i agree, but there's so much rubber-banding in Driveclub it doesn't matter if you crash out because you know the pack will never get too far away, so their game design means you don't need a rewind button.No. It is a ridiculous crutch that stifles driving skill and never encourages improvement. Oh, and Driveclub doesn't have a rewind feature, I don't see people complaining about that.
i agree, but there's so much rubber-banding in Driveclub it doesn't matter if you crash out because you know the pack will never get too far away, so their game design means you don't need a rewind button.
...and our game design means you need to build up skill.
Also if I might add. In my opinion modern day gamers do not know anymore how much frustration adds to gameplay. Back in the day we used to play platform games like Super Mario, Sonic or Megaman and would be frustrated as hell if we didn't get that one jump right. So frustrated to the point where we stuck with it while saying to ourselves "I will get that jump no matter what or how long it takes".
That's so incredibly untrue. I just posted how it's the primary reason I finally turned off assists. Maybe I'm an exception, but I am proof that there is some validity to having it.No. It is a ridiculous crutch that stifles driving skill and never encourages improvement.
I would have liked it in Forza if it had been available in test drive mode as that is the one place I would have used it a lot, assuming it worked properly. Test drive is one of the better Forza features IMO. Being able to take your car out on the track and drive a few laps, pause, tweak, resume is a great tool for tuners and rewind would have added to that so I would have welcomed it there.It might have been less offensive in Forza if it was only available in test drive only or if Forza let you have 2 different game saves with one being the stupid rewind and the other NEVER allowing rewind.
I just posted how it's the primary reason I finally turned off assists. Maybe I'm an exception, but I am proof that there is some validity to having it.
By using rewind in Forza, I stopped using assists in all other racing games, including the GT series, iRacing, and SimBin. I'm sure there are people who abuse the rewind system, but their in-game experience has had no bearing on mine. Even within Forza's leaderboard system, if you use rewind, it drops you to a second tier of "dirty lap" racers. So even if their time was more than a minute quicker than mine, I would still rank above them because I raced a clean, non-rewound lap.Assuming you are talking about Forza's unlimited rewind system, since you refer to assists, do you speak for those who exclusively play Forza? Because it might just be me, but I've never heard someone who plays Forza and GT, or GT only, and speaks in favour of the rewind system.
GRID is the only game that has pulled it off properly for me, by only allowing a set number of rewinds per difficulty per race. I wouldn't actually mind if SMS looks at it this way.
That's so incredibly untrue. I just posted how it's the primary reason I finally turned off assists. Maybe I'm an exception, but I am proof that there is some validity to having it.
Really? Most? Not in the version of FM3 I and everyone else played.Most cars were AWD so no TC needed.
I wouldn't know. I didn't use it because of said rewind and desire to learn to drive without assists.ABS did not work so no reason to use it
I wouldn't know. I never abused the system and used manual with clutch as intended.and then there is the manual clutch which could be mapped to a button and allow you to shift gears at full throttle making you faster than those who did it properly means that actually was an assist rather than a lack of assist.
That's the only time it was useful? Despite all of the other ways it was useful?As for hot lapping, yes if you used rewind it flagged the lap and that added 10 minutes to the internal time for that lap. It was only useful in cases where you blew the last sector and that dirty flag would not only affect the current lap but the next one as well. Using rewind could back you up enough to avoid having the next lap flagged as dirty.
I AM the example. What's there to be skeptical about?As for it being there being the reason anyone stopped using assists I am skeptical.
I was able to take what I learned in FM3 and apply to FM2 without any issue. I found it to be less challenging than FM3. I also became fairly proficient at driving high-powered RWD cars as I found most AWD cars to be a bit boring.More likely it was a desire to not use assists combined with the fact that FM3 was easier than most to drive without assists where as FM2 those high powered RWD cars that ruled the leaderboards were much much harder to drive than the AWD cars in FM3
So then why the need to dismiss something completely subjective? I certainly have no knowledge of how you use the rewind system, but I don't say that you're wrong just because you have a differing opinion. My opinion is certainly not going to change anything, even if SMS do implement a feature that can easily be abused.I'm sure there are people who abuse the rewind system, but their in-game experience has had no bearing on mine.
I'm not dismissing anything. I'm providing examples of how rewind isn't this anti-Christ level of evil so many people are making it out to be. I'm in complete agreeance as to why SMS chose not to include it. Please note that I'm not petitioning SMS to add this. My point is, if they do add it, I couldn't care less.So then why the need to dismiss something completely subjective? I certainly have no knowledge of how you use the rewind system, but I don't say that you're wrong just because you have a differing opinion. My opinion is certainly not going to change anything, even if SMS do implement a feature that can easily be abused.
I don't think anyone here is saying using rewind is a "skill". It can be viewed as an assist to develop skills, albeit not in a realistic fashion some people prefer.It has nothing to do with skill. Using rewind is cheating as simple as that. I know it can be frustrating if something goes wrong in the last lap. But that is the way it goes sometimes. Also it takes the risk element as the player can play safe and rewind if the overtaking fails or whatever.
I don't think anyone here is saying using rewind is a "skill". It can be viewed as an assist to develop skills, albeit not in a realistic fashion some people prefer.
This option will only allow this game to reach a larger audience.
+ sales = + budget for PCARS 2
Using rewind is cheating as simple as that.