Real Tracks VS GT4 versions...

  • Thread starter atteiros
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I think the information given in that video is too scarce to actually make a real comparison. What tyres does he use (in game/irl), how is the TCS/ASM set? Of course fear is a great factor, though.
 
Thank you very much for noticing it. I know there are a lot of diffrent factors that make it not a particluarly good comparison but no question about it, it is a cool comaorison!
 
Ive been to Suzuka Circuit in Japan and will return this year but from the parts of the track I was at (first curve,esses,casio triangle) they got it spot on, even the bigwheel,roller coaster and ejector seat rides in the themepark beside the track and the pit buildings. The only thing they didnt get in was the rundown appearance of many parts of the track :( or the lake beside the esses (although you wont see that over the barriers unless your racing a truck :) ) Some photos http://edfahey.fotopic.net/c1089450.html
 
The Nurburgring Nordscheife is disturbingly accurate to the real thing, except for minor tree and sign placement. this is problably the only console game to get the 'Ring right.

Couldn't agree more..... be the judge!

ps- the only other thing that I could tell that was different was the
start in the "real" vid, you could tell at the end of run'n it on GT4 that that last turn before goin' back to the start/finish line woulda led to that starting point.. wonder why they didn't work that in the game ????

pss- the game as we know it starts at 1:33 into the vid.

http://youtube.com/watch?v=VoF6KQ1Bhqo

"NW"
 
I'm not sure.. suppose it could be.. like I stated above, the track as we roll it on GT4 starts 1:33 into the video, & up to that point it seems very "concrete", as in no scenery, trees, cool views etc.. very mundane.. LoL.. kinda' like driving parks 1st course... Call it crazy but perhaps they shoulda' made that an option course, like with La Sarthe.. it's in the details gentlemen.. Personally, I wish they would have added that extra 1:33 and called it Nurburgring-2 or something like that.. Anywayz, just my .02!

"NW"
 
Right, here's my view:

The Nurburgring is a very good recreation but it isn't completly faultless, for example the straights in GT4 are much longer than the real ones and the corners are a tighter radius in real life (the carousel is also has steeper banking in real life), the only other error is that the kerbs on GT4 are not as vicious as they are in real life.

Le Mans is also another good re creation and the only fault I can see in it is once again the kerbs not being as harsh as they actually are in real life (from the exception of the part that is also part of the bugatti circuit which are low due to the amount of bike racing that happens round there).

El Captian is not that good of a recreation, the actual roads in Yosemite are much narrower.

I've only seen Laguna Seca from track side and that is also a good recreation but if anything the run from the bottom of the corkscrew to the following corner is too long on GT4.

Monaco is too wide on GT4 but to be fair, the only game I've come across that does Monaco justice is the mighty Grand Prix 4.

Can't comment on the Japanese tracks as I haven't been there but overall GT4 does do the real life places quite good but they're not perfect.
 
the straights in GT4 are much longer than the real ones and the corners are a tighter radius in real life (the carousel is also has steeper banking in real life)
If what you suggest is true, you must hav e the actual measurements of both the real and GT4 track. If so, I would certainly be interested in seeing them.

El Captian is not that good of a recreation, the actual roads in Yosemite are much narrower.
Of course it is a fantasy track, but other than guessing, do you have actual data?

I've only seen Laguna Seca from track side and that is also a good recreation but if anything the run from the bottom of the corkscrew to the following corner is too long on GT4.
Comparative measurements?

Monaco is too wide on GT4 but to be fair, the only game I've come across that does Monaco justice is the mighty Grand Prix 4.
Measurements?

Without any actual measurements of both the real and GT4 tracks this is purely guess work... and if you consider that PD was given the digital models of some of the tracks and made their own from engineering schematics... I'm going to go out on a limb and say there way of measuring was a tad more accurate than someone simply visually looking at the tracks. :)

Another thing to consider is that tracks are often getting "tweaked" and even modified so what you may recall, may easily have been different than when PD received or made their 3D models.
 
I've been to all 4 places mate and I've been driven round them (from the expection of Laguna when I jumped the fence and stood on the track lol) so I know what it's like form the drivers point of view, that gives you a much better idea to how a track compares to the real life versions.

A good example of this is a game called "Super 1 Karting" which is now a few years old but the game was based on the British Kart Championships that goes around the top UK karting venues. Now being a kart racer myself, I've driven most of the tracks that are on the game in real life and I can spot flaws in the game models compared to the real life versions just by looking at it and I haven't got measurements of kerb heights, track lengths, depth of gravel traps etc of every kart track in the UK, I've just got experiance of what it looks like either driving round it myself or being driven round it by someone else at racing speed.

