- 72
- Hong Kong
- chauming803
So does that mean when you tune the individual gear of transmission,there will be no problem even with final gear changed?Or it is only ok if you just change the individual gear?
So does that mean when you tune the individual gear of transmission,there will be no problem even with final gear changed?Or it is only ok if you just change the individual gear?
Auto Motor Und Sport + Sport Auto 1988 RUF CTR Yellowbird Replica
Tuned to Replicate RUF CTR Yellowbird
Comfort Medium
CAR : RUF CTR "Yellow Bird" '87
Tire : Comfort Medium
Specs 40/60 Distribution - BASE ( Real life )
Horsepower: 462 HP / 469 PS at 6000 RPM
Torque : 407.9 ft-lb at 5000 RPM
Power Limiter at : 100%
Weight: 1222 kg
Ballast : 153 kg
Ballast Position : 18
Weight Distribution : 40 / 60
Performance Points: 522
Specs 38/62 Distribution
Horsepower: 462 HP / 469 PS at 6000 RPM
Torque : 407.9 ft-lb at 5000 RPM
Power Limiter at : 100%
Weight: 1222 kg
Ballast : 153 kg
Ballast Position : 37
Weight Distribution : 38 / 62
Performance Points: 522
Specs 37/63 Distribution
Horsepower: 462 HP / 469 PS at 6000 RPM
Torque : 407.9 ft-lb at 5000 RPM
Power Limiter at : 100%
Weight: 1222 kg
Ballast : 153 kg
Ballast Position : 46
Weight Distribution : 37 / 63
Performance Points: 522
GT AUTO
NO Oil change
Improve Body Rigidity ( INSTALLED ) -MANDATORY
Wheels : Stock
Car Paint : Giallo Modena
Tuning Parts Installed :
Racing Exhaust
Fully Customizable Suspension
Full Customizable Dog Clutch Transmission
Weight Reduction Stage 3
Suspension - RUF Tuned Torsion Bar & Bilstein Damper
Front, Rear
Ride Height: 118 128
Spring Rate: 5.10 7.14
Dampers (Compression): 7 4
Dampers (Extension): 4 8
Anti-Roll Bars: 4 3
Camber Angle: 1.0 2.0
Toe Angle: -0.10 0.05
Alternative Alignment :
Camber Angle: 1.5 2.5
Toe Angle: -0.10 0.20
DOG CLUTCH TRANSMISSION - RUF CTR 5 Speed
Install all power parts
Set Default
Use Default Final
Set Auto Max Speed at 400kmh / 249mph
Adjust each gear :
1st 2.786
2nd 1.600
3rd 1.115
4th 0.828
5th 0.625
6th 0.596 - Ignore for authenticity
Set Final 4.000, OPTIONAL 3.777 Corrected Final to get 211 MPH at 7000RPM
LSD 80% Lock - BASE
Initial Torque : 20
Acceleration Sensitivity: 48
Braking Sensitivity: 24
LSD 80% Lock - Higher Preload - Optional
Initial Torque : 24
Acceleration Sensitivity: 48
Braking Sensitivity: 24
Brake Balance:
5/5 ( personal BB) or for ABS 0 wheel : 4/4, for ABS 1 - feel free to use your preferred brake balance.
Recommended setting for DS3 user :
Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 5/5 brake balance as starting point.
Notes :
The RUF CTR Yellow Bird is a legendary tuned Porsche that breaks top speed record for production cars back in the late '80s. Alois Ruf had a different goal than most other Porsche tuner back in the day. He chose to go for less drag, more top speed, lightweight but still offers great handling for a rear engined Porsche. Using non turbo body 930, he developed the engine and twin turbo kit to produce over 469 PS for a low 1.1 Bar of boost, Alois Rud admitted that on the CTR ‘we use very big horses in Pfaffenhausen’, which means 469PS was a modest statement.. The boost level was adjustable up to 1.2 Bar, producing more than 500PS based on Yellow Bird owner reports. 29 examples were built from RUF VIN chassis ( not conversion ), while there are many more CTR built from converted Porsche ( still unconfirmed )
This replica is based on the Auto Motor Und Sport and Sport Auto 1988 Magazine reviews. Test weight was at 1222kg, with several sets of weight distribution included, from 40/60 to 37/63. Some RUF technical books and the door plate on the car itself listed the weight with distribution at 40/60. Alois Ruf also mentioned that he went a great length to improve the balance by moving components from rear to front when possible ( front oil coolers ) and aim for 40/60 distribution. Recent articles mentioned 38/62, more likely from CTR with driver onboard and built from Porsche 930 conversion. FM5 uses 37/63 distribution, which might be plausible if taken from later year Porsche 930 conversion.
Power is set at 462 HP or 469 PS ( stock ), no oil change with body rigidity improvement mandatory as the real CTR has full roll cage.
Suspension of RUF CTR uses torsion bars and Bilstein Damper with 22mm front stabilizer bar and 20mm rear stabilizer bar, specially tuned by RUF extensively at Austrian race tracks Osterreichring and Salzburgring.
The torsion bar rate value has not been confirmed and the values are too low anyway ( can't be reached in GT6 )
I decided to use real life setup already proven at the track.
The spring rate used in this replica is based on Eibach Race Springs at 50 N/mm and 70 N/mm front/rear. The setup was used in real life on 930 Turbo with 1040 dry weight built for Nordschleife track/street ( 500+PS )
Damper, ARB has been tuned to support the weight distribution and spring rate, while camber and toe uses street/mild track Porsche 930 alignment.
The MN P911 RUF CTR tested by Sport Auto has 80% lock LSD, which also replicated with medium preload LSD. RUF offers lower lock 60% LSD as standard fitment on each RUF CTR and BTR sold to the public with 80% lock used on the 1st CTR as option. The high lock LSD might be too much for the usual customer who drive their car daily.
