reflects on windshield

  • Thread starter polpol3214
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BACOLOD CITY
polpol3214
do gt6 have this kind of effects?? the reflection of the interior on the windshield.. although it's a kind of distraction while driving in interior view.
 
The demo didn't. I would assume that the full game wouldn't either, as not many people seem to have complained about it. I expect it wouldn't be high on PD's priority list since it won't affect all users anyway, because some people do use interior view, some don't. Still, I could be wrong.
 
There is not a hope of getting this in GT6 as the PS3 is been pushed hard and general performance is the priority not superfluous details such as this.
 
That effect would only spoil the gameplay.
Sure, realism is cool, but not when it puts the gameplay in the back seat so to speak.
 
is there any ps3 car game which has this effects?
:)
None with the GT graphics, resolution and framerate.

In real life your focus is in the road at far distance not in the windshield reflections, to do it realistic the reflections would be non intrusive and very subbtle.

Comparable to something like this:
19585908-basketball-b2xzgy.jpg


Instead of this:
stock-footage-metal-fa6xnp.jpg
 
None with the GT graphics, resolution and framerate.

In real life your focus is in the road at far distance not in the windshield reflections, to do it realistic the reflections would be non intrusive and very subbtle.

Comparable to something like this:
19585908-basketball-b2xzgy.jpg


Instead of this:
stock-footage-metal-fa6xnp.jpg

thanks for explaning further... :)
 
I hope not. I hated it in Shift2. Too much reflection there made it look fake and forced.
 
Stupid feature.

As there is no deep perception on a 2D screen your brain can't ignore the reflection like it would in a real car. So you stick with something that blocks your view. PD was very wise not to implement it. I don't think resources would be a problem here.

Anyway just drive the Citroen GT Race Car in the rain, with cockpit perspective, and say again you want a reflective windscreen.
 
In my opinion it could get distracting.

-And, doesn't the reflection only show when the sun's directly on the car, "in real life" :odd:?
 
None with the GT graphics, resolution and framerate.

In real life your focus is in the road at far distance not in the windshield reflections, to do it realistic the reflections would be non intrusive and very subbtle.

Comparable to something like this:
19585908-basketball-b2xzgy.jpg


Instead of this:
stock-footage-metal-fa6xnp.jpg

That will be just as intrusive as picture two since your eyes are focusing on a flat image.
 
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So, I see a lot of arguments in this thread against this feature that basically amount to "it would be more realistic, but it would affect gameplay negatively so they shouldn't do it." First of all, I thought this game was meant to be as realistic as possible, since you know, it's supposedly a simulation (the Real Driving Simulator if you read the box...) of real life driving...? So just because something that happens in the real world would be slightly inconvenient, it shouldn't be put in the sim?

Ignoring that whole argument though, I come to this: there are already a lot of things in GT5 that affect gameplay in a less than positive way that I've seen explained away as "just being realistic" including, but not limited to: not being able to buy any car at any time, upgrades that can't be undone, engine break-in, chassis deterioration, oil changes, car washes, and so on. Now, obviously not everyone will feel that all these things are bad, but not everyone feels that reflections in the windscreen are bad either. So my question is this: why is this the line in the sand for realism vs gameplay? Is it maybe because GT doesn't have it, so therefore it must just be pointless and stupid? Because I used to/still do see this kind of thing happen a lot about livery editing too... there were/are a lot of people who don't want one in GT 'because it would be stupid' and I'm getting a really similar vibe here...
 
That effect would only spoil the gameplay.
Sure, realism is cool, but not when it puts the gameplay in the back seat so to speak.

I disagree. It'd make it harder, sure, but that's part of the fun!

If anything, make it optional so that people who find the effect too distracting can turn it off.

That will be just as intrusive as picture two since your eyes are focusing on a flat image.

That's what 3D's for. :P
 
Shift 1&2 and Dirt have this "feature", not sure about Dirt 2.

I know in Dirt, I often crashed my car into things just to get rid of the windscreen.

:lol::lol: I thought I was the only one that smashed my windshield on purpose when playing Dirt!

Yeah, it's hard enough to drive in rain, and to get reflections, although it would be realistic, it would be a bit intrusive. Unless they find a way to make it gentle enough so it doesn't bother you that much.
 

This:

Gordon_Freeman.jpg


Is Gordon Freeman.

As you all can see Gordan has glasses. So why if you play as Gordon, can you never see the frame of the glasses in-game? Why has Valve never simulated this?

