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Sorry no % lol my math not too good pal lol and yes front high as possible , rear was as low as i could get it with out bottoming out
Thanks...
What was your top speed before/after?
Sorry no % lol my math not too good pal lol and yes front high as possible , rear was as low as i could get it with out bottoming out
Ive tested little on f/r differences on ride height , although i can say enough to agree its mostly 100% backward in terms of effect , but what i have noticed is any car that gets front adjustable ride height can be squeezed for a little more mph in back straights by raising the front almost as high as possible, only seems to be worth 6mph at the most
Sorry for lack of on topic contribution i will come back and post my findings once ive tested into this ride height issue a bit more
Keep up the good work fellas
I did some top speed tests on Route X early in the game. I didn't find rake to make much/any difference to straight line speed on street cars but once I fitted flat floors or used race cars with flat floor fitted as standard, the difference was quite marked.
It concurred with above, high front/low rear was fastest, then low front/high rear a little quicker than level ride height. The caveat was, of course, fitting flat floors reduced straight line speed so much it was pointless fitting them.
This was back in ver 1.1 or 1.2 so things may have changed.
I added flat floors to a tune that I am working on for Trial Mountain. The car does have front higher than rear by 20 or 25 numbers. When flat floors were added, the car wants to fly over the hill at the end of the long back straight.
Are you running a rear wing?I added flat floors to a tune that I am working on for Trial Mountain. The car does have front higher than rear by 20 or 25 numbers. When flat floors were added, the car wants to fly over the hill at the end of the long back straight.
Are you running a rear wing?
That's odd. I'm running flat floor, no wing and it stays on the ground. But I only have 5 between my ride heights.Yes, but just for looks and set at 5. It did not fly without flat floors. That is the only change that I made... added flat floors and it flys.
Interesting. I've had a wing on from the start and I've never managed to keep the front wheels on the ground going over the rise. Would you mind taking the wing off and seeing if it makes a difference?Yes, but just for looks and set at 5. It did not fly without flat floors. That is the only change that I made... added flat floors and it flys.
Is it a Red Bull car. It gives you wings. LolYes, but just for looks and set at 5. It did not fly without flat floors. That is the only change that I made... added flat floors and it flys.
the game is designed correctly (albeit the ingame description is incorrect).
It is weird that the description says the opposite, you'd think someone would have noticed by nowThese are the most relevant words in that entire post. How can we believe that PD programmed the function correctly but completely missed on the in-game description? Would seem really, really easy to change the in-game description in any of the many mini-updates. Instead, we got a physics adjustment with update 1.09 that really didn't change much.
It is weird that the description says the opposite, you'd think someone would have noticed by now
This is just incroyable....On another note, I think I was just duped into responding to Jack? That was the guy's first post on GTP.
Maradona has really let himself goThis is just incroyable....
On another note, I think I was just duped into responding to Jack? That was the guy's first post on GTP.
What happened to the topic?
What does a fat beer drinking slob named Jack have to do with the ride height debate
What happened to the topic?
What does a fat beer drinking slob named Jack have to do with the ride height debate
The glitch is in the matrix I only used it for visual purpose and on some cars, the effect actually fit right in - Lexus ISF ( road car ), ISF CCSR and one of the Mustang are few of good example, so PD must have known about it
I always start visually setting my ride height, and use the spring dampers and suspension settings to make the new ride height work. If I change ride height, my springs dampers and suspension settings need to be adjusted for the new ride height.
Is there really any debate left? Raise the front, lower the rear and most cars turn better. All the rest is just people trying to sound smart about real world tuning and how PD could have programmed it this way purposefully (yet wrote the opposite in the in-game description).
Until some good evidence is provided, there will be debate. Even then, there still will be debate.Is there really any debate left?
Ok, so we no it generates a fair amount of lift. The past couple cars that I setup, I did one click down in the rear. So say...70/69 as an example. I got more rear traction. So, I wonder if PD has the rear wrong as well, and lowering the rear below the 70/70 midpoint of the chassis creates a vacuum? When it should really be the other way around? With a lower nose and higher rear, a greater vacuum should be in effect. There is a larger opening to draw air from out under the chassis.Yes, but just for looks and set at 5. It did not fly without flat floors. That is the only change that I made... added flat floors and it flys.
Ok, so we no it generates a fair amount of lift. The past couple cars that I setup, I did one click down in the rear. So say...70/69 as an example. I got more rear traction. So, I wonder if PD has the rear wrong as well, and lowering the rear below the 70/70 midpoint of the chassis creates a vacuum? When it should really be the other way around? With a lower nose and higher rear, a greater vacuum should be in effect. There is a larger opening to draw air from out under the chassis.
Another thing I just thought of...I wonder if effect of raising the nose and higher top speed makes the car more aerodynamic with PDs friction modelling. Raising the nose of a car would essentially allow the air the pass over the top of it easier, but as you've shown...air gets under and creates lift. Which is right...but, just not all of it I guess. IRL, raising the noise to decrease drag off the windshield and such would be far outweighed by negatives of lift, which doesn't seem to be the case. A normal road creates gnerally has a small amount of lift up front at high speed. So..you would think that even if the rotation helps at high in gt6 from raising the nose, the lift should also decrease traction through high speed corners and that doesn't seem to be the case. I like attempting to decipher this stuff haha.