Gearing has been corrected with RUF gear set as offered in their brochure. The 5 speed uses 4.000 final, and the 6th gear in GT6 should not be used. I have also provided optional final at 3.777 to replicate the real life test result at 211mph @7000 RPM ( redline )
The RUF CTR was tuned and tested at Tsukuba, Red Bull Ring, Midfield and Spa. The real life record at Tsukuba in Best Motoring was 1:06.12. Using 38/62 distribution, oil changed build ( 463HP using limiter ), 1222kg, 3.777 Final, the RUF managed 1:05.808 lap on CM tire.
Updated : Changed 40/60 spec as base based on test review against Assetto Corsa and real life data. Added optional LSD with higher preload and alternative alignment with higher camber and more rear toe in.
Special Review by @Lewis_Hamilton driving both GT6 version replica and Assetto Corsa and 1080/60 fps video of the lap at Spa on both GT6 replica and Assetto Corsa Yellow Bird :
Ok, so I've ran some laps of the 38/62 weight distribution set up in GT6, and then hopped on to AC (both games running at the same time). Tried some laps at default LSD (40%), and at 80%. There's also the option for 60% which I haven't tried.
Initial impressions are that GT6 is both too slippery and grippy at the same time, if that makes any sense whatsoever, and I'm wondering how much of this comes down to GT6's track grip settings, broken camber physics and pandering to the casual players. Between the two games, I matched the same time of day, ambient temps and weather conditions (50% GT6 / mid-heavy cloud cover AC), and in AC I set the track to optimum conditions - which is the equivalent of a whole field of cars that have rubbered in the track for many laps. The reason why I've picked this rather than a none rubbered in track that's slick and slippery is because the YB in AC would be even slower. Interestingly, the look of the lighting/atmosphere in both is very similar.
As for the car:
In GT6 with 38/62 WD, the back end steps out both more frequently, easily and by much greater angles, but at the same time, it is still holding higher cornering speeds and is easy to recover, not once did I spin or go flying off the track. In AC, both with 40% and 80% LSD, the car feels more stable/planted but has lower cornering speed ability. 80% feels too safe to me however. The biggest difference is that in AC, you only need about half of the momentum of the weight shifting around at the rear in order to put the car in a situation where it is impossible to save and you end up facing the wrong way, no matter how quickly you react, what you do with the pedals or steering wheel. If you try and shift the weight around quickly, it's going to spin every time, where in GT6 it turns into an angled drift which you can save.
Another thing I noticed is that there is more wheel spin in AC - coming out of any corner in 2nd gear - despite GT6 being on the 2nd least grippy set of tyres. To match AC in this regard and cornering speeds, I think you would have to go down to CH tyres. In my opinion the problem is when you do that on GT6, it starts to feel like you're driving in the wet, you just don't have that feeling of connection with the road. Trying to match what I was doing in GT6 either resulted in going wide or the rear coming around despite initially being at much lower slip angles than GT6, but I have always complained about this issue for lord knows how many years, GT6 is just too forgiving and allows you to be far too aggressive, that's just how the physics are. Over all, lap times in GT6 were 4-5 seconds quicker around Spa. I'd test around Tsukuba but I don't think the Tsukuba that's been modded by whoever in AC is of high enough quality, at least Spa is fully modeled and laser scanned by Kunos.
I'm going to give the 40/60 WD set up a go now, I reckon that will help match the two games closer together, so that there's less weight on the rear causing more wheel spin in 2nd, and so that the rear isn't swinging around so wildly and easily. Braking without ABS on both is pretty similar, you can feel the bite and lock up much better in AC (a result of the game physics and not the cars), but importantly the actual braking distances and point of lock up is closely matched.
So after the first test, I think CH tyres in GT6 will get the games to perform similar laps times and cornering speeds, but I don't think they'd be anything you could do to match the feeling you have in AC of driving a real car simply because it is much more advanced and has a lot more grunt to pull it off (hardware wise).
Please don't think I am criticizing your replica, by GT6 standards it feels great and you've done a great job, it's GT's physics that are letting it down rather than the car itself. If I drive in GT6 the same way I have to in AC then both feel more similar, it's when you come to pushing lap times that GT exposes it's flaws. I'll give you some more feedback on the other 40/60 WD and will probably try "stock" 43/57 as well.
Good news! It's a new Dacia Sandero!
Ok so I've tried out the 40/60 distribution and also bumped up the rear BB to 6. Did about 15 laps on GT6 and then jumped into AC, increased the tyre pressure but dropped it down to "Green" track settings (about medium grip out of all the options, takes a while for the track to come in). Within 5 laps I was just 5 hundredths off my lap time in GT6.
The 40/60 WD helps to match the AC versions corner entry understeer, tyre slip in 2nd gear and cornering speeds. There were differences here and there, and I also find it harder to get the line right in AC (need to fiddle with controller settings), but over all, the lap times are nearly identical. In GT6 I also had a couple of rear end snapping and off track moments like I did in AC when trying to drive both the same way. GT6's version still has a looser rear end, and it's still easier to regain control, but the behaviour of the car is much closer. Now if only GT had a tyre model, I bet you could get them to react very similar indeed, with the main differences being how the cars feel to drive due to the different physics engines.
I've saved a replay on each game. Driving style and lines will probably look quite different, but the particular lap replays I saved had a mere 0.03 difference.
I tested with the 4.000 final drive, the gearing was pretty much spot on so I didn't fiddle with it. I stuck with CM tyres, increasing the tyre pressure and ambient temp by 2 celsius in AC helped to make the car faster in AC. I tried to drive both the same, I fell behind in GT6 after Eau Rouge because the rear was sliding, but managed to catch up the gap at Bruxelles with a more aggressive exit that only GT6 would allow, from there on, both laps are almost identical, even the gear changes. I tried to keep the upshift time equal in GT6, as the YB in GT6 can upshift instantly, whereas in AC the game simulates this better. Basically I let go of the throttle for the same amount of time that I would in my real life car when "giving it the beans".
