Red Bull Ring

  • Thread starter RockerBR
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This track brings back some memories. Those legendary f1 races, my favorite track of formula 2001 on ps2.

So much fun, the curbstones really suck you in. And such a vibrant hue green!

I love it
 
I might be crazy, I actually feel kind of crazy, but I swear to God I saw the tire barriers move. I went off in the 2nd turn, and I swear to good I saw the tire barrier indent. I changed view to the exterior and that's when I noticed, but I pushed restart before it registered to check the replay. Then I couldn't duplicate it. but I swear God I saw it happen. Like full on, it was in the middle of the tire barrier and it pushed the barrier in where my car hit...
 
I might be crazy, I actually feel kind of crazy, but I swear to God I saw the tire barriers move. I went off in the 2nd turn, and I swear to good I saw the tire barrier indent. I changed view to the exterior and that's when I noticed, but I pushed restart before it registered to check the replay. Then I couldn't duplicate it. but I swear God I saw it happen. Like full on, it was in the middle of the tire barrier and it pushed the barrier in where my car hit...
I rember in GT5 if you hit a wall just right and fast enough the car would intersect it. Maybe that's what happened.
 
I rember in GT5 if you hit a wall just right and fast enough the car would intersect it. Maybe that's what happened.
Like the nose getting stuck in the wall? It looked like the wall itself was actually bent though is what I think I saw. Idk maybe it was a glitch, but if it was its one glitch PD needs to make happen more.
 
Oh come on PD...

Still, this is BY FAR the best update to this point.
I never liked the A1 Ring, but it's cool to have another classic race circuit that hasn't been altered to the worst the last 10 years. It's just how I remember it from my N64 F1 days... :D

Except it has been altered, by none other than Tilke himself....it just happened more than 10 years ago. Reconfiguring it to be safer was the first "full track" he worked on (ie first track to be "Tilke-fied").

I too remember playing this track on some old F1 game, 2001-2003, something in there. I used to love it, as it was the easiest track to learn. Now, it's "meh"....
 
Like the nose getting stuck in the wall? It looked like the wall itself was actually bent though is what I think I saw. Idk maybe it was a glitch, but if it was its one glitch PD needs to make happen more.
Yes, like that.
It snowed at the nurburgring in GT5, so you never know what can happen.
 
Why not resell your bag of poop ? ;)

What sort of idiot would buy a bag of poop?

Which is more or less the problem, and the same problem that GT5 had. The early discounting in stores means that even a new copy of GT6 isn't worth much. On the second hand market it's worth even less, and when you take into consideration the effort required to sell it then it's probably not worth the time.

Use it as a frisbee or something.
 
If this is PD's new method of release content, I like it. They didn't give us an announcement months ago stating that we'll get RBR. Instead, one day before its release, they're like "So yeah guys we have a new track coming out soon." Bam, next day, track is here. No hype train.
 
What sort of idiot would buy a bag of poop?

Which is more or less the problem, and the same problem that GT5 had. The early discounting in stores means that even a new copy of GT6 isn't worth much. On the second hand market it's worth even less, and when you take into consideration the effort required to sell it then it's probably not worth the time.

Use it as a frisbee or something.
It is likely to be considered not poop to a lot of others. I agree it is better to keep it for a different reason, more new sales for developer, the better it is.

Well GT6 in UK currently has similar resale value as say GTA5 or The Last of Us so I guess point you are making, it is not worth hassle of selling a game after owning it for a good few months.
 
This is the first time I have driven this circuit since A1 Ring in F1 2003. It looks so easy and therefore you takes liberties with it. Then you find yourself spit out of a corner after hitting the sausage kerbs. Really enjoying my return to the place.

It is possibly the best looking circuit in the game with gorgeous expansive vistas and lots of trees on the hills. Also, the tarmac and rumble-strip texturing is easily superior to the existing circuits.

I am having a riot attacking Red Bull Ring in the Toyota TS030-HYBRID. It was my most wanted car too.
 
Well GT6 in UK currently has similar resale value as say GTA5 or The Last of Us so I guess point you are making, it is not worth hassle of selling a game after owning it for a good few months.

Nope.

The point I'm making is that it's not worth selling because it's not worth anything. I don't live in the UK, so I'm basing my judgements on the values where I am.
 
Nope.

The point I'm making is that it's not worth selling because it's not worth anything. I don't live in the UK, so I'm basing my judgements on the values where I am.
The person who thinks it is poop lives in UK so I'm just saying value he will get. Also I had quick look on eBay Australia and going by exchange rates, it is of similar value there as it is here. I guess we have different interpretation of it being not worth anything. I would be quite happy to get all the top games for free after about six months of release but I know that ain't going to happen anytime soon. At least I can enjoy the free content like the Red Bull Ring track instead.
 
