REAL RACING SIM | Old Mazda Eunos Roadster @ Tsukuba, SUN 1/20, 9PM ET

  • Thread starter alefin
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United States
alefin
Real Racing Sim - Sunday Endurance Race

Mazda Eunos Roadster
@
Tsukuba
in

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Thanks to asdfg11 for the countdown timer!


General Info About Races: Our goal is to provide a racing simulation experience for everyone. Real off-road grip, weak slipstream, tire wear on, and yes, heavy damage! ABS is optional.

The potential for damage encourages respect and sportsmanship among everyone, making penalties unnecessary -- GT5's penalty system is easily gamed, often penalizes the victim and does nothing to further the "racing simulation".

The races are usually long enough to require at least one pit for tires and/or gas depending on the car. We also enjoy racing real life cars, and offer a wide range of racing experiences, from VW Buses to F1's, some tuned, some untuned, you name it. Feel free to check out the Facebook page ( http://tinyurl.com/GT5-LPP ) to post race suggestions and say hello!

Date & Time:
Sunday January 20, 9:00 PM EST
Sunday January 20, 6:00 PM PST
Monday January 21, 2:00 AM GMT
Time zone converter here

Race Officials: alefin, kirtrkeks or anyone designated by them

Host: Private lounge of alefin, kirktreks or wherever designated by race officials

Race Length: 70 minutes (not including qualifying)

Requirements: Fun, clean and fair drivers

Qualifying Times & Race Results: Click here or scroll down

Course:
Tsukuba Circuit
Length: 1.27 mi, Longest Straight: 0.28 m, Elevation Change: 17.4 ft, Corners: 8
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Room & Car Regulations:
Mazda Eunos Roadster (NA Special Package) '89 (Premium)
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Aero kits allowed
Weight mods allowed
Chassis reinforcement allowed
Engine stage tunes NOT allowed
ECU mod allowed
Intake mods allowed
Exhaust mods allowed
Supercharger allowed
All other turbo kits NOT allowed
5 speed close-ratio transmission only
Drivetrain mods allowed
Suspension mods allowed
Sports hard tires maximum
167 horsepower maximum
930 kilograms minimum

You must pit at least once before the race timer reaches 55 minutes

  • Standard race quality
  • Standard microphone quality
  • Collisions on
  • Heavy damage
  • No penalties
  • Weak slipstream
  • Tire wear/Fuel consumption on "Normal"
  • Real grip reduction on wet/edge
  • Visual damage on
  • ABS available
  • All other assists off
Qualifying & Rolling Starts:
  • Qualifying begins promptly at 9:00 PM Eastern (refer to the countdown timer above if you're not on the east coast) and will last 15 to 30 minutes.
  • Qualifying will have collisions off and be on light damage.
  • When you have a time you like, pull over to a secluded spot or drive into the pits, while we record your time. If you are unable to complete a qualifying lap in the time allotted, or if you leave or exit the track before we record your lap time, you will start at the back of the pack.
  • If lap times are not registering properly on my screen, I will tell everyone to keep track of their lap times.
  • At the start of the race, drivers will manually line up in formation for a ROLLING START. When the race timer counts down, and the race START message appears, DO NOT MOVE. Stay in the starting grid until the starting line up is called out.
  • We will manually line up in qualifying order. Once everyone is in the correct order, the driver in the pole position will set a pace not exceeding 60 MPH / 96 KPH, and begin the race by breaking that pace. Please do not overtake other drivers until the pole/pace car breaks pace and begins accelerating to race speed. Then, THE RACE IS ON.
Full Course Caution Until Clean Start:
  • This policy applies until we complete one continuous clean lap or two continuous minutes of clean racing on longer courses, without multi-car incidents. Cautions will only be available at the beginning of the race. We will repeat it as many times as necessary to get an incident free start.
  • If there are any multi-car incidents, where any driver is knocked well off the track by another driver, we will call a FULL COURSE CAUTION. The policy does not apply to individual drivers losing control, even if an offending driver has minor contact with other drivers who continue racing.
  • Once a caution is issued, please do not overtake any drivers, even if you are heading to the pits.
  • All drivers (not in the pits) will form-up for another Manual Rolling Start behind the current race leader, who will maintain pace speed until everyone is in formation again, and restart according the approach used at the beginning of the race.
Prizes:
  • First place (Level 19 car ticket, 5 car paints)
  • Second place (5 car paints)
Other Notes: The GTPlanet Online Racing Rules & Guidelines applies with some changes/additions.
  1. Bump drafting is allowed where it makes sense.
  2. Keep racing on the track, regardless of incident, unless cars behind you are approaching. Time, depending on severity of incident, will be added to your final race time once complaints are filed and replays checked. If you decide to allow the other driver(s) to pass because of a collision, be absolutely sure that you will not be in the way of other drivers. When in doubt, keep racing.
  3. Drivers that are to be lapped are under no obligations to move out of the way, as long as they are not intentionally blocking. Most tracks have many sections to overtake. If you're faster, you'll find a way to pass.
  4. There will be no race restarts for people that disconnect, unless something extreme happens like half the room disconnects at the same time. Common sense will dictate what's appropriate. People that disconnect will still earn points (where applicable) depending on when they disconnected.
  5. Anyone found violating the car regulations will be harshly penalized, i.e. dropped into last place in the race results. "I didn't know" is not a valid reason.
  6. Track boundaries are generally the same as those enforced by the GT5 penalty system and as defined by section 16: Offline Racing in the GTPlanet Online Racing Rules linked above. See the illustration below. Occasional unintended infractions will be tolerated, particularly if you visibly attempt to correct a bad line by braking, etc. or you have lost control of your vehicle. Patterns of abuse will not be tolerated, and complaints will be investigated as noted in #2 above.
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How to Sign-Up: Just post > GTPlanet username (Playstation Network username)