Though I agree that adding more camber would have helped adjust the lap time, I think it would have made the car too slippery, GT6 already feels like it's on ice when you've just come from AC, there is so much difference in the feeling even if both cars are doing the same thing. Anyway here's the video, split screen 1080p/60.
Replica has been updated with 40/60 as base spec, alternative LSD, alignment and special review by Lewis_Hamilton_, thanks for the time and feedback 👍
Here it is ( also added on replica post ) :
Special Review by @Lewis_Hamilton_ driving both GT6 version replica and Assetto Corsa and 1080/60 fps video of the lap at Spa on both GT6 replica and Assetto Corsa Yellow Bird :
Ok, so I've ran some laps of the 38/62 weight distribution set up in GT6, and then hopped on to AC (both games running at the same time). Tried some laps at default LSD (40%), and at 80%. There's also the option for 60% which I haven't tried.
Initial impressions are that GT6 is both too slippery and grippy at the same time, if that makes any sense whatsoever, and I'm wondering how much of this comes down to GT6's track grip settings, broken camber physics and pandering to the casual players. Between the two games, I matched the same time of day, ambient temps and weather conditions (50% GT6 / mid-heavy cloud cover AC), and in AC I set the track to optimum conditions - which is the equivalent of a whole field of cars that have rubbered in the track for many laps. The reason why I've picked this rather than a none rubbered in track that's slick and slippery is because the YB in AC would be even slower. Interestingly, the look of the lighting/atmosphere in both is very similar.
As for the car:
In GT6 with 38/62 WD, the back end steps out both more frequently, easily and by much greater angles, but at the same time, it is still holding higher cornering speeds and is easy to recover, not once did I spin or go flying off the track. In AC, both with 40% and 80% LSD, the car feels more stable/planted but has lower cornering speed ability. 80% feels too safe to me however. The biggest difference is that in AC, you only need about half of the momentum of the weight shifting around at the rear in order to put the car in a situation where it is impossible to save and you end up facing the wrong way, no matter how quickly you react, what you do with the pedals or steering wheel. If you try and shift the weight around quickly, it's going to spin every time, where in GT6 it turns into an angled drift which you can save.
Another thing I noticed is that there is more wheel spin in AC - coming out of any corner in 2nd gear - despite GT6 being on the 2nd least grippy set of tyres. To match AC in this regard and cornering speeds, I think you would have to go down to CH tyres. In my opinion the problem is when you do that on GT6, it starts to feel like you're driving in the wet, you just don't have that feeling of connection with the road. Trying to match what I was doing in GT6 either resulted in going wide or the rear coming around despite initially being at much lower slip angles than GT6, but I have always complained about this issue for lord knows how many years, GT6 is just too forgiving and allows you to be far too aggressive, that's just how the physics are. Over all, lap times in GT6 were 4-5 seconds quicker around Spa. I'd test around Tsukuba but I don't think the Tsukuba that's been modded by whoever in AC is of high enough quality, at least Spa is fully modeled and laser scanned by Kunos.
I'm going to give the 40/60 WD set up a go now, I reckon that will help match the two games closer together, so that there's less weight on the rear causing more wheel spin in 2nd, and so that the rear isn't swinging around so wildly and easily. Braking without ABS on both is pretty similar, you can feel the bite and lock up much better in AC (a result of the game physics and not the cars), but importantly the actual braking distances and point of lock up is closely matched.
So after the first test, I think CH tyres in GT6 will get the games to perform similar laps times and cornering speeds, but I don't think they'd be anything you could do to match the feeling you have in AC of driving a real car simply because it is much more advanced and has a lot more grunt to pull it off (hardware wise).
Please don't think I am criticizing your replica, by GT6 standards it feels great and you've done a great job, it's GT's physics that are letting it down rather than the car itself. If I drive in GT6 the same way I have to in AC then both feel more similar, it's when you come to pushing lap times that GT exposes it's flaws. I'll give you some more feedback on the other 40/60 WD and will probably try "stock" 43/57 as well.
Good news! It's a new Dacia Sandero!
Ok so I've tried out the 40/60 distribution and also bumped up the rear BB to 6. Did about 15 laps on GT6 and then jumped into AC, increased the tyre pressure but dropped it down to "Green" track settings (about medium grip out of all the options, takes a while for the track to come in). Within 5 laps I was just 5 hundredths off my lap time in GT6.
The 40/60 WD helps to match the AC versions corner entry understeer, tyre slip in 2nd gear and cornering speeds. There were differences here and there, and I also find it harder to get the line right in AC (need to fiddle with controller settings), but over all, the lap times are nearly identical. In GT6 I also had a couple of rear end snapping and off track moments like I did in AC when trying to drive both the same way. GT6's version still has a looser rear end, and it's still easier to regain control, but the behaviour of the car is much closer. Now if only GT had a tyre model, I bet you could get them to react very similar indeed, with the main differences being how the cars feel to drive due to the different physics engines.
I've saved a replay on each game. Driving style and lines will probably look quite different, but the particular lap replays I saved had a mere 0.03 difference.
I tested with the 4.000 final drive, the gearing was pretty much spot on so I didn't fiddle with it. I stuck with CM tyres, increasing the tyre pressure and ambient temp by 2 celsius in AC helped to make the car faster in AC. I tried to drive both the same, I fell behind in GT6 after Eau Rouge because the rear was sliding, but managed to catch up the gap at Bruxelles with a more aggressive exit that only GT6 would allow, from there on, both laps are almost identical, even the gear changes. I tried to keep the upshift time equal in GT6, as the YB in GT6 can upshift instantly, whereas in AC the game simulates this better. Basically I let go of the throttle for the same amount of time that I would in my real life car when "giving it the beans".
Though I agree that adding more camber would have helped adjust the lap time, I think it would have made the car too slippery, GT6 already feels like it's on ice when you've just come from AC, there is so much difference in the feeling even if both cars are doing the same thing. Anyway here's the video, split screen 1080p/60.
