Restrict cars yourself...

  • Thread starter shadders84
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I'm not the best racer, but I'm not terrible. I used to be. How did I get from terrible to un-terrible?

I don't unnecessarily tune the hell out of my cars.

I have read people complain about the lack of tuning restrictions in the latest seasonal events. The solution is simple, buy the stock car, don't tune it, and try the race.

Maybe you'll lose. That's ok; it's a part of racing. When your car is a little slow and your tires are crap, you get to know track (and the car) intimately. If you try the race twice and it is obvious that you need to tune, do some moderate tuning. Maybe an engine chip, a sport muffler, a sprinkle of turbo.

The point is the game is much more fun when you moderate yourself! Don't go tuning your car so that it has more horsepower than a civil war calvary unit and tires that are softer than a silk bag full of puppy ears. Go bit by bit. You'll become a better driver and the game won't be as bad as you make it out to be.

A pinch of oil change won't hurt the recipe.:sly:
 
You see, things like that could be because of fresh oil.
I'm going to need more compelling evidence. If you find me a car with hundreds of hp too much, I'll have to accept that there are tuned AI cars, but until then I just don't think so.

BWX
Just face it, you are wrong.

I have purchased cars to compete in events based upon the HP shown in the "Typical Opponents" list, after purchasing said car (new from the dealer, not used with a worn out engine) I went and checked its stats and seen as much as 100 or more HP less than was listed in the stats. I wish I had a screenshot, but I'm sure I can come up with something later tonight. That said, I took the lower HP car anyway, and still beat the AI in most cases.
 
BWX
Just face it, you are wrong.

Wow, that's a great argument!

To the others: I might very well be wrong, and I am fine with that. I have no prestige invested in this matter, I assure you.

It's just a case of the evidence not being here, yet. Show me a difference in power which cannot be because of oil change, or a discrepancy in mass, or something like that, and I will be immediately convinced.
 
To be absolutely fair to SHIFT, the developers did say it was going to focus on arcade-style gameplay. The problem is, they didn't allow for players to choose "realistic" racing with all the aids completely off. (Hence comments from quite a few that the physics engine seems to change parameters based on whether you drive clean or intentionally initiate drifts). There were other factors, but that was the one that broke my camel's back.

I did hate the fact that you had to run people off the track to get some trophies... just didn't seem right in a video game... but I found that the driving itself, was, at times, absolutely brilliant.

Disclaimer: I'm still buying SHIFT2. If they tweak the game engine, at least, it should be epic.

Quite sad really that they felt the need to dumb down such a great engine.
 
Exactly. Over in the Seasonal Ruined thread, I have mentioned this time after time. The hardcores for some reason apparently don't want to restrict. They are not considering that weaker racers are not as skilled as they and want a piece of the pie and want that money and xp. I am sure causual racers outnumber the hardcores with the release this go around. If they leave or quit playing, the future of GT won't be as bright and won't fund future releases. There are also people who don't even have to abilty to play the Seasonal or even get updates do to lack not having internet.
 
Wow, that's a great argument!

To the others: I might very well be wrong, and I am fine with that. I have no prestige invested in this matter, I assure you.

It's just a case of the evidence not being here, yet. Show me a difference in power which cannot be because of oil change, or a discrepancy in mass, or something like that, and I will be immediately convinced.

It wasn't an argument, it was a statement. The argument(s) were already made. Just go see for yourself. I can hear the difference between a stock exhaust and a sports or semi-racing one. It's obvious that there are AI with tuned cars.
 
Expert series - Turbo Challenge - Typical Opponents:

Subaru Legacy B4: 395 Hp
Skyline GT-R (R32) '91: 395 Hp

Polyphony Digital Cup:

Subaru Impreza '05: 396 Hp
Mazda RX-7 '97: 394 Hp
Lance Evo VI '99: 391 Hp

Extreme Series - European:

Afa Brera: 350 Hp

So, unless the given stats are wrong, I'd say these AI cars are tuned. Or else, show me this oil change that'll give you 395 Hp on a 276 Hp car.
 
I'm not the best racer, but I'm not terrible. I used to be. How did I get from terrible to un-terrible?

I don't unnecessarily tune the hell out of my cars.

I have read people complain about the lack of tuning restrictions in the latest seasonal events. The solution is simple, buy the stock car, don't tune it, and try the race.

Maybe you'll lose. That's ok; it's a part of racing. When your car is a little slow and your tires are crap, you get to know track (and the car) intimately. If you try the race twice and it is obvious that you need to tune, do some moderate tuning. Maybe an engine chip, a sport muffler, a sprinkle of turbo.