Current GTPlanet Participants:

** This race is open to all Real Racing Sim regulars and past participants on a first come basis. New sign-ups are welcome, but signing-up on this thread does not guarantee entry if the room fills up. Please be on time. **

alefin
racefan88
R1600Turbo
fitftw
moutonguerrier
phil0214
tacom08




Thanks for reading, everyone!
 
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Nothing much, just add me to your friends list if I haven't already added you.

My psn is alefin
 
I have to say your out of boundries/track cutting rules are encouraging people to cut corners like crazy, the white line is the edge of the track, not the curbs. In all 3 of your examples you called "OK" the car is in a typical track cutting/out of boundries lap disqualifying position.
 
I have to say your out of boundries/track cutting rules are encouraging people to cut corners like crazy, the white line is the edge of the track, not the curbs. In all 3 of your examples you called "OK" the car is in a typical track cutting/out of boundries lap disqualifying position.

👍👍👍
 
In real racing, the curbs (rumble strips) are the edge of track. If 3 or more wheels are touching grass, then you're off the track.

I don't agree with the first one that has been deemed "OK" but the other 2 are fine.

I'm going to get my Miata set up right now.
 
In real racing, the curbs (rumble strips) are the edge of track. If 3 or more wheels are touching grass, then you're off the track.

I don't agree with the first one that has been deemed "OK" but the other 2 are fine.

I'm going to get my Miata set up right now.

You're wrong, it's the white line at the edge. You can have the whole car past the white line so long as 2 wheels are on the legal side of the white line, which accounts for people going out on to the curbs.

In those cases the whole car and all 4 wheels are well past the white line, so would not be legal in real racing.
 
Hey folks, thanks for all the discussion on the merits of various track boundary definitions. We (alefin and I) have been running our "REAL RACING SIM" Sunday Endurance and other races using these standards for nearly two years now -- they were not so formally written out until several months ago, when we started posting them on GTPlanet.

You all have great points. Truth is that we want a fair race but do not want to waste lots of energy spliting hairs with folks. So, we build a fair amount of slop into our regs -- we recognize that it is a compromise and can offer no real apologies. Make no mistake though, we are serious about policing the lines as drawn in our regs. You can rest assured.

That is the bottom line and it probably will not change readily, as it has worked pretty well for us and our small band of devoted and ever evolving regulars. This is actually the first substantial push back that I can recall on any of our race threads -- usually no complaints beyond asking for clarifications.

Still, allow me to share my thoughts to clarify and explain the regs...