Loving this new addition. I haven't driven on this circuit since [ToCA/V8 Supercar] Race Driver 2, back then I wasn't too fond of it but I assume that was due to the poor modelling (that would have you literally flying off of the circuit at turn 2 if you went in there too hot). This re-creation, however, is fantastic. I can't get enough of it! Not only is it great fun to drive but it's beautiful to look at, the colours look lovely with the standard weather settings and turning it up to 25% gives it a nice, warm, almost sepia look (though not to the overdone extent you would get in recent Codemasters F1 games). The short circuit is a good bit of fun too, turns 2, 3 and 4 are great for drifting - if you're into that thing. A great update, all round with some good surprises.
 


it has time change in the promotional video.:(


Indeed, very strange. I've wondered for a while now why GT's day/night and weather aren't global, especially on a new tracks. With old tracks you have the reasoning that the old pre-baked lighting needs removing and replacing with the dynamic lighting but with new tracks there is surely no reason why they wouldn't start with dynamic lighting to begin with. Silverstone and Brands were even stranger, with the limited time cycle.

Anyone any ideas why it's not as simple as it would seem?
 
Indeed, very strange. I've wondered for a while now why GT's day/night and weather aren't global, especially on a new tracks. With old tracks you have the reasoning that the old pre-baked lighting needs removing and replacing with the dynamic lighting but with new tracks there is surely no reason why they wouldn't start with dynamic lighting to begin with. Silverstone and Brands were even stranger, with the limited time cycle.

Anyone any ideas why it's not as simple as it would seem?
This would make a great question for Kaz. He might be able to give insight, he knows about the technical bits of the game itself.
 
Strange that PD didn't include the second short version which was in Grid 2. Given their penchant to boost track count with variations it would've been easy to do (just rearrange a few barriers). But then again, they didn't give us Suzuka West when it was previously in GT4...

upload_2014-6-19_13-29-18.png
 
Strange that PD didn't include the second short version which was in Grid 2. Given their penchant to boost track count with variations it would've been easy to do (just rearrange a few barriers). But then again, they didn't give us Suzuka West when it was previously in GT4...

View attachment 173008
PD doesn't do fictional layouts of real courses.
 
nice to see that despite all the hacking and snooping PD still managed to surprise us. the downside is that with this, now i'm absolutely certain i'll never come to terms with not having interlagos and more senna cars and there'll always be some hope..
 
PD doesn't do fictional layouts of real courses.

But it's not fictional is it? The roads are already there, they just need to remove barriers. Or by fictional you mean there aren't any racing series that use that course layout? If that's the case, how do you explain the "no chicane" version of La Sarthe?

Oddly on the GT website the RB Ring is listed as having time change. Future update maybe?
 
Indeed, very strange. I've wondered for a while now why GT's day/night and weather aren't global, especially on a new tracks. With old tracks you have the reasoning that the old pre-baked lighting needs removing and replacing with the dynamic lighting but with new tracks there is surely no reason why they wouldn't start with dynamic lighting to begin with. Silverstone and Brands were even stranger, with the limited time cycle.

Anyone any ideas why it's not as simple as it would seem?
That's because they don't have time to add the lights for the buildings at night
 
Oddly on the GT website the RB Ring is listed as having time change. Future update maybe?

Or just plain old false advertising. Like a bolstered back of the box feature list that doesn't exist in game etc.

Nothing new really.
 
Except it has been altered, by none other than Tilke himself....it just happened more than 10 years ago. Reconfiguring it to be safer was the first "full track" he worked on (ie first track to be "Tilke-fied").

I too remember playing this track on some old F1 game, 2001-2003, something in there. I used to love it, as it was the easiest track to learn. Now, it's "meh"....

Don't think the track itself has been altered since 1996 as it's as I remember it too... have to get out old games to double check.
 
Or just plain old false advertising. Like a bolstered back of the box feature list that doesn't exist in game etc.

Nothing new really.

Are you serious? Here is what you are saying: You honestly think that someone at PD thinks that people will before buying the game will visit the games official website and check the the time details for a specific track that is not even on the disc and base their decision to buy off that? Seriously? False marketing...:rolleyes:
 
If this is PD's new method of release content, I like it. They didn't give us an announcement months ago stating that we'll get RBR. Instead, one day before its release, they're like "So yeah guys we have a new track coming out soon." Bam, next day, track is here. No hype train.
PD: Hey guys, NEW NISSAN NEXT MONTH!!!

(1 month later)

PD: Nah, just kidding. Have some new Toyota that we didnt announce until yesterday instead.
 
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