Qualifying - Do you want it back in GT6?

Not sure why we would want an AI difficulty setting seeing as they are already to easy.
Personally I would prefer the AI to be harder without a way to make it easier as that pushes people to drive better rather than just hit the easy button.

Does it bother you if someone else can choose easy? It shouldn't. As long as you get to choose your options it's ok.
 
I should think it ought to be essential for online (& easy to implement)

There should indeed be an option for a separate online qualifying session where you can freely change the set up without having to start again from the back as is currently the case and where you can set a fixed amount of laps to qualify in perhaps or a timer function instead (or both).
This could also be the only thing where that 'no contact' option would come in handy as another frustration is people not acknowledging you're doing a hotlap and getting out of the way when they're obviously doing an in- or outlap.

Also, why not award your qualifying position with a few Credits as well?
 
I think it will be implemented, GT5 was a incomplete product, seemed at the last moment all the major components that they where working on where thrown together, but a lot of the smaller items where left out.
 
Personally I would prefer the AI to be harder without a way to make it easier as that pushes people to drive better rather than just hit the easy button.

Bad idea. They should add options. I'm sure some people would personally be fine with AI as it is and don't feel a need for it to be harder.

There should indeed be an option for a separate online qualifying session where you can freely change the set up without having to start again from the back as is currently the case and where you can set a fixed amount of laps to qualify in perhaps or a timer function instead (or both).
This could also be the only thing where that 'no contact' option would come in handy as another frustration is people not acknowledging you're doing a hotlap and getting out of the way when they're obviously doing an in- or outlap.

Also, why not award your qualifying position with a few Credits as well?

I'd rather the rest of the field just be removed from the track when you qualify (they aren't kicked out, just invisible). These would make nice options.
 
Bad idea. They should add options. I'm sure some people would personally be fine with AI as it is and don't feel a need for it to be harder.

Let PD do what they already do, progressive difficulty.
 
Let PD do what they already do, progressive difficulty.

What good that do? Fast drivers need to sit through horribly slow races at game start? It pretty much means that eventually the beginner races are wasted because the player will get better, but the AI will remain slow.

There's no reason why the Sunday Cup can't be as competitive as the FGT series. Doing things this way would greatly expand the useable content for everyone since everyone at any skill level would be able to compete in any race and enjoy it.
 
I just hope that they let us use that little shortcut in the 24h Nurburgring layout, so we don't have to do a full lap to qualify.
 
Bad idea. They should add options. I'm sure some people would personally be fine with AI as it is and don't feel a need for it to be harder.
I'm sure there are. There are probably even some that take a fully upgraded car with soft race tires into the events and still have trouble winning but that would be because they haven't learned to drive the car/track.
 
What good that do? Fast drivers need to sit through horribly slow races at game start? It pretty much means that eventually the beginner races are wasted because the player will get better, but the AI will remain slow.

There's no reason why the Sunday Cup can't be as competitive as the FGT series. Doing things this way would greatly expand the useable content for everyone since everyone at any skill level would be able to compete in any race and enjoy it.

Nonono, what I mean is match the drivers ability to the AI, depending on win rate and winning time. It's possible, it can also allow the driver to be constantly challenged as the AI is "learning" it's opponent.
 
The thing about qualifying is that we need a good AI system that knows how to drive like a mad man. It's going to get boring if I'm always landing pole position after one or two laps.
 
They should bring qualy back, with rolings starts "Gt5 way" they would made a big difference.
 
For online races, qualifying makes a lot of sense - it's a no brainer: integrate it as part of multiplayer. For offline, a lot of other elements would need to be in place to make qualifying matter. Otherwise, it becomes a useless, time-wasting tool if the AI is substandard, overtaking is easy and no rules are enforced during races regarding collisions or shortcuts.
 
Hopefully the A.I. adapt very well to the new driving physics Jordan was talking about for GT6. It'll be nice to have a competitive race even in beginner events such as Sunday Cup.
For GT6 I feel that if you qualify pole position in a race, you should get a small amount of XP points.
 
Anything to add depth, Sure you can choose not to do it, or an option not to have it at all! It would be well adapted for Online too! All that waiting for the race to start could be constituted into 1 lap qualifier with PP adjusting handicap time add ons/decreases for players!
 
I'd rather the rest of the field just be removed from the track when you qualify (they aren't kicked out, just invisible). These would make nice options.

Sure, the more options, the better theoretically but I don't think that's strictly necessary as in real life qualifying (at least in most series I'm aware of) the track is also shared and whilst blocking (unintentional or not) also occurs there, most drivers obviously try to follow the rules (and face the consequences if they don't).