Watch the video and leave comments too
Wow, that was a great review by a great driver . Can't wait until they fix the bug so I can try out my Yellow Bird Replica 👍 and see how it holds out, I'm not expecting a grippy car ( would be disappointed ), but something that will make me feel as close to the real thing . I'm working on a 754 HP / 1064kg version on CS, I'm getting close to being able to take those curves as you see them do IRL videos, yes I know that it's overkill , but once in a while I like doing things differently. I'm doing a review of your Saleen and Andy Pilgrim Corvette, I'm trying something different , but I doubt I'll repeat this again. Sometimes you have an idea and you didn't think off how much time it would take, but once started you just have to make it through to the end, so be patient and I'll have it up here in some nearby future.
That's the one I was thinking about 👍,Auto Motor Und Sport + Sport Auto 1988 RUF CTR Yellowbird Replica
Tuned to Replicate RUF CTR Yellowbird
Comfort Medium
re you making 754HP/1064kg YB ? That much power is best driven on the highway, Wangan style Taking low speed curves would be scary
That's the one I was thinking about 👍,
where's that one ? I thought you only did one.
Replica has been updated with 40/60 as base spec, alternative LSD, alignment and special review by Lewis_Hamilton_, thanks for the time and feedback 👍
Here it is ( also added on replica post ) :
Special Review by @Lewis_Hamilton_ driving both GT6 version replica and Assetto Corsa and 1080/60 fps video of the lap at Spa on both GT6 replica and Assetto Corsa Yellow Bird :
Ok, so I've ran some laps of the 38/62 weight distribution set up in GT6, and then hopped on to AC (both games running at the same time). Tried some laps at default LSD (40%), and at 80%. There's also the option for 60% which I haven't tried.
Initial impressions are that GT6 is both too slippery and grippy at the same time, if that makes any sense whatsoever, and I'm wondering how much of this comes down to GT6's track grip settings, broken camber physics and pandering to the casual players. Between the two games, I matched the same time of day, ambient temps and weather conditions (50% GT6 / mid-heavy cloud cover AC), and in AC I set the track to optimum conditions - which is the equivalent of a whole field of cars that have rubbered in the track for many laps. The reason why I've picked this rather than a none rubbered in track that's slick and slippery is because the YB in AC would be even slower. Interestingly, the look of the lighting/atmosphere in both is very similar.
As for the car:
In GT6 with 38/62 WD, the back end steps out both more frequently, easily and by much greater angles, but at the same time, it is still holding higher cornering speeds and is easy to recover, not once did I spin or go flying off the track. In AC, both with 40% and 80% LSD, the car feels more stable/planted but has lower cornering speed ability. 80% feels too safe to me however. The biggest difference is that in AC, you only need about half of the momentum of the weight shifting around at the rear in order to put the car in a situation where it is impossible to save and you end up facing the wrong way, no matter how quickly you react, what you do with the pedals or steering wheel. If you try and shift the weight around quickly, it's going to spin every time, where in GT6 it turns into an angled drift which you can save.
Another thing I noticed is that there is more wheel spin in AC - coming out of any corner in 2nd gear - despite GT6 being on the 2nd least grippy set of tyres. To match AC in this regard and cornering speeds, I think you would have to go down to CH tyres. In my opinion the problem is when you do that on GT6, it starts to feel like you're driving in the wet, you just don't have that feeling of connection with the road. Trying to match what I was doing in GT6 either resulted in going wide or the rear coming around despite initially being at much lower slip angles than GT6, but I have always complained about this issue for lord knows how many years, GT6 is just too forgiving and allows you to be far too aggressive, that's just how the physics are. Over all, lap times in GT6 were 4-5 seconds quicker around Spa. I'd test around Tsukuba but I don't think the Tsukuba that's been modded by whoever in AC is of high enough quality, at least Spa is fully modeled and laser scanned by Kunos.
I'm going to give the 40/60 WD set up a go now, I reckon that will help match the two games closer together, so that there's less weight on the rear causing more wheel spin in 2nd, and so that the rear isn't swinging around so wildly and easily. Braking without ABS on both is pretty similar, you can feel the bite and lock up much better in AC (a result of the game physics and not the cars), but importantly the actual braking distances and point of lock up is closely matched.
So after the first test, I think CH tyres in GT6 will get the games to perform similar laps times and cornering speeds, but I don't think they'd be anything you could do to match the feeling you have in AC of driving a real car simply because it is much more advanced and has a lot more grunt to pull it off (hardware wise).
Please don't think I am criticizing your replica, by GT6 standards it feels great and you've done a great job, it's GT's physics that are letting it down rather than the car itself. If I drive in GT6 the same way I have to in AC then both feel more similar, it's when you come to pushing lap times that GT exposes it's flaws. I'll give you some more feedback on the other 40/60 WD and will probably try "stock" 43/57 as well.
Good news! It's a new Dacia Sandero!
Ok so I've tried out the 40/60 distribution and also bumped up the rear BB to 6. Did about 15 laps on GT6 and then jumped into AC, increased the tyre pressure but dropped it down to "Green" track settings (about medium grip out of all the options, takes a while for the track to come in). Within 5 laps I was just 5 hundredths off my lap time in GT6.
The 40/60 WD helps to match the AC versions corner entry understeer, tyre slip in 2nd gear and cornering speeds. There were differences here and there, and I also find it harder to get the line right in AC (need to fiddle with controller settings), but over all, the lap times are nearly identical. In GT6 I also had a couple of rear end snapping and off track moments like I did in AC when trying to drive both the same way. GT6's version still has a looser rear end, and it's still easier to regain control, but the behaviour of the car is much closer. Now if only GT had a tyre model, I bet you could get them to react very similar indeed, with the main differences being how the cars feel to drive due to the different physics engines.
I've saved a replay on each game. Driving style and lines will probably look quite different, but the particular lap replays I saved had a mere 0.03 difference.