Because it would be stupid. It's distracting, It would block the view, it would add nothing to the game and it would not be very realistic. Sure you can see your frames in real life but only if your attention gets drawn to it, for the rest of the time your brain ignores it.

In this case GT is simulating your brain.

There are features that are just useless and there are features that distract from the game. The latter ones should be prevented.
 
ZoidFile
This:

Is Gordon Freeman.

As you all can see Gordan has glasses. So why if you play as Gordon, can you never see the frame of the glasses in-game? Why has Valve never simulated this?
Please, show me where Half-Life has ever been marketed as a simulation of anything. Making that comparison is rediculous.

ZoidFile
Because it would be stupid. It's distracting, It would block the view, it would add nothing to the game and it would not be very realistic. Sure you can see your frames in real life but only if your attention gets drawn to it, for the rest of the time your brain ignores it.

In this case GT is simulating your brain.
Another grasp at straws here.
Why don't they let your brain simulate your brain? You'd tune out the reflections in-game just like in real life. Just like you do with the rest of the cockpit. It's hardly like you're constantly aware of the whole cockpit is it? Cause your brain tunes it out, just like it would with reflections.
 
Please, show me where Half-Life has ever been marketed as a simulation of anything. Making that comparison is rediculous.

Is has nothing to do with marketing. In the end they are both games and playability should always be the primary goal.

The people, that played GT5 from the start may remember the extensive cockpit shake in the early versions of the game and how "well" it went with the community.

While fairly realistic, many players got motion sick from it. Because theres a difference between being shaken and looking at something that shakes.

In the end it got patched and heavily reduced. Playability over simulation, case and point.

You'd tune out the reflections in-game just like in real life.

That does not really work and I tell you why.

In reality you can ignore the reflection, because you can look through the windshield and see the street. Like I look through my glasses.

But on a flat screen this do not work, theres no deep. The reflection is basically a transparent layer of "paint" between you and the street and what you see in the end is just a mix of both. Its like having a billboard and spraying graffiti on it. You can not "tune out" the paint. Another example would be sunglasses, you can ignore the glass, but not the tint.
 
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That does not really work and I tell you why.

In reality you can ignore the reflection, because you can look through the windshield and see the street. Like I look through my glasses.

But on a flat screen this do not work, theres no deep. The reflection is basically a transparent layer of "paint" between you and the street and what you see in the end is just a mix of both. Its like having a billboard and spraying graffiti on it. You can not "tune out" the paint. Another example would be sunglasses, you can ignore the glass, but not the tint.

Again, that's what 3D's for.
 
ZoidFile
That does not really work and I tell you why.

In reality you can ignore the reflection, because you can look through the windshield and see the street. Like I look through my glasses.

But on a flat screen this do not work, theres no deep. The reflection is basically a transparent layer of "paint" between you and the street and what you see in the end is just a mix of both. Its like having a billboard and spraying graffiti on it. You can not "tune out" the paint. Another example would be sunglasses, you can ignore the glass, but not the tint.
That kind of falls apart when you consider everything else you're tuning out on the screen: the cockpit (which I already mentioned and you ignored), rain, tire smoke, dust, the HUD, etc. How can you deal with all that, and then say that people wouldn't be able to deal with the dashboard reflecting in the windscreen?

As for the shake, I personally never had an issue with it (owned GT5 since launch) but that may have been partly because it was only an issue on like 20% of cars, but that's a whole different issue :lol: I didn't even know that it had been patched out if I'm honest, I just tune that kind of thing out when I'm driving.
 
So, I see a lot of arguments in this thread against this feature that basically amount to "it would be more realistic, but it would affect gameplay negatively so they shouldn't do it." First of all, I thought this game was meant to be as realistic as possible, since you know, it's supposedly a simulation (the Real Driving Simulator if you read the box...) of real life driving...? So just because something that happens in the real world would be slightly inconvenient, it shouldn't be put in the sim?

The reason is your brain focuses past the reflection in the windscreen when you're driving a real car. You effectively don't see it at all, but it's there. When that is just a two dimensional image, like on a screen, then you see it. The difference is that your brain doesn't just focus on what's up ahead like in a real car, it focuses on everything on the screen. It's actually more realistic to not include it because when driving an actual car you don't actually see it.

I think that there should really only be reflections in Photomode. That way pics come out as easily as possible, yet driving is still realistic.
 

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