I'm quite used to formation laps too, wouldn't be a problem for me! I do understand what you mean though, there could be problems, but its very feasible in my opinion.
@IfAndOr, I took the liberty of writing up a possible procedure guide/rule set for a hypothetical reverse grid start, which is loosely based on what usually works on ACC and iRacing, where rolling starts are the norm (with some adaptating to make it work manually, all by ourselves, here in PC2). So, feel free to disregard it completely, I just thought if a concrete plan to make reverse grids possible already existed, it would be beneficial for the discussion.
Here it is:
1 - We would really have to memorize Race 1 positions. This shouldn't be too hard, those that have a phone nearby can take a picture of the results, this way it's impossible to forget. The post-race screen with the results is available for sometime before we're thrown out to the lobby, shouldn't be a problem I think;
2 - Race 1 Debriefing / Race 2 Breifing on lobby, final positions are confirmed and gird positions for Race 2 are told to everyone, so everyone has an idea of what to do next;
3 - At the start of Race 2, no one takes off after the greenlight, and a Race Director (such as
@IfAndOr, as championship organizer) can start calling the drivers one by one to get going slowly to form up the grid (Note: If rolling start is single file, calling out should suffice, if rolling start is proper side by side, driver call outs can be accompanied by "left" or "right" so each one knows where to line up, being P1 usually assigned with whichever line is the inside to turn 1)
4 - A max speed should be set, either throught the whole formation lap or from a certain point onward. ACC, on GT3 cars, has 70kmh for the last couple of corners until green lights, but since these are more power/throttle sensitive prototypes, something a bit faster like 100 kmh should be more adequate, so we don't go powersliding on a rolling start; The idea of the speed limit is basically so P1 doesn't start the race with the field still spread out, and also so everyone is rolling at the same speed when the green light is given to start, to be fair and square.
5 - When the pack arrives on the final couple of turns, preferably already bunched up (not on each others bumpers though, it's always good to leave a couple of car lenghts to the car ahead so no one is caught out by slow starters), the Race Director can: a) count down to start, so the green light is when the race director calls it, or b) safety car style restart, the race director establishes on briefing and/or warns P1 on the actual formation lap that he can start when he wishes, from a certain point on track until the start finish line.
6 - We're racing!
The issue with all this is that none of these rules can be policed with in game penalties. This basically means that issues like P1 shooting off into the distance while everyone else is still getting called out to form up, people jumping the gun on the rolling start or being over the speed limit on the start can happen, there's nothing preventing it, and if someone wants to exploit advantages here they'll be able to do it unpunished.
I don't think this would be a problem though, as from what I've come to understand, everyone here is very fair, and racing with having fun in mind, which is exactly what's needed for this to work!
If there's interest in this, and if Paul approves, we can test it out one of these days!
Also, if reverse grid with formation lap is used from here on out, I'd say to increase the race lenght to 20 minutos, to account for the 3 or 4 minutes that will be lost in forming up and actually starting, to actually race for 15ish minutes! Either that or leave it at 15 so we have a 10ish minute race.
Cheers!