I do not think alefin spends lots of time watchin live races, but I know he does alot (ALOT) more racing with other serious GT5 groups than I do. I personally have spent a good deal of time watching the 24 hours of Le Mans races -- I devote the entire weekend every year to watching as much as I can. I have also watched a good deal of other F1, V8 Super Car, Grand Am and ALMS style races -- including attending my first ALMS race in person at Mid-Ohio Race Track in 2012.

In the On Track / Off Track pics, that first pic allowing a moderately deep cut at the right turn exit from the Ford Chicanes at Le Mans (Sarthe), is just about the norm at the 24 Hours of Le Mans; they often cut much deeper.

There seems to be more tolerance for such minor cuts at hard edged chicanes, but I know the same cannot be said at all tracks and all races. For example, I understand that the Australian V8 Super Car races are much more strict and build in track boundary sensors, which automatically register penalties -- but even there, I think the curb takes priority over the white line.

I remember at Le Mans one year (maybe 3 years ago?), I think it was either team Audi that filed a complaint about Peugeot or the other way around, that one of their cars was regularly going wide on the left turn exit from the Porsche curves. And they were REALLY going wide -- as in a car width or more past the white line (there is no curb there). In the end, if my memory serves me, there was only "a meeting" and a warning issued.

Which also reminds me... please note that in sections with no curbs, you are expected to keep two wheels ON the line, just as some of you have argued. The exit from Porsche is a great example, as well as the braking zone into the hard right at Mulsanne corner. Alefin clarified that second point for our last Le Mans race -- see his notes here:

https://www.gtplanet.net/forum/showthread.php?p=7842828#post7842828

Finally, if you compare our regs to the GTPlanet Online Racing Rules & Guidelines, I think you will find that we are really very closely aligned.

In any case, it may not be a perfect policy, but it is ours :)

I do truly appreciate that you folks who are new to our racing set-ups took the time to actually read the regs. I was going to remind you, but I guess I do not need to, except to ask that you give the Rolling Start with Caution policy a second read before your first race, expecially if you are good enough to take top spot as our Pole/Pace car. Thanks!
 
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Oops -- just saw al's post. Ha ha. It was the only post on page 2, and I did not realize we had rolled to a second page. Well, there you have it -- al is short, sweet and to the point and I ramble on -- and still, it seems we ended up at the same place.

Update: Also, alefin, looks like you picked a real popular set-up. Nice!

Question: any limit on the amount of engine restriction you can apply?
 
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I would be if PSN were back-up. For now just fiddling, and doing other housekeeping.
 
When I do practice laps in Practice Mode, the timer only turns red when 3 wheels touch the grass. Try it and see.
 
I never doubted it :)

And the restrictions on practice laps and time trials are actually a bit more narrowly defined than the in-race penalty system, which we do not use in our races, but still, it is a worthy perspective to consider. The game is very inconsistent in its own definition of boundaries. For the longest time, you could cut deeply on the back side of chicanes (like the Ford Chicane exit), as long as you stayed close in at the entry/front side. They have tightened up some of that, but it still varies from track to track. For instance GT5's restrictions seem to be much tighter at Le Mans than Tuskuba, but you can still get past the white line in most spots without penalty.

I am getting CLEAN laps just under 1:08 in practice mode. I run in the middle of the pack in most of our races -- though I typically do a bit better at this track than I do at most tracks.

PSN is BACK!
 
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I think the penalty/ rules system in place is great considering what these races are supposed to be. It seems kirk and alefin design the series to run competitive, realistic style races, without creating the situations where incidents require hours of review. I have raced in these races for months now, and while I have seen much stricter regulations in some of the championships I run in, I believe their method allows for a nice competitive clean spot race every week. Yes, you can get away with a little bit more of a corner cut than in a very seriously run race series, but the rules are the rules and they seem to work quite well from my experience.

As far as lap times go I am running low 1:08's so far although I have only turned about 5 laps so far.
 
Oops -- just saw al's post. Ha ha. It was the only post on page 2, and I did not realize we had rolled to a second page. Well, there you have it -- al is short, sweet and to the point and I ramble on -- and still, it seems we ended up at the same place.

Update: Also, alefin, looks like you picked a real popular set-up. Nice!

Question: any limit on the amount of engine restriction you can apply?

No, not really. I can't really enforce it or check for it; wish that was different lol
 
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