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Introducing the next generation of VR on PlayStation
https://blog.playstation.com/2021/02/23/introducing-the-next-generation-of-vr-on-playstation/
PlayStation’s Jim Ryan: ‘We’re making a completely new VR format for PS5’
https://www.gq-magazine.co.uk/culture/article/playstation-vr-jim-ryan-interview-2021
More than four years ago, we launched PlayStation VR to offer a transformative new way to play games on PS4, providing a much stronger sense of presence and deeper immersion to players compared with traditional games. In that time, we’ve seen tremendous experiences that have propelled virtual reality gaming forward, including highly acclaimed titles like Astro Bot: Rescue Mission, Tetris Effect, Blood & Truth, Moss, Beat Saber, and Resident Evil 7 biohazard. We’ve also enhanced the experience for some PS VR titles when played on PS4 Pro and PlayStation 5.
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https://blog.playstation.com/2021/02/23/introducing-the-next-generation-of-vr-on-playstation/
PlayStation’s Jim Ryan: ‘We’re making a completely new VR format for PS5’
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All right, PlayStation VR 2. The second PlayStation VR. What are we calling it at the moment?
We’re not calling it anything at the moment.
So the obvious question is what’s changed from the first headset?
So this will be a completely new VR format for PS5. PlayStation has considered VR as a strategic opportunity and a big innovation story. We think there are two themes that you’re going to see: us capturing the technological progress that has taken place since the present VR system came to market and a considerable amount of lessons learned. Because the present system was our first one. [Changes will be] things like moving to a very easy single-cord setup with this one and many other similar learnings. Dev kits are about to go out.
VR is getting a lot more traction now, but it’s still a nascent market. Why make a follow-up to the first headset?
We believe in VR and have been extremely happy with the results with the present PlayStation VR and think that we will do good business with our new VR system for PlayStation 5. More importantly, we see it as something beyond this coming iteration that really could be really big and really important. We like to innovate; we think our community likes us to innovate. I’d turn around the question and say, “Why not?” For us, it’s a very logical step to take. We’re very excited by it and we think that people who are going to make VR games for our new VR system are going to be very excited too.
So the big difference, which you mentioned there, is that it’s going to be one cord that you connect to your PlayStation 5…
That was a very simple and visible illustration of a lesson that we’ve learned from when iterating from the present system to the new one. We’re not actually releasing any specs at this stage. That will start to come over the course of this year when we’ll be talking more.
The PS5’s launch line-up was very bullish. Can we expect the same for this new PS VR?
We’re not saying anything specific today about any developer support, whether it’s our own studios or any of our publishing partners, but obviously we will launch our new VR system with appropriate software support.
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https://www.gq-magazine.co.uk/culture/article/playstation-vr-jim-ryan-interview-2021
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