This idea for a possible new feature in the upcoming GT5 came to me the other night while racing in the Extreme Hall against some of the more exotic LMP and JGTC cars (e.g. those you can buy after saving up tons of credits but not win).
Why not allow one to "race for pinks?"
This was a real-life feature of early American street racing that has survived to the present day among the "Fast and Furious" crowd: one bets one's car -- i.e. its 'pink slip' or certificate of ownership -- against an opponent's based on the outcome of a race.
As applied to the GT5 game the idea could work something like a claiming race in thoroughbred horse racing: you would enter your car in a race or a championship series for which it qualifies and, if you win, you get your choice of one of the opposing cars to own.
This would not only reward skill in a very tangible way but it might also add value to all those credits that one seems to inevitably squander on modding one's favorite ride.
To take a simple example, let's say you purchased a 2003 Shelby Series 1 SC for 184,630 Cr to compete in the one-make Shelby series of races and you win the championship. Instead of (or in addition to) the 1965 Shelby Mustang GT 350R you’d win as a prize car, why not allow you to claim one of the opposing cars, the 1967 Shelby Cobra 427 (costing 530,550 Cr), as your prize?
To make the contests more meaningful I could envision limiting claiming races to one’s with a certain A-spec value…even, perhaps, for only 100- to 200-point races.
Of course, the flip side of the “racing for pinks” concept is that if you lose the race or championship, you also lose your car. Thus, the same dynamic would be at play in the game as in real life: you’re betting your skill and/or the ability of your car against those of the AI with a lot on the line to either win or lose.
To ensure fairness, the developers could make the process of winning or losing the same as buying a car, i.e. once the transaction is completed, pushing the reset button can't undo it.
What do you think?
Why not allow one to "race for pinks?"
This was a real-life feature of early American street racing that has survived to the present day among the "Fast and Furious" crowd: one bets one's car -- i.e. its 'pink slip' or certificate of ownership -- against an opponent's based on the outcome of a race.
As applied to the GT5 game the idea could work something like a claiming race in thoroughbred horse racing: you would enter your car in a race or a championship series for which it qualifies and, if you win, you get your choice of one of the opposing cars to own.
This would not only reward skill in a very tangible way but it might also add value to all those credits that one seems to inevitably squander on modding one's favorite ride.
To take a simple example, let's say you purchased a 2003 Shelby Series 1 SC for 184,630 Cr to compete in the one-make Shelby series of races and you win the championship. Instead of (or in addition to) the 1965 Shelby Mustang GT 350R you’d win as a prize car, why not allow you to claim one of the opposing cars, the 1967 Shelby Cobra 427 (costing 530,550 Cr), as your prize?
To make the contests more meaningful I could envision limiting claiming races to one’s with a certain A-spec value…even, perhaps, for only 100- to 200-point races.
Of course, the flip side of the “racing for pinks” concept is that if you lose the race or championship, you also lose your car. Thus, the same dynamic would be at play in the game as in real life: you’re betting your skill and/or the ability of your car against those of the AI with a lot on the line to either win or lose.
To ensure fairness, the developers could make the process of winning or losing the same as buying a car, i.e. once the transaction is completed, pushing the reset button can't undo it.
What do you think?