I tested with the 4.000 final drive, the gearing was pretty much spot on so I didn't fiddle with it. I stuck with CM tyres, increasing the tyre pressure and ambient temp by 2 celsius in AC helped to make the car faster in AC. I tried to drive both the same, I fell behind in GT6 after Eau Rouge because the rear was sliding, but managed to catch up the gap at Bruxelles with a more aggressive exit that only GT6 would allow, from there on, both laps are almost identical, even the gear changes. I tried to keep the upshift time equal in GT6, as the YB in GT6 can upshift instantly, whereas in AC the game simulates this better. Basically I let go of the throttle for the same amount of time that I would in my real life car when "giving it the beans".
Though I agree that adding more camber would have helped adjust the lap time, I think it would have made the car too slippery, GT6 already feels like it's on ice when you've just come from AC, there is so much difference in the feeling even if both cars are doing the same thing. Anyway here's the video, split screen 1080p/60.
Watch the video and leave comments too
BMW E92 M3 GTS
Tuned to replicate BMW E92 M3 GTS based on M3 Chrome Line
Comfort Soft to Sports Medium
CAR : BMW M3 Coupe Chrome Line
Tire : Comfort Soft to Sports Medium
Specs
Horsepower: 444 HP / 450 PS at 7900 RPM
Torque : 328.8 ft-lb at 5000 RPM
Power Limiter at : 91.0%
Weight: 1530 kg
Ballast : 84 kg
Ballast Position : -5
Weight Distribution : 50 / 50 - real life 50.8/49.2 reflected in ballast position.
Performance Points: 506
GT AUTO
Oil change
Improve Body Rigidity ( INSTALLED ) - OPTIONAL - the real car has chassis reinforcement and track spec roll cage
Aero Kits Type A
Rear Wing : Generic Wing Type C
Wheels : +1 Inch Up - BBS RE-MG in Black Matte / GT6 Matte 008
Car Paint : Monaco Orange
Tuning Parts Installed :
Sports Exhaust
Intake Tuning
Fully Customizable Dog Clutch Transmission
Adjustable LSD
Fully Customizable Suspension
Weigh Reduction Stage 1
Suspension - KW Club Sport M3 GTS Coilover
Front, Rear
Ride Height: 90 82
Spring Rate: 9.07 14.27
Dampers (Compression): 5 5
Dampers (Extension): 4 4
Anti-Roll Bars: 5 3
Camber Angle: 0.2 0.2 ( use alternate zero camber all around for max grip )
Toe Angle: 0.06 0.12
Alternative Damper Setup for various track based/adapted from KW Club Sport Recommended Setup and real life setup :
Winding/Twisty + Bumpy Road ( Nordschleife, Touge etc )
Dampers (Compression): 5 5
Dampers (Extension): 4 4
Track - High Speed Stability ( Nurb GP/F, Willow Springs )
Dampers (Compression): 5 5
Dampers (Extension): 5 6
Track - Loose + Technical Track ( Tsukuba ) -KW Recommended Setup
Dampers (Compression): 5 5
Dampers (Extension): 6 5
Street - Cruise
Dampers (Compression): 2 2
Dampers (Extension): 2 1
LSD - 1.5way
Initial Torque : 20
Acceleration Sensitivity: 30
Braking Sensitivity: 15
DOG CLUTCH TRANSMISSION - Adapted 7 Speed Drivelogic
Set Default
Set Auto Max Speed to 250kmh / 155mph
Adjust each gear :
1st 4.780
2nd 3.056
3rd 2.153
4th 1.678
5th 1.390
6th 1.000 ( the real 6th gear is omitted, 7th gear is used instead to maintain real life top speed )
Set Final Gear : 3.154
If wanted to lower top speed in favour of acceleration, simply replace 6th 1.000 with the real 6th ratio : 1.203
AERO
Rear : 20 ( MAX )
Brake Balance:
8/8 ( personal BB) or for ABS 0 wheel : 6/6, for ABS 1 - feel free to use your preferred brake balance.
Recommended setting for DS3 user :
Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 8/8 brake balance as starting point.
Notes :
BMW M3 GTS, with 444HP/450PS, 1530kg. The replica is built upon request, I researched BMW M forums, press releases, car reviews and consulting owners of M3 via forum.
Suspension damper settings are adapted from real life setup and KW recommended setup, use these to your preferences. Try them all, and see which one works best for given track and tire used. Personally I used winding/twisty setup. Improve Body Rigidity is optional, I suggest to install it only when you feel the car is too loose as it makes is a bit more responsive but tighter.
The replica uses comfort soft tires in order to replicate lap time accurately. The M3 GTS managed to lap Nurb GP/F in easily consistent 2:21s just like real life lap time record.
I decided to combine 6th and 7th into one, the replica uses real life 7th for 6th. Please read the notes on gear ratio section for explanation. Shift up from 5th to 6th on redline.
When tested at Nordschleife, the car managed sub 8 minutes with ease on comfort soft tire, so it should be able to replicate real life lap record easily.
Use the brakes to rotate on entry and throttle to steer the car one exit I have lots of enjoyment driving this replica, hopefully you will too.
ENJOY
Absolutely fantastic review by a very well respected member of GTP!! 👍 Bravo to you, Ridox, for building such a competitive Yellowbird Replica. I know this exceptional review probably won't earn you many more regular garage visitors because who wants realism when they could just slap RS tires on their Yellowbird along with 900HP right? Okay...Enough sarcasm. Fantastic job driving by @Lewis_Hamilton_!
I'm really tempted to just build a new PC strictly for racing sims. Assetto Corsa has most of my interest right now because of the number of quality mods I see being built for it. Yes, I'm sure there is a bunch of garbage being built, but no one is forcing you to download those tracks/cars if you don't like them. The Dream Pack alone is enough to make me want to play AC for about 72 straight hours!!
