will use the value set in the game options.


WorldMovement – Overrides the Camera Movement value that controls how the visible movement is balanced between the world vs the car. Valid range is 0-100. Setting it to -1 will use the value set in the game options.


exposureFOV – This field allows you to control the FOV that’s used to calculate the HDR exposure. This is very useful for closed-cockpit cars where the default VR FOV of 120 typically causes the outside view to be extremely bright. Setting it to 0 will use the default FOV.
 
Cars coming in pack...

Radical RXC Turbo - Road A

Formula Renault 3.5 - Formula Renault 3.5
Renault Alpine A442B - Gr. 6
Renault Megane R.S. 275 Trophy-R - Road C1
Renault Megane trophy V6 - V6 Megane Trophy
Renault Sport R.S. 01 - R.S. 01 Trophy


Holding back the Laguna for a old BTCC pack?
I hope so that would be so cool!
 
What we using for the Jan 2016 series?? This new renault RS.01???

Also HAPPY BIRTHDAY BOSS, for Tuesday.
Yeh it's looking that way, really should of waited for the pack to be announced before deciding anything haha and thanks a lot mate! I'm getting old now and not liking it one bit! :(:lol:
 
I was nearly buying a wheel again yesterday...Liverpool scoring in the 96th min bust my coupon for just over 3 and a half grand...No idea how raging i was yesterday.

Any of you guys bought Rainbow Six?
 
I'm well up for that lads it's looking good hope you all have a great xmas and new yr
So annoying I'm not getting emails for this! Same to you mate! :cheers: By the way I have tried getting in contact with the rest of the group but nobody has replied I sent a message on the ps4 but nobody has got back so I don't know what they are doing if they are still in or not lol
 
Back