So seeing other cars (and possibly being distracted by them, or to see an indication of what you're up against) is also part of qualifying.
Right now, I always try to find enough room in front of me before doing a hotlap whilst making sure I don't block someone behind me simultaneously but there's always someone treating it as a race, doesn't notice or even cares what happens around them or an unintentional spin in the middle of the track ruining your effort and/or damages your car.
I can easily deal with the distraction part, if it really is that bad in a particular session then the race probably won't be worth entering either is my reasoning.
 
Qualification + AI difficulty settings = 👍

Yep, this would do it.

An AI that would actually put some pressure in the race when you qualify on pole. As the AI is now, you're just going to run hot laps alone. Yawn.

GT5's offline ASpec and Seasonal "races" are nothing more than Overtake Challenges. Basically hot lapping through traffic. I enjoy it but it's not racing other cars-just a clock.
 
The thing about qualifying is that we need a good AI system that knows how to drive like a mad man. It's going to get boring if I'm always landing pole position after one or two laps.

As long as you have the option to start at the back then problem solved. One of PD's shortcomings has always been lack of options so don't be surprised if they bring qualifying back and force you to qualify for all ASpec races.
 
The only way for a game like GT to really nail it is to give us options.

Of course, GT is played by both casual gamers and those of us looking for more realism.
For something like qualifying It may be better to just implement it for just online and arcade mode and to make it optional in those modes.

That way the more casual gamers don't feel they are being forced to qualify in A spec and it's there as an option for those of us still playing years later and creating our own races, whether that be on or off line.

Configurable AI is another option i would like.
It works well in rFactor ( and even better after a few .plr tweaks).

A slideable scale to set overall strength can add real longevity to the game and helps keep things interesting for players that get better over time.
If you can set the difficulty of your AI opponents in other sports games such as football etc. We should definately have the option in a racing game!

PD did have an AI aggression scale (of sorts) in GT5 so there is hope at least.
 
I don't see an A.I. which can be as aggressive and unpredictable as a human. We aren't there yet. We will never get there.

If they (the organic living and breathing computer chips that don't calculate by predetermined definitions) are amoung us, us humans are in big trouble.

In other words, ya you're right Ills, dedicated online servers for the win!
 
I have a question: is the ai better in b spec than a spec? If so that means that the a spec ai has deliberately been toned down. I never play b spec so I don't know, but presumably the cars race each other and crash etc?
 
I would like to have the option to have a qualifying.

I used qualifying in GT4 to adjust the challenge level by choosing a car that just stayed in the pace of the AI. Lots of fun compared to the current car chase where the pass is trivial if you are fast enough to catch the lead car.
 
Best qualify was in GT1, it was a snap to qualify that's why it was best. I don't know what happened later on with GT2 but it like it was boring to qualify, or something. I almost never qualified in GT2, and I don't even remember it in GT4.
 
They should bring qualy back, with rolings starts "Gt5 way" they would made a big difference.

The rolling starts in GT5 weren't even done correctly. As soon as the first car passes the control line then everyone is free to go flat-out whereever they are, not as soon as each individual car crosses the start-finish line.

I felt rolling starts were just another way of ensuring that the player would remain approximately mid-pack for the first few corners, to compensate for the lacklustre AI.

I would prefer rolling starts generally be used for predominantly US/Oval events, and standing starts for European events. That would be more realistic, and it mixes it up.
 
I want it included but it needs to be really hard to post the best time, like a lot harder than it is to win a race in GT5. A significant improvement in AI is needed, plus drivers should be forced to use strategy unique to qualifying, otherwise it just becomes another easy button in a game that already has many.
 
phil_2001
Best qualify was in GT1, it was a snap to qualify that's why it was best. I don't know what happened later on with GT2 but it like it was boring to qualify, or something. I almost never qualified in GT2, and I don't even remember it in GT4.

I tell you why it was boring... because it wasn't needed to qualify pole position in laters GTs. Especially in GT5, that's why it wasn't implemented. In GT5 the only challenge for me are those 20 seconds after the start to overtake every car without hitting them and that's it. So even if it was in GT5, either nobody would use it, or the racing would be no challenge at all.

And in GT6? As long as we don't see a proper AI. I don't even want it, nor need it.
 
Oh yes, I absolutely want qualifying back in GT6. In all modes, not just in online lobbies. It would be nice if you could choose your grid slot in arcade mode as well, that would liven up the racing some.


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