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I was just wondering if you claimed the reverse ligth to be as essential as the actual reverse gear.
Good articles here, for those that are interested:
1 | 2 (4th entry) | 3 (2nd entry) | 4 (4th entry) | 5
6 (2nd post) | 7 | 8 (deferred lighting!)
Makes me smile every time I think of it!
In look, no, you're quite right - there's no difference but in terms of processing power required to simulate a point lightsource a million or whatever miles away and the somewhat cheaty, directional method the difference is astronomical (no pun intended)
Shadows are a very important piece of the puzzle in a virtual environment. They play a major role in the determination of special relationships between objects in a virtual scene. Without shadows the realism of a scene is lost and the spatial location of models can be ambiguous. The picture on the right illustrates the importance of shadows in the determination of spatial relationships. The scene on the left consists of a thin blue rectangle, a purple cube and one light source off in the distance a bit. Where is the light coming from? Where are the objects in relation to each other? Is the blue rectangle resting on the floor? Can shadows answer these questions? In the scene on the right, shadows are being cast and the answers to these questions are easily found.
Thanks man, that was fascinating! Last time I dabbled with level design I was using source engine, just at the start of normal maps and shader 2.0. It's well interesting to see how things have developed since then. They're still cheating with shadow/lightmaps but they've made them way more dynamic by the looks of things
Reverse lights FTW
My original point was that I don't consider shadows as eye candy, if shadows are properly rendered relative to the light source, (whether that light source is directional or a point doesn't matter) they can be a very powerful visual indication of where objects and surfaces are in 3d space. If shadows are incorrect with respect to the light source or with each other then the player recieves conflicting visual information.
True enough, but GT's shadows are great!? They must also already be dynamic to some extent, since the car's attitude relative to the direction of the light source changes as you race around...? As for the environment, assuming the time-scale is not too accelerated, the various steps required to re-compute the scene-lighting (and shadowing!) can be deferred over multiple frames without the shadows jumping across the scenery (as it does in Assassin's Creed 2).
If headlights are going to be "projected" (I'm thinking of that pic of the SLS at SSR5), then I'd imagine some kind of aggregation of lighting is occurring (e.g. "deferred lighting"), paving the way for dynamic changes in lighting and for the possibility of a huge number of point-lights (get my drift?)
Reverse lights are finally in, thank you and goodbye, move on folks.
http://www.gamersyde.com/stream_gran_turismo_5_e3_high_quality_gameplay_2-15955_en.html
Beautiful. Add that to this list of things the whiners can no longer whine about.Reverse lights are finally in, thank you and goodbye, move on folks.
http://www.gamersyde.com/stream_gran_turismo_5_e3_high_quality_gameplay_2-15955_en.html
Great, but look how awful the jaggy shadows are in the interior... Totally ruins the detail they put into those interiors, but as I don't play in that view anyway, I guess I'm not too fussed.
Ummm, the serrated/jaggy edges of the shadows on the interior are not a result of being shot via camera.remember this is taken off a Camera.
Reverse lights are finally in, thank you and goodbye, move on folks.
http://www.gamersyde.com/stream_gran_turismo_5_e3_high_quality_gameplay_2-15955_en.html
Does that mean that we can now blame all of those moaning about reverse lights, for the delay?
Next stop, SKIDMARKS!!!!!!!!!!!
Next stop, SKIDMARKS!!!!!!!!!!!
Ummm, the serrated/jaggy edges of the shadows on the interior are not a result of being shot via camera.
i kinda like reverse lights...only gt2 has those, but now gt5 also has those
I don't remember GT2 having reverse lights.i kinda like reverse lights...only gt2 has those, but now gt5 also has those