I remember watching a YouTube video where someone compared lap times in AC versus GT6 using the Ferrari 458 on Silverstone and I think that person was also 4-5 seconds faster, per lap, in Gran Turismo. That's interesting to me, as Lewis_Hamilton mentioned a 4-5s difference at first too.
Even though I don't have Assetto Corsa, nor do I play any other sim/driving game, I completely understand what he means about Gran Turismo being too slippery and too grippy at the same time. It's a very strange sensation, but it is completely true. Of course, you have to be driving on CS/CM/CH to really experience that sensation while driving.
I really hope that Lewis's review reaches a wide audience on GTP. For one, it will provide ample evidence that CM tires are appropriate in an extremely wide array of circumstances (as are CH and CS tires). When I read people saying that they choose a tire based on how much HP a car has - UGH! That's not how it works!! Anyway... This was a most interesting read. Again, it's really nice to see top tier GTP members/drivers running your replica cars Ridox! It's not just bums like me...
Awesome job with the comparison, review and videos Lewis_Hamilton!
EDIT: I meat to add that my brother plays Forza 5 on the Xbox One. We've both been playing our respective games about as long, though I have much more free time to play than he does. Since our games have a few similar tracks, he'll often tell me a lap time he set on Laguna Seca in his Z06, for instance, and then I'll ask him for all the pertinent specs and go out there and try to beat his lap time. I always have to drive on CM tires to have comparable times to him. Now, it could be that I am a better driver at my game than he is at his. I think it has a lot more to do with our Sport Tires being too damn grippy. I'd like to throw in that I usually still beat him on my CM tires!
I think CH tires should be downgraded, along with CM and CS. I think CS should have a grip level equal to what our CM tires currently are. And our CM tires should be just a tick stickier than what CH tires are currently.
I believe that SH tires should be about as sticky as CS are at the moment and then move SM to what SH is now and SS to what SM currently provides for grip. Something along those lines. Racing Soft tires should be removed from the game altogether! I'm just kidding, but I feel our line of Racing tires are probably a little too grippy as well. The RS tires most certainly are grippier than even the softest tires in Formula One. That's just too damn soft, in my opinion.
I don't know how the heck I missed this fantastic BMW from your Page 1 Tuning Directory. I'm a huge fan of M3's (and now M4s ) and BMW in general, so I was thrilled that I had a new toy to play with last night and this morning. There was only one M3 Chrome Line in my Garage, so I abducted him for the rebuild. I'll buy a new Chrome Line M3 in the future...
I have some mixed feelings on this car. It's fast! No question about that. There is plenty of low-end torque, which is a huge plus for me. There is nothing worse than being in 3rd gear with your foot to the floor and the car is going nowhere. Sure, you probably should have downshifted coming out of that slight bend, but it was bumpy and you didn't want to upset the car anymore than it already was...Ugh. Scenarios like that drive me nuts.
I drove the car quite a bit last night without the Chassis Reinforcement installed. I wasn't intentionally trying to drive without it - I just forgot to install it. This morning I installed it right away, before doing any laps without it installed, and for some reason now I don't think I like the car quite as much as I did last night. Honestly, this might have absolutely nothing to do with installing the rollcage. I really wish I drove it a few laps before installing it though... Obviously, I could just buy another '07 M3 and build the tune identically except for the rollcage. At some point I think I will do that. I want another Chrome Line M3 anyway, so I might as well do the comparison.
I don't drive with Racing Brakes nearly as much as I used to. I'd say that during the first 7-8 months of playing GT6 I would drive with Racing Brakes installed 80% or more of the time. Through my love of driving Ridox Replicas and just manning the F up, in general, I no longer rely on Racing Brakes in the majority of my vehicles. So, I thought I would be in for a real treat when I saw that my new E92 M3 GTS was rockin' the racing brakes. Well, little miss GTS isn't exactly svelt. At 1530kg she's not exactly a Whole Lotta Rosie either, but she's more Rosie than she is Calista Flockhart. What I'm saying is, thank god for the racing brakes because even with them installed I don't think this car's brakes are very good. I had them at 7/8 but moved them down to 6/7 because I was getting locked up too frequently under hard braking. I just have to remember to get off the throttle and ease into the brake pedal a tad sooner than I would normally brake. It's not the end of the world, but I do take points off for these flaws.
The handling of this M3 isn't bad, but it's not knock out spectacular like I was expecting. I really found myself cranking the wheel more than usual on my laps around the Nurburgring Nordschleife. So, you can get it done in this car...it just feels like I had to work a little harder than usual to get it done.
For laughs, I took my '07 M3 GTS out for three races in the National A 500PP Clubman Cup. The maximum allowed PP is 600, so I thought I might experience some decent competition. Eh, not really. The ace of the group last night was a fella driving an '03 BMW GTR. The last race took place on Mount Panorama and when I crossed the finish line, Mr. BMW GTR was over half a minute behind me. I did have some fun during the first lap, or lap and a half, depending on the race, because I made a rule that I was not allowed to touch another car no matter what. So, there was a lot of patience in my driving. I didn't want to scratch or dent my beautiful new BMW GTS!
In conclusion, if you're a fan of BMW or M3's you don't want to miss this car. I only drove it on CS tires thus far, but the grip is quite outstanding. There are a couple of flaws in this car, but what car doesn't have them? Even if you're just looking for a 500 to 520 PP car this really would be a solid choice. The price isn't too bad and the engine in this car is top notch! I expect to have a LOT of fun in this car... 👍
It's funny that I've been doing the same thing for a while now, I've added -NO PASSING OFF ROAD - that with using no aids and lower grade tires has made a few of the races more competitive.I made a rule that I was not allowed to touch another car no matter what. So, there was a lot of patience in my driving. I didn't want to scratch or dent my beautiful new BMW GTS!
