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- NY
- SavageEvil
That's a big if, but since adding new courses trumps updating older courses I wouldn't hold my breath for that to happen anytime soon. GT7 yes, but not for GT6 it would be a waste to update something that is already there instead of using that time to add new courses, if they add an update to a course it would have to be significant and warrant them returning to the course to acquire more data. Like in the case of Indianapolis, it's been repaved and the infield has been redone since it first appeared in GT5, have yet to see if this course was even updated in GT6.
Let's not go too far, Day/Night cycle on Daytona would have been welcomed but that too requires multiple days and weeks gathering information. They probably have information for it and just didn't have the time to implement it, but we could have even more courses with 24 hour time change and weather than in the last outing. Before redoing any course we already have it's better to get all the courses in the game on the same level, day/night and weather to each course, every incoming course should support day/night and weather by default or else what's the point? Once we land in that place where these things are the standard then we can aim for updates to the topography of each course to reflect it's real world changes, but I would still like to keep what was already there since it will never again be in life.
Repaves aren't simply just a texture change anymore, especially if a different type of composition was used, it changes the amount of grip you would have and that would have to be factored in as well, darker surfaces tend to be made to have a higher grip than the lighter surfaces because of composition. Concrete last longer and grip is constant, but it's grip loss is much more wooden than on asphalt. Asphalt has higher grip but has larger changes over the course of a race compared to concrete, also ambient temperature plays a greater part in how fast tire compounds heat up on either surface. Concrete heats up slower than asphalt thus tires heat up faster and maximum grip is gained quicker, great for racing but bad for tire management as tires wear faster than they would on concrete. Some courses tend to have combination surfaces concrete in banked corners since concrete can take the abuse of racing without deteriorating rapidly.
GT5 does seem to simulate these types of factors with heat and surface in relation to tire grip and how quickly tires heat up. There are so many areas that can be worked on, right now I just want the basics they have in use to be used well enough to mimic real racing enough and let them eke toward realism as they keep crafting new games every few years or so. So it will be done but not when we think or want, so enjoy what we have now and enjoy while patiently waiting for the updated version to appear. I just hope that PD signed decade long license deals for these courses and cars, I'd hate to lose any of them no matter how much I rarely race on some options are always welcome.
Let's not go too far, Day/Night cycle on Daytona would have been welcomed but that too requires multiple days and weeks gathering information. They probably have information for it and just didn't have the time to implement it, but we could have even more courses with 24 hour time change and weather than in the last outing. Before redoing any course we already have it's better to get all the courses in the game on the same level, day/night and weather to each course, every incoming course should support day/night and weather by default or else what's the point? Once we land in that place where these things are the standard then we can aim for updates to the topography of each course to reflect it's real world changes, but I would still like to keep what was already there since it will never again be in life.
Repaves aren't simply just a texture change anymore, especially if a different type of composition was used, it changes the amount of grip you would have and that would have to be factored in as well, darker surfaces tend to be made to have a higher grip than the lighter surfaces because of composition. Concrete last longer and grip is constant, but it's grip loss is much more wooden than on asphalt. Asphalt has higher grip but has larger changes over the course of a race compared to concrete, also ambient temperature plays a greater part in how fast tire compounds heat up on either surface. Concrete heats up slower than asphalt thus tires heat up faster and maximum grip is gained quicker, great for racing but bad for tire management as tires wear faster than they would on concrete. Some courses tend to have combination surfaces concrete in banked corners since concrete can take the abuse of racing without deteriorating rapidly.
GT5 does seem to simulate these types of factors with heat and surface in relation to tire grip and how quickly tires heat up. There are so many areas that can be worked on, right now I just want the basics they have in use to be used well enough to mimic real racing enough and let them eke toward realism as they keep crafting new games every few years or so. So it will be done but not when we think or want, so enjoy what we have now and enjoy while patiently waiting for the updated version to appear. I just hope that PD signed decade long license deals for these courses and cars, I'd hate to lose any of them no matter how much I rarely race on some options are always welcome.