- 69
- BACOLOD CITY
- polpol3214
do gt6 have this kind of effects?? the reflection of the interior on the windshield.. although it's a kind of distraction while driving in interior view.
There is not a hope of getting this in GT6 as the PS3 is been pushed hard and general performance is the priority not superfluous details such as this.
is there any ps3 car game which has this effects?
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That effect would only spoil the gameplay.
Sure, realism is cool, but not when it puts the gameplay in the back seat so to speak.
None with the GT graphics, resolution and framerate.is there any ps3 car game which has this effects?
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None with the GT graphics, resolution and framerate.
In real life your focus is in the road at far distance not in the windshield reflections, to do it realistic the reflections would be non intrusive and very subbtle.
Comparable to something like this:
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Instead of this:
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I've just seen some Forza 5 footage on Team VVV news and it looks like that'll have interior reflections.is there any ps3 car game which has this effects?
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I could care less about this feature, and it'll be very distracting too IMO. Its honestly nothing special...
is there any ps3 car game which has this effects?
![]()
None with the GT graphics, resolution and framerate.
In real life your focus is in the road at far distance not in the windshield reflections, to do it realistic the reflections would be non intrusive and very subbtle.
Comparable to something like this:
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Instead of this:
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I already have to deal with the reflections in the TV so no thanks.
That effect would only spoil the gameplay.
Sure, realism is cool, but not when it puts the gameplay in the back seat so to speak.
That will be just as intrusive as picture two since your eyes are focusing on a flat image.
Shift 1&2 and Dirt have this "feature", not sure about Dirt 2.
I know in Dirt, I often crashed my car into things just to get rid of the windscreen.
snip.
Please, show me where Half-Life has ever been marketed as a simulation of anything. Making that comparison is rediculous.ZoidFileThis:
Is Gordon Freeman.
As you all can see Gordan has glasses. So why if you play as Gordon, can you never see the frame of the glasses in-game? Why has Valve never simulated this?
Another grasp at straws here.ZoidFileBecause it would be stupid. It's distracting, It would block the view, it would add nothing to the game and it would not be very realistic. Sure you can see your frames in real life but only if your attention gets drawn to it, for the rest of the time your brain ignores it.
In this case GT is simulating your brain.
Really, how much less could you care? The phrase is "couldn't care less".![]()
Please, show me where Half-Life has ever been marketed as a simulation of anything. Making that comparison is rediculous.
You'd tune out the reflections in-game just like in real life.
That does not really work and I tell you why.
In reality you can ignore the reflection, because you can look through the windshield and see the street. Like I look through my glasses.
But on a flat screen this do not work, theres no deep. The reflection is basically a transparent layer of "paint" between you and the street and what you see in the end is just a mix of both. Its like having a billboard and spraying graffiti on it. You can not "tune out" the paint. Another example would be sunglasses, you can ignore the glass, but not the tint.
That kind of falls apart when you consider everything else you're tuning out on the screen: the cockpit (which I already mentioned and you ignored), rain, tire smoke, dust, the HUD, etc. How can you deal with all that, and then say that people wouldn't be able to deal with the dashboard reflecting in the windscreen?ZoidFileThat does not really work and I tell you why.
In reality you can ignore the reflection, because you can look through the windshield and see the street. Like I look through my glasses.
But on a flat screen this do not work, theres no deep. The reflection is basically a transparent layer of "paint" between you and the street and what you see in the end is just a mix of both. Its like having a billboard and spraying graffiti on it. You can not "tune out" the paint. Another example would be sunglasses, you can ignore the glass, but not the tint.
So, I see a lot of arguments in this thread against this feature that basically amount to "it would be more realistic, but it would affect gameplay negatively so they shouldn't do it." First of all, I thought this game was meant to be as realistic as possible, since you know, it's supposedly a simulation (the Real Driving Simulator if you read the box...) of real life driving...? So just because something that happens in the real world would be slightly inconvenient, it shouldn't be put in the sim?