The point is the game is much more fun when you moderate yourself! Don't go tuning your car so that it has more horsepower than a civil war calvary unit and tires that are softer than a silk bag full of puppy ears. Go bit by bit. You'll become a better driver and the game won't be as bad as you make it out to be.
Agree completely. When I was testing for the GT Allstars, I did the Nurburgring Nordschleife race in a stock Mercedes CLK DTM car.. and I won too against a Audi R8! (I admit I had to weave slightly down the back straight). That was the most fun ive had in a race since GT1
 
Why not sticky a thread where people post the weakest car that they used to win the event?

That way a really good player will post he just barely won event X with a 250hp Golf GTI. If you're an average player it will be a real challenge for you to do the same.
 
GT5 can't claim to be a real driving sim without race restrictions, in the Real world motorsport is all about competing within restrictions, formula, regulations call them what you will. Partly to allow level-playing field racing partly to restrict budget needs to participate. Both of these are relevant to virtual racing.

In the real world the regulations are set by the organising clubs or organisations, so for GT5 , especially within the A-spec events, that has to be with the Developers.

Sorry but despite the other improvements in visuals, handling characteristics etc etc, I think this areas omission is a real backward step for the GT series.

You don't even appear to get a specific grade of license any more to enter different race series now that can't be right. So what is the point of the licenses in GT5.
 
It's easy to just restrict yourself to be honest.

I would think the prospect of not blowing 100-200K modding so your gaurentteed an easy win on a car that you may only drive once and then it just being part of a collection would be incentive enough to try doing it with something stock or at least only mildy modded and have that 100-200K spare to buy your next car.

People who only spend what they need will always have more credits to buy more cars and tune the ones they like or even just the cars that are worth spending huge amounts of credits and time on.


The people who aren't as good a driver then will need more mods and therefore won't progress through the game as quickly as they'll be short in funds.


For the hardcore players and real car nuts they will always have an advantage as even with all the mods on a given car they will always be quicker online due to being a better driver and being able to set a car up properly.



I try to use the underdog on interesting races such as using a well tuned GT300 that I spent ages getting it to handle great for an online series in the SuperGT championship and it was great fun and a great challenge being around 200bhp down on the opposition. Every lap was a game of cat and mouse with the NSX and GTRs.

On the boring or stupid races I just throw some parts at the car ad get the thing over with and move on.


If people are that hung up about race restrictions and a regulated series of races, just get 8-16 real players and organise your own tailored made specs which will be a he'll of alot more fun than matching an AI opponent and can give prize cars you want yourselves too so everybody is happy.

I just see A and B-spec a means to an end to complete the game, for getting money to buy cars you want and get used to cars and tracks for online racing which is alot more satisfying to win really than beating some AI over and over again.
 
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It's easy to just restrict yourself to be honest.

I would think the prospect of not blowing 100-200K modding so your gaurentteed an easy win on a car that you may only drive once and then it just being part of a collection would be incentive enough to try doing it with something stock or at least only mildy modded and have that 100-200K spare to buy your next car.

People who only spend what they need will always have more credits to buy more cars and tune the ones they like or even just the cars that are worth spending huge amounts of credits and time on.


The people who aren't as good a driver then will need more mods and therefore won't progress through the game as quickly as they'll be short in funds.


For the hardcore players and real car nuts they will always have an advantage as even with all the mods on a given car they will always be quicker online due to being a better driver and being able to set a car up properly.



I try to use the underdog on interesting races such as using a well tuned GT300 that I spent ages getting it to handle great for an online series in the SuperGT championship and it was great fun and a great challenge being around 200bhp down on the opposition. Every lap was a game of cat and mouse with the NSX and GTRs.

On the boring or stupid races I just throw some parts at the car ad get the thing over with and move on.


If people are that hung up about race restrictions and a regulated series of races, just get 8-16 real players and organise your own tailored made specs which will be a he'll of alot more fun than matching an AI opponent and can give prize cars you want yourselves too so everybody is happy.

I just see A and B-spec a means to an end to complete the game, for getting money to buy cars you want and get used to cars and tracks for online racing which is alot more satisfying to win really than beating some AI over and over again.

I would think the prospect of not blowing 100-200K modding so your gaurentteed an easy win on a car that you may only drive once and then it just being part of a collection would be incentive enough to try doing it with something stock or at least only mildy modded and have that 100-200K spare to buy your next car.People who only spend what they need will always have more credits to buy more cars and tune the ones they like or even just the cars that are worth spending huge amounts of credits and time on.

