Fingers crossed that things will finally change soon:it isn't the most beauty and miss some things like driver swaps or weather
this is some bug within the ghubat least on the G29
This is one of the the very few games I've come across where this actually feels good. The game is excellent.and then u can add things that u like to support devs
You can try CPU Lasso to pin different processes to different CPU cores. Give RRRE64.exe the last 3 cores, and the other RRRE processes the first 3.I still love RaceRoom, but I wish the optimization was better. On my PC (i5 9400F and GTX 1660Ti) I struggle to hit 60fps on certain tracks with reasonable grids (20-30 cars) on high preset, I need to lower many settings to make it smoother yet on certain tracks like Spa and 24H layout of Nordschleife I still experience drops and to keep 60fps I need to run pretty much Medium Preset.
It seems to be CPU related because I can crank the resolution to 4K and with AI cars it runs almost the same as it does on 1080p.
Anyone else on similar CPU also having poor framerates? Disabling Time Progression helps but only so much. (At this point I pretend it doesn't exist, it tanks my fps even more than I described above)
I'd agree that it sounds CPU limits causing the issues, as I also run a 1660Ti, but with a i7 9750H and don't have the same issues your coming across.I still love RaceRoom, but I wish the optimization was better. On my PC (i5 9400F and GTX 1660Ti) I struggle to hit 60fps on certain tracks with reasonable grids (20-30 cars) on high preset, I need to lower many settings to make it smoother yet on certain tracks like Spa and 24H layout of Nordschleife I still experience drops and to keep 60fps I need to run pretty much Medium Preset.
It seems to be CPU related because I can crank the resolution to 4K and with AI cars it runs almost the same as it does on 1080p.
Anyone else on similar CPU also having poor framerates? Disabling Time Progression helps but only so much. (At this point I pretend it doesn't exist, it tanks my fps even more than I described above)
I'll get back to you soon. But yes, I've experimented a lot as well, instead of buying a new GPU in these ridiculous times.Thanks @HugoTwoWheels. I've been trying to find a good compromise between gfx and performance for a while now and I think I might've found it. I spent so much time looking at the loading screens because of all the testing though.
The visible cars have the biggest impact on my system. I settled on 20. I see the cars appear and disappear in the distance, but once the grid spreads out, it should get better, especially in multi-class.
I have shadows and car distance LOD set to medium, mirrors on low, reflections on simple cube maps. I've disabled motion blur. The rest is on high.
I have a single 1080p screen but I run 4k resolution (with 1080p menus) and 2x MSAA without FXAA to remove aliasing.
With the settings above the game doesn't look as good obviously, but it can stay above 60 most of the time (Nordschleife 24h is still pretty bad at the GP part, but after I get to the Nordschleife it gets smoother).
Could you post your exact settings? I'd like to compare them with mine.
You can make sure by using CPU Lasso (CPU affinity/pinning) that the few cores used are free from other processes occupying them. For RR, 2-3 cores are enough. If you're on AMD, make sure they are all on the same CCX (the cores are split in two chips and cause performance loss when a process jumps between them). You can also make sure that "fake" cores aren't used (hyper-threading/SMT).DX9 limitation so the game can just utilize 1 core > you can't do much.
Yep, that seems to be a CPU affinity manager as well. Should do the same thing as CPU Lasso.Thank you for great tips, @HugoTwoWheels. I'll try the CPU Lasso method. I have a different program on my PC that I think does the same thing - Bill 2 Process Manager. I've been using it for GTR2.
Your settings are a bit different than mine, you sacrificed much more visuals, but you have 24 cars visible which is way better than 20 I have to run with. I also tried 24 cars but with the rest of my settings it makes my PC struggle. I'll see how your settings run on my system, thanks for posting them. I suspect they'll run just fine though.
For some time I was wondering if maybe there's something wrong with my PC, some driver messing up or something else making it run not to it's fullest potential. Turns out RaceRoom is indeed just very demanding on CPUs due to it's old engine running on DX9.
Oh yes, that's me as well. I don't care how it looks or feels as long as I perform better. 😁but I'm "eSporter" to the fullest so you know
I'm using DSR feature (can be activated in Nvidia panel) to achieve that. It allows you to set higher resolution than native.btw is 4k on 1080p even make sense? isn't this just fps cut for nothing?
I thought u can't see the difference on 1080p screen
I use a 4k 32" monitor and can't stand no AA. MSAA isn't enough either. SSAA at 4x looks excellent though, and adaptive anti-aliasing at 8x is good enough.I'm using DSR feature (can be activated in Nvidia panel) to achieve that. It allows you to set higher resolution than native.
This way you can pretty much completely remove any aliasing from your game. It works like supersampling - it displays the game in higher resolution, and scales it to your screen. It's especially useful in older games that don't use GPU very heavily - in newer games antialiasing features should be enough and DSR is usually not a good idea.
Because in my experience RaceRoom is relatively light on GPU with settings reduced and in 1080p, I can set resolution to 4K with 2x MSAA. It looks much better than 1080p with 8x MSAA, and the performance hit is small, though the GPU usage is much higher. 2x MSAA is a must because without it the game looks odd, like it's too sharp. (I'm using smoothness at 0%, it could be to blame)
If your GPU isn't working hard in the game then it's definitely worth trying. It also works great in old SimBin titles like GTR2 and RACE 07.