I can also pretty much guarentee you that the circuits mentioned above will have not been "tweaked" since the GT4 makers took their measurements (especially the Nurburgring as the only thing they can really do to that is re surface it) obviously Monaco is an exception but it still doesn't explain the fact that the circuit width is way too narrow, anyone who's seen as many Monaco Grand Prix's as I have, either on telly or there in real life, should know just how narrow that circuit is!
 
I've been to all 4 places mate and I've been driven round them (from the expection of Laguna when I jumped the fence and stood on the track lol) so I know what it's like form the drivers point of view, that gives you a much better idea to how a track compares to the real life versions.
No it doesn't! That's like saying you know more about a house and how to make an exact copy of it by having walked around it a few times then the architect and or contractor that built it.

The ONLY way to replicate a real track accurately is to make actual engineering measurements with precise equipment and/or rely on the accuracy of the designer's plans and contractor's schematics.

If these tracks were created simply on some fans, even drivers observations both on and off the track... what a mess that would be!

Let us not forget, tracks are simply physical things, not mythical, and have precise structure which can be measured and reconstructed digitally to be as close as possible given the limitation of the data capacity, graphic processor and display.


As for race tracks getting modified on a regular basis, I wasn't suggesting major changes. However, even the world's most famous tracks are regularly receiving small adjustments to bank angles, turn radius, width of areas on the track, surface, etc.
 
Yes, okay, you're right in someways.

However I have to say that you can have as many infastructure diagrams of the ciruit as you like but they can not tell you what the track is like to drive at racing speeds, what to expect when the car is launched over a kerb "Gran Turismo" style and possible cornering speeds but I admit the last one is debateable.

As for track modifications, none of the tracks I've mentioned have had any noticable modifications (i.e. ones that effect's the track's laptimes) in the last 3 years with the expection of Monaco. In fact, the only visable modification I can think of is that Laguna Seca has different colour kerbs now (blue and white instead of red and white).

Thank you for reading and I look foward to your reply.
 
However, you couldn't see the surroundings in real life because of all that lovely California smog!:D I know this because I used to live an hour or so away from Sears Point. I also didn't like how it was so green in GT4.

Yeah, from what i've seen, both Laguna and Sears are much greener in GT4 than i've ever seen them on TV footage. Perhaps PD visited the tracks in the off-season when the weathers a bit wetter and the tracks are not used/abused as much?
 
Yeah, from what i've seen, both Laguna and Sears are much greener in GT4 than i've ever seen them on TV footage. Perhaps PD visited the tracks in the off-season when the weathers a bit wetter and the tracks are not used/abused as much?
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Here is one of my favorite pics of the Audi R8.



It looks like the curbing is a little thicker in the picture than in the GT4 Sarthe. Today, I was cruising around to take a picture to replicate that and all the curbs were too skinny to do a good job. Of course, that might not be Sarthe.
 
I wouldn't worry much about the shade. But like i said on my initial post, Infineon does get the dirt kicked onto the track a lot and yes, it should be a bit paler.

I bet PD didn't bother too much about getting unique textures for the asphalt, gravel and grass. But yes, it would've been a nice touch. It helps a lot to make a track more distinct from one another. Like you said, we get a lot of the info from how we usually perceive the track on TV.

I would've cut corners too on the textures, but spent many more hours taking the track geometry and physics spot on. The best things about Infineon though are that most of the visual distance markers you'd usually use to judge braking distances are intact. This provides a better feel of the track in-game as well as real life. Like the sign boards, and light posts. Another little detail is how the ground rolls on the corner. Notice the little bump on the corner stripe? Nice! 👍
 
The best things about Infineon though are that most of the visual distance markers you'd usually use to judge braking distances are intact. This provides a better feel of the track in-game as well as real life. Like the sign boards, and light posts. Another little detail is how the ground rolls on the corner. Notice the little bump on the corner stripe? Nice! 👍

Looking at those pictures posted i'd say that they've done a great job getting all those details spot on. The only difference i can spot is the lack of woodland just beyond the catch fence at the back that's not on the GT4 version.
 
The Gran Turismo Tracks are just about identical to the real thing expect for the minor things like the grass and signs.
There is at least one exception where a real road became a fantasy course in the game.

Tahiti is a fantasy track based on an island's coastal road (it's not Tahiti). It is shortened (a lot) and distorted (quite a bit), but it is still close enough to recognise the basis of the original in it. GT3's Tahiti Maze version also shows some road segments from another secondary road on the island mixed into the course. Very imaginative.

Now, with the PS3's capabilities, I'd love to see a full length version of the coastal road. That would be impressive!

Cheers,

MasterGT
 
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