REAL RACING SIM - Camaro RM / SRT8 TC @ Le Mans '05, SUN 12/2, 9PM EST

  • Thread starter kirktreks
  • 8 comments
  • 1,797 views
224
United States
Near Louisville, KY
kirktreks
Capn Kirk Treks
Real Racing Sim - Sunday Endurance Race

Chevrolet Camaro SS RM ‘10
-- versus --
Dodge Challenger SRT8 TC

@
Le Mans / Circuit de la Sarthe 2005
in

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Thanks to asdfg11 for the countdown timer!


General Info About Races: Our goal is to provide a racing simulation experience for everyone. Real off-road grip, weak slipstream, tire wear on, and yes, heavy damage! ABS is optional.

The potential for damage encourages respect and sportsmanship among everyone, making penalties unnecessary -- GT5's penalty system is easily gamed, often penalizes the victim and does nothing to further the "racing simulation".

The races are usually long enough to require at least one pit for tires and/or gas depending on the car. We also enjoy racing real life cars, and offer a wide range of racing experiences, from VW Buses to F1's, some tuned, some untuned, you name it. Feel free to check out the Facebook page ( http://tinyurl.com/GT5-LPP ) to post race suggestions and say hello!

Date & Time:
Sunday December 2, 9:00 PM EST
Sunday December 2, 6:00 PM PST
Monday December 3, 2:00 AM GMT
Time zone converter here

Race Officials: alefin, kirtrkeks or anyone designated by them

Host: Private lounge of alefin, kirktreks or wherever designated by race officials

Race Length: 70 minutes (not including qualifying)

Requirements: Fun, clean and fair drivers

Course:
Circuit de la Sarthe 2005
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Room & Car Regulations:
Chevrolet Camaro SS RM ‘10 • Dodge Challenger SRT8 TC
(Premium Cars)


601 horsepower max
1330 kilogram minimum weight
Racing Soft tires max


Mandatory Pit
All drivers must enter the pit at least once
before the race timer reaches 55 minutes

  • Standard race quality
  • Standard microphone quality
  • Collisions on
  • Heavy damage
  • No penalties
  • Weak slipstream
  • Tire wear/Fuel consumption normal
  • Real grip reduction on wet/edge
  • Visual damage on
  • ABS available
  • All other assists off

Qualifying & Rolling Starts:
  • Qualifying begins promptly at 9:00 PM Eastern (refer to the countdown timer above if you're not on the east coast) and will last 15 to 30 minutes.
  • When you have a time you like, pull over to a secluded spot or drive into the pits, while we record your time. If you are unable to complete a qualifying lap in the time allotted, or if you leave or exit the track before we record your lap time, you will start at the back of the pack.
  • If lap times are not registering properly on my screen, I will tell everyone to keep track of their lap times.
  • At the start of the race, drivers will manually line up in formation for a ROLLING START. When the race timer counts down, and the race START message appears, DO NOT MOVE. Stay in the starting grid until the starting line up is called out.
  • We will manually line up in qualifying order. Once everyone is in the correct order, the driver in the pole position will set a pace not exceeding 60 MPH / 96 KPH, and begin the race by breaking that pace. Please do not overtake other drivers until the pole/pace car breaks pace and begins accelerating to race speed. Then, THE RACE IS ON.

Full Course Caution Until Clean Start:
  • This policy applies until we complete one continuous clean lap or two continuous minutes of clean racing on longer courses, without multi-car incidents. Cautions will only be available at the beginning of the race. We will repeat it as many times as necessary to get an incident free start.
  • If there are any multi-car incidents, where any driver is knocked well off the track by another driver, we will call a FULL COURSE CAUTION. The policy does not apply to individual drivers losing control, even if an offending driver has minor contact with other drivers who continue racing.
  • Once a caution is issued, please do not overtake any drivers, even if you are heading to the pits.
  • All drivers (not in the pits) will form-up for another Manual Rolling Start behind the current race leader, who will maintain pace speed until everyone is in formation again, and restart according the approach used at the beginning of the race.
Prizes:
  • First place (Lvl 20 car ticket)
  • Second place ( Lvl 10 car ticket)
  • Car paints for at least the top half of the participants including Chrome paints
Other Notes: The GTPlanet Online Racing Rules & Guidelines applies with some changes/additions.
  1. Bump drafting is allowed where it makes sense.
  2. Keep racing on the track, regardless of incident, unless cars behind you are approaching. Time, depending on severity of incident, will be added to your final race time once complaints are filed and replays checked. If you decide to allow the other driver(s) to pass because of a collision, be absolutely sure that you will not be in the way of other drivers. When in doubt, keep racing.
  3. Drivers that are to be lapped are under no obligations to move out of the way, as long as they are not intentionally blocking. Most tracks have many sections to overtake. If you're faster, you'll find a way to pass.
  4. There will be no race restarts for people that disconnect, unless something extreme happens like half the room disconnects at the same time. Common sense will dictate what's appropriate. People that disconnect will still earn points (where applicable) depending on when they disconnected.
  5. Anyone found violating the car regulations will be harshly penalized, i.e. dropped into last place in the race results. "I didn't know" is not a valid reason.
  6. Track boundaries are generally the same as those enforced by the GT5 penalty system and as defined by section 16: Offline Racing in the GTPlanet Online Racing Rules linked above. See the illustration below. Occasional unintended infractions will be tolerated, particularly if you visibly attempt to correct a bad line by braking, etc. or you have lost control of your vehicle. Patterns of abuse will not be tolerated, and complaints will be investigated as noted in #2 above.
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How to Sign-Up: Just post > GTPlanet username (Playstation Network username)