When I started out in GT5 I was such a lousy driver that anyway I could use to win would be good. A few AI drivers were used as brakes (it would also take them out of the race ), I would use shortcuts, walls to hold me in, anything the game permitted. Then GT6 came and I signed in at , started doing the TT ( couldn't use all my tricks) and just started to learn how to be better from all kinds off driving experiences and meeting wonderful people . Also got into tuning and that too has been a huge learning curve. I'd say that with 99.9 % of the people here it has been a great ride 👍.
That's good you've evolved.A few AI drivers were used as brakes (it would also take them out of the race ), I would use shortcuts, walls to hold me in, anything the game permitted.
BMW E92 M3 GTS
Tuned to replicate BMW E92 M3 GTS based on M3 Chrome Line
Comfort Soft to Sports Medium
CAR : BMW M3 Coupe Chrome Line
Tire : Comfort Soft to Sports Medium
Specs
Horsepower: 444 HP / 450 PS at 7900 RPM
Torque : 328.8 ft-lb at 5000 RPM
Power Limiter at : 91.0%
Weight: 1530 kg
Ballast : 84 kg
Ballast Position : -5
Weight Distribution : 50 / 50 - real life 50.8/49.2 reflected in ballast position.
Performance Points: 506
GT AUTO
Oil change
Improve Body Rigidity ( INSTALLED ) - OPTIONAL - the real car has chassis reinforcement and track spec roll cage
Aero Kits Type A
Rear Wing : Generic Wing Type C
Wheels : +1 Inch Up - BBS RE-MG in Black Matte / GT6 Matte 008
Car Paint : Monaco Orange
Tuning Parts Installed :
Sports Exhaust
Intake Tuning
Fully Customizable Dog Clutch Transmission
Adjustable LSD
Fully Customizable Suspension
Weigh Reduction Stage 1
Suspension - KW Club Sport M3 GTS Coilover
Front, Rear
Ride Height: 90 82
Spring Rate: 9.07 14.27
Dampers (Compression): 5 5
Dampers (Extension): 4 4
Anti-Roll Bars: 5 3
Camber Angle: 2.0 1.6 ( Front : 0.8 - 2.5, Rear : 1.6 - 2.1 )
Toe Angle: 0.06 0.12 ( Front : 0.03 - 0.20, Rear : 0.10 - 0.20 )
Alternative Damper Setup for various track based/adapted from KW Club Sport Recommended Setup and real life setup :
Winding/Twisty + Bumpy Road ( Nordschleife, Touge etc )
Dampers (Compression): 5 5
Dampers (Extension): 4 4
Track - High Speed Stability ( Nurb GP/F, Willow Springs )
Dampers (Compression): 5 5
Dampers (Extension): 5 6
Track - Loose + Technical Track ( Tsukuba ) -KW Recommended Setup
Dampers (Compression): 5 5
Dampers (Extension): 6 5
Street - Cruise
Dampers (Compression): 2 2
Dampers (Extension): 2 1
LSD - 1.5way
Initial Torque : 20
Acceleration Sensitivity: 30
Braking Sensitivity: 15
DOG CLUTCH TRANSMISSION - Adapted 7 Speed Drivelogic
Set Default
Set Auto Max Speed to 250kmh / 155mph
Adjust each gear :
1st 4.780
2nd 3.056
3rd 2.153
4th 1.678
5th 1.390
6th 1.000 ( the real 6th gear is omitted, 7th gear is used instead to maintain real life top speed )
Set Final Gear : 3.154
If wanted to lower top speed in favour of acceleration, simply replace 6th 1.000 with the real 6th ratio : 1.203
AERO
Rear : 20 ( MAX )
Brake Balance:
8/8 ( personal BB) or for ABS 0 wheel : 6/6, for ABS 1 - feel free to use your preferred brake balance.
Recommended setting for DS3 user :
Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 8/8 brake balance as starting point.
Notes :
BMW M3 GTS, with 444HP/450PS, 1530kg. The replica is built upon request, I researched BMW M forums, press releases, car reviews and consulting owners of M3 via forum.
Suspension damper settings are adapted from real life setup and KW recommended setup, use these to your preferences. Try them all, and see which one works best for given track and tire used. Personally I used winding/twisty setup. Improve Body Rigidity is optional, I suggest to install it only when you feel the car is too loose as it makes is a bit more responsive but tighter.
The replica uses comfort soft tires in order to replicate lap time accurately. The M3 GTS managed to lap Nurb GP/F in easily consistent 2:21s just like real life lap time record.
I decided to combine 6th and 7th into one, the replica uses real life 7th for 6th. Please read the notes on gear ratio section for explanation. Shift up from 5th to 6th on redline.
When tested at Nordschleife, the car managed sub 8 minutes with ease on comfort soft tire, so it should be able to replicate real life lap record easily.
Use the brakes to rotate on entry and throttle to steer the car one exit I have lots of enjoyment driving this replica, hopefully you will too.
UPDATE 1.16 : Updated alignment, toe and camber.
ENJOY
BMW E92 M3 GTS
Tuned to replicate BMW E92 M3 GTS based on M3 Coupe '07
Comfort Soft to Sports Medium
CAR : BMW M3 Coupe '07
Tire : Comfort Soft to Sports Medium
Specs
Horsepower: 444 HP / 450 PS at 7800 RPM
Torque : 325.5 ft-lb at 4100 RPM
Power Limiter at : 96.1%
Weight: 1530 kg
Ballast : 58 kg
Ballast Position : -9
Weight Distribution : 50 / 50 - real life 50.8/49.2 reflected in ballast position.