That's actually a good point, but I still wish they made it a little bit more of a challenge by default.
 
Agreed on not tuning every car to max hp. i have a tons of 1/2 tuned cars in my garage.

.Don't go tuning your car so that it has more horsepower than a civil war calvary unit and tires that are softer than a silk bag full of puppy ears.

That^ made my day. :lol:
 
I did one of the seasonal challenges for my 7 year old yesterday. I just wanted to give him some more cash since he does need the car to be a bit nippier to have any chance of a top 3.

Earlier today I found him driving his brand new Audi R8 in the beginner "Compact Car Series". How on earth is an R8 a compact anytthing?

I need a few days to get my head round the parenting on this one.
 
Why not sticky a thread where people post the weakest car that they used to win the event?

That way a really good player will post he just barely won event X with a 250hp Golf GTI. If you're an average player it will be a real challenge for you to do the same.

After finishing a few of the in-game challenges with the barest minimum power and tires I could (one while holding off an Opel Speedster down every straight longer than 500 meters with a stock VW Golf!)... I had come to the same conclusion. Would you like to do the honors? I suggest the name:

The 200 A-Spec Project: Weakest Cars that Can Win

Though only GT4 players will likely get the "200" reference.

I was thinking of doing this myself, but I'm going through the game rather slowly (because I restrict myself so badly). Input from people who are already Level 30 and above would be helpful.
 
After finishing a few of the in-game challenges with the barest minimum power and tires I could (one while holding off an Opel Speedster down every straight longer than 500 meters with a stock VW Golf!)... I had come to the same conclusion. Would you like to do the honors? I suggest the name:

The 200 A-Spec Project: Weakest Cars that Can Win

Though only GT4 players will likely get the "200" reference.

I was thinking of doing this myself, but I'm going through the game rather slowly (because I restrict myself so badly). Input from people who are already Level 30 and above would be helpful.

I actually made a thread like this with hopes it would happen for Season 3 challenges... got no takers on it...

The problem I see with an Aspec version is the field isn't always the same... so while it's cool to say you beat it with x car tuned x level, if someone else gets stacked up against a more powerful field they are in a dead end.

This is one of the often overlooked reasons the Seasonal events were so good, they were the same race field spaced out the same every time...

Also how do you account for non power based tunes in "weakest"? Two cars with same BHP but one uses LSD and 6 speed tranny with stock suspension vs another with stock tranny and diff but with racing suspension? And how do you weight tires?

All reasons why the seasonal challenge restrictions were so good... they took care of this issue and put everyone on the same (challenging but doable) field.
 
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After finishing a few of the in-game challenges with the barest minimum power and tires I could (one while holding off an Opel Speedster down every straight longer than 500 meters with a stock VW Golf!)... I had come to the same conclusion. Would you like to do the honors? I suggest the name:

The 200 A-Spec Project: Weakest Cars that Can Win

Though only GT4 players will likely get the "200" reference.

I was thinking of doing this myself, but I'm going through the game rather slowly (because I restrict myself so badly). Input from people who are already Level 30 and above would be helpful.

I'm not the one to do this but I think we should go ahead and create a sticky thread that lists the minimum restrictions.

Maybe go one level at a time. Beginners through Expert.
 
I'm not the one to do this but I think we should go ahead and create a sticky thread that lists the minimum restrictions.

Maybe go one level at a time. Beginners through Expert.

The problem is the fields aren't always the same. So the minimum car against a weak field stands no chance against a strong one.

It's the very reason "limit yourself" totally doesn't work for A spec, you can't know what you will be up against.
 
What i like to do is just put the parts that will increase my handing and will not increase horsepower. Now my cars can easily handle their current horsepower even better.
 
The problem is the fields aren't always the same. So the minimum car against a weak field stands no chance against a strong one.

It's the very reason "limit yourself" totally doesn't work for A spec, you can't know what you will be up against.

It works, but you will sometimes have to cycle for the right field. I hit this problem myself when tuning for the European championships... At least I think it was that one. A 340 hp S60 can win Monza, but only if an Esprit doesn't start on the first three rows. I finished the Supercar Festival race at Daytona with just 400 hp, but I had to cycle out the VW Nardo...

I tend to ignore suspension and LSD tuning and focus on finishing a race with stock tires... though I shouldn't. Suspension tuning isn't usually necessary... Weaker cars can usually win, either way, given how badly the A.I. Drive... :lol:

Yes, it would be nice if GT5 defaulted to seasonal style restrictions... Or even seasonal event style design, where a specific bone stock car can JUST win the race.
 
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