Ignorance is bliss I suppose. I used to say the same thing about GT3 and GT4, then I got into PC sims and realized there's a whole other sim racing world out there.
The Gran Turismo series is definitely one of the best console sims as far physics go, and is continually pushing the envelope in the console market. But PC sims have been around since before the original Gran Turismo and while they lack in other aspects such as graphics, they have far more realistics physics than Gran Turismo ever will as they don't have to taylor to such a large audience. Gran Turismo is one of the most popular game franchises of all time, they can't make it too realistic or they'll alienate the many, many softcore Gran Turismo fans.
This is fact, Kazunori himself has said it on more than one occasion. There is a fine line Polyphony must walk, and I think they do it very well, but the result is that Gran Turismo's physics are not the most realistic in the racing game market.
do not mix physics with immersion. Yes, they're related, but graphics play bigger role in immersion, as do sounds.
That may be your perspective, but personally I find physics to be a very large part of immersion. GT5P is a nice balance of the two (top notch graphics, above average physics). I still, however, prefer the slight downgrade in PC sim graphics for their big step up in physics (iRacing and LFS specifically).
HEH! thanks better 👍
I would sum things up like this:
The difference between normal and pro physics should be greater.
Actually, I don't care about the normal physics, but make pro physics more realistic.
If people want to play an arcade racer, go buy NFS en stay away from GT. It's a driving simulator for God's sake.
I think one of the problems with GT5 is that the high powered AWD cars (Evo, R8, GTR, etc) are not prone oversteer enough. If you drive the R8 in GTR Evo you can do some power slides and four wheel drifts with just some hard application of the right foot. Same with AWD cars in LFS. But in GT5p you have to be really aggressive with the steering and the throttle in order to get the back end of the R8 to step out (even with N3 tires. I would assume S1 would be the most realistic). Go watch the Top Gear with the Evo X FQ320. It can do a four wheel donuts for Gods sake. Try doing that in GT5p. It is not going to happen. I think how traction is lost needs to be reworked it does not have to be harder to control it just needs to happen sooner. IDK I am not an expert driver and I have never driven any of these cars (only sat shotgun in a Ford GT).
On the GT. From what I can tell, that car with S2 tires (maybe S1) is pretty close to what it is like in real life. It is a little more planted and stable in real life. It also sounds a thousand time better. But overall in GT you get the same sense that you are driving something big, powerful, with power at almost every rev and something that could kill you if you get too zealous.
While I admire those who can get past the graphics in a game like rFactor, personally I would rather take the 2 point reduction in physics realism, and level that off with a 3 point augmentation in the graphics realism. I am a self admitted graphic-whore and unless it drives like GRID, I'm quite happy if its visual presentation is up to par. Even GTR2 with its newly developed Lizard Engine doesn't look that much better than what I used to get from GP Legend. While I can spend a hour the most with rFactor but with Prologue, it's the replay as much as the driving itself that seem to chew away my day. By the time GT5 is ready or release there will be another point or two towards physics realism and perhaps the same in term of graphics presentation.
Agreed. When I play iRacing I find the immersion alot better than GT5, even if it has horrible graphics. Nothing compares to iRacing so far in terms of physics and racing. If GT5 would have iRacing physics, it would hands down be the best driving game ever.
LFS is a religion to some, many refuse to overlook it's massive flaws in everything but the physics department, even they have been through a number of changes.
Personally I use sims to experience car/track combinations I don't have access to, fantasy versions do little for me.
Neither can you really rate rfactors physics, so many mods are total garbage, many of the better ones have serious flaws, only a handfull tick all the boxes.
Then you have to consider the PC sim world is tiny, fractured, stagnent, and almost entirely reliant on user created content, you only need to play F1 mods to experience different physics for essentially the same cars, each of which are praised and criticised in equal measure, i.e. few know which is most accurate. You'll have to wait for rfactor 2 to see if the mod community and standards can be controlled.
With GT5P you can at least expect all content to have the same quality control and physics standards, that is a massive plus for anyone who's been used to hit and miss PC mods.
You nailed it. 👍LFS is a religion to some, many refuse to overlook it's massive flaws in everything but the physics department, even they have been through a number of changes.
Personally I use sims to experience car/track combinations I don't have access to, fantasy versions do little for me.
Neither can you really rate rfactors physics, so many mods are total garbage, many of the better ones have serious flaws, only a handfull tick all the boxes.
Then you have to consider the PC sim world is tiny, fractured, stagnent, and almost entirely reliant on user created content, you only need to play F1 mods to experience different physics for essentially the same cars, each of which are praised and criticised in equal measure, i.e. few know which is most accurate. You'll have to wait for rfactor 2 to see if the mod community and standards can be controlled.
With GT5P you can at least expect all content to have the same quality control and physics standards, that is a massive plus for anyone who's been used to hit and miss PC mods.
By realistic do you mean difficult, as the Evo 8 in the game drives pretty much identically to the real car I used to own.
Anyone can drive a roadcar at decent speeds without throwing it off a track.
Sorry to upset anyone here but by todays "sim" driving physics,GT5ps are basic ...at best.
PD...Its time to Step up boys.
But I use drifting to really test how good physics are in a game, as this usually shows the flaws more easily. Lfs is imo as close as I have experienced to the real thing for drifting and I find gt5p to be seriously lacking here so I will rate them separately.
driving fast gt5p 7/10 points knocked off for rubbish gear selection and clutch simulation. Drifting gt5p 2/10.