- 593
- Lohmar, Germany
- jabofu
- DAG JaboFu
In my eyes, really advanced physics are not the reason that the masses are avoiding simulations like iRacing, rFactor, GTR etc. If the graphics are not very good, many will turn away. Then there are mostly cars that are just for racing and sometimes street tyres are not simulated at all. Another reason is a small range of cars to choose from. A game that combined all the factors was Race On for the Xbox 360. For a sim-fan like me, it was fantastic, but they sold a very small amount of copies.
All GT titles had really high sales and they always adverted it as a very realistic and harcore experience. The people were'nt turned off, because there were always great graphics, a high possibility to find your own car in the game and you dont have to be a pro racer to enjoy some driving.
My question would be, why better simulation would be that bad for the GT-series, when we know that even causal gamers are not turned of by the advertised hardcore simulation in previous and current GT-games?
All GT titles had really high sales and they always adverted it as a very realistic and harcore experience. The people were'nt turned off, because there were always great graphics, a high possibility to find your own car in the game and you dont have to be a pro racer to enjoy some driving.
My question would be, why better simulation would be that bad for the GT-series, when we know that even causal gamers are not turned of by the advertised hardcore simulation in previous and current GT-games?