Performance Points: 506
GT AUTO
Oil change
Improve Body Rigidity ( INSTALLED ) - OPTIONAL - the real car has chassis reinforcement and track spec roll cage
Aero Kits Type A
Rear Wing : Generic Wing Type C
Wheels : +1 Inch Up - BBS RE-MG in Black Matte / GT6 Matte 008
Car Paint : Hugger Orange ( from Chevrolet Camaro Z28 '69 Premium )
Tuning Parts Installed :
Sports Exhaust
Isometric Exhaust Manifold
Twin Plate Clutch
Fully Customizable Dog Clutch Transmission
Adjustable LSD
Fully Customizable Suspension
Weigh Reduction Stage 1
Suspension - KW Club Sport M3 GTS Coilover
Front, Rear
Ride Height: 90 82
Spring Rate: 9.07 14.27
Dampers (Compression): 5 5
Dampers (Extension): 4 4
Anti-Roll Bars: 5 3
Camber Angle: 2.0 1.6 ( Front : 0.8 - 2.5, Rear : 1.6 - 2.1 )
Toe Angle: 0.06 0.12 ( Front : 0.03 - 0.20, Rear : 0.10 - 0.20 )
Alternative Damper Setup for various track based/adapted from KW Club Sport Recommended Setup and real life setup :
Winding/Twisty + Bumpy Road ( Nordschleife, Touge etc )
Dampers (Compression): 5 5
Dampers (Extension): 4 4
Track - High Speed Stability ( Nurb GP/F, Willow Springs )
Dampers (Compression): 5 5
Dampers (Extension): 5 6
Track - Loose + Technical Track ( Tsukuba ) -KW Recommended Setup
Dampers (Compression): 5 5
Dampers (Extension): 6 5
Street - Cruise
Dampers (Compression): 2 2
Dampers (Extension): 2 1
LSD - 1.5way
Initial Torque : 20
Acceleration Sensitivity: 30
Braking Sensitivity: 15
DOG CLUTCH TRANSMISSION - Adapted 7 Speed Drivelogic
Set Default
Set Auto Max Speed to 250kmh / 155mph
Adjust each gear :
1st 4.780
2nd 3.056
3rd 2.153
4th 1.678
5th 1.390
6th 1.000 ( the real 6th gear is omitted, 7th gear is used instead to maintain top speed )
Set Final Gear : 3.154
If wanted to lower top speed in favour of acceleration, simply replace 6th 1.000 with the real 6th ratio : 1.203
AERO
Rear : 20 ( MAX )
Brake Balance:
8/8 ( personal BB) or for ABS 0 wheel : 6/6, for ABS 1 - feel free to use your preferred brake balance.
Recommended setting for DS3 user :
Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 8/8 brake balance as starting point.
Notes :
BMW M3 GTS, with 444HP/450PS, 1530kg. The replica is built upon request, I researched BMW M forums, press releases, car reviews and consulting owners of M3 via forum.
Suspension damper settings are adapted from real life setup and KW recommended setup, use these to your preferences. Try them all, and see which one works best for given track and tire used. Personally I used winding/twisty setup. Improve Body Rigidity is optional, I suggest to install it only when you feel the car is too loose as it makes is a bit more responsive but tighter.
The replica uses comfort soft tires in order to replicate lap time accurately. The M3 GTS managed to lap Nurb GP/F in easily consistent 2:21s just like real life lap time record.
I decided to combine 6th and 7th into one, the replica uses real life 7th for 6th. Please read the notes on gear ratio section for explanation. Shift up from 5th to 6th on redline.
When tested at Nordschleife, the car managed sub 8 minutes with ease on comfort soft tire, so it should be able to replicate real life lap record easily.
Use the brakes to rotate on entry and throttle to steer the car one exit I have lots of enjoyment driving this replica, hopefully you will too.
UPDATE 1.16 : Updated alignment, toe and camber.
ENJOY
Your right, that was poor driving any way you look at it , unless of course your objective was to win at any price . I guess I was racing like when I was playing hockey, except there was no referee to give me a 2 minute penalty for roughing . I'm a bit more mellow now and concentrate more on beating my best times than all else , but sometimes when the full moon comes out, and the cold north wind whispers the calling of the wild ..............................................I've never used AI cars to slow down, or pushed them out of the way to get where I want to go. That's just poor driving no matter how you look at it.
Actually, I have to take some of my comments back. I'm sure I probably DID push some AI cars out of the way in my early days of GT6. I was a complete newbie to gaming like this (God, I wish I could just say "sim") and I did try to win at any cost. Once I figured out that my car was practically indestructible, I'm sure I drove like it was a tank in some races...especially races that I was struggling with.Your right, that was poor driving any way you look at it , unless of course your objective was to win at any price . I guess I was racing like when I was playing hockey, except there was no referee to give me a 2 minute penalty for roughing . I'm a bit more mellow now and concentrate more on beating my best times than all else , but sometimes when the full moon comes out, and the cold north wind whispers the calling of the wild ..............................................
@Ridox2JZGTE, I have a question for you, if you don't mind. When I see something like this in your tune:
Camber Angle: 2.0 1.6 ( Front : 0.8 - 2.5, Rear : 1.6 - 2.1 )
Toe Angle: 0.06 0.12 ( Front : 0.03 - 0.20, Rear : 0.10 - 0.20 )
Are you telling me that Front 2.0 and Rear 1.6 are the camber values of the tune, but Front 0.8-2.5 and Rear 1.6-2.1 are also an acceptable range if we choose to modify the camber? The same question applies for the Toe Angle.
In this example (its from your E92 M3 GTS, by the way), are the 2.0 & 1.6 camber values supposed to represent "stock" camber values? I only ask these questions because I know you are trying to recreate these cars as closely as possible to how they are setup in real life, but I also know that A) Sometimes you can't use the exact stock values (like with spring rate, sometimes) and/or B) Sometimes you have to make slight tweaks to the actual real life values because you're stuck trying to get things to behave properly in the strange world of Polyphony Digital's Physics.
So yeah...to summarize, the values I put in bold, are they there just to comfort us if we want more or less camber on our tires that it would still be in an acceptable range? I hope I've been clear and you all can understand my questions. If not, feel free to drag me out behind the barn and shoot me.
Well done @danbojte 👍 Another victory chalked up It's not the prettiest car in the world but I'm sure you enjoyed the drive
@Ridox2JZGTE I hope you don't alter the real life weight specs for obtaining the real life lap time...?!