GTPlanet Participants:

** This race is open to all Real Racing Sim regulars and past participants on a first come basis. New sign-ups are welcome, but signing-up on this thread does not guarantee entry if the room fills up. Please be on time. **



Thanks for reading, everyone!
 
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* * * This Space Reserved for Race Results * * *

These cars will be back at another track (Spa, High Speed Ring or Daytona Road Course) in 2013!

Race Results

Race 1 (13 Laps):

1. TyV2448
2. racefan8850
3. HugoStiglitz_420
4. CommonDeer
5. alefin
6. cammopants
7. aaNOOB (Camaro / DC'd Lap 8 - accidental)
8. kirktreks (SRT8 / DC'd Lap 2)

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We also ran a second shorter race. Race 1 was shorter than planned due to a miscalculation on the laps. I was certainly glad to have another shot at this race, especially since I disconnected so early. Elmo joined too!

Both aaNOOB and I were in contention for the lead when each of us disconnected in Race 1. At least it was a fun race to watch - very exciting!

More folks were in the SRT8 for Race 2, and ironically, Hugo won it in a Camaro. These cars are well matched on tracks where speeds are higher.

Race 2 (4 Laps):

1. HugoStiglitz_420
2. kirktreks
3. elmo_too
4. TyV2448
5. CommonDeer
6. alefin
7. cammopants

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Note:
I would use maximum downforce on the Challenger and minimum downforce on the Camaro. The Challenger's downforce is very limited. Max downforce on the Challenger is about the same as minimum downforce on the Camaro. The Camaro handles well without extra downforce and needs the extra top end on those long back straights.
 
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I think the camaro suits my driving style better so my #13 camaro will be ready for race day. Quick question regarding the track, after the bend at the end of the straight, on the short straight before mulsanne corner, are we allowed to cross the white line on the left hand side or no? sorry if this is a silly question im still new to online racing here
 
I should be there.

If it's a solid white line, no, not allowed to cross it, but I have to take a closer look.

Basic rule of thumb is if there is no rumble strips, (the striped slightly raised part), you keep at least two wheels within the solid white lines.

Rumble strip, you keep at least two wheels on it.

Edited: I think Kirk will agree here, but I looked at the part you're talking about, and you can go pretty far out on that straight section legally without crossing the white line. Once you've crossed that white line, that's not legal anymore.

The white line at the end of the Mulsanne Straight also bends into the right-hander, but your car shouldn't be going that far left at that point anyway, in terms of racing line.
 
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I believe this is what you were talking about. I'd say this is about as far left as you can go. I hope this helps.

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This one might be slightly too far lol



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Back shot, so you see how much space is left​
 
Edited: I think Kirk will agree here...


And I do agree, wholeheartedly.

As usual, rare exceptions include heavy traffic, where going slightly off track to avoid collisions is best, and in cases where you have lost control.

Specifically at the end of Mulsanne straight, the big concern is not just the actual track boundary (only a few feet of pavement falls out of bounds, as alefin demonstrates in detail).

In dirty races, it is common to use the gravel pit on the approach to Mulsanne corner to assist in braking -- trust me, I am quite proficient in that technique. :embarrassed:

Intentionally dropping wheels off the track to assist with braking in our clean races is a serious cheat, and a big no-no. Keeping toes inside the lines or on the rumble strips/curbs is the standard. Thanks all.
 
Great race! Really loved that door to door battle for second there at the end. Finished just in time as my internet started acting up right after the race.
 
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