ROULETTE TICKETS!!!

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Turkey
Turkey
Every roulette ticket I use, whether it is 1 star or 3 star, gives me ridiculous amounts of money like 5-10 thousand dollars! There should not be such low and ridiculous prizes. 90% of the tickets I have used so far have given me 5,000 dollars. When I win a roulette ticket, I should be happy, but I don't use them anymore because I know they won't give me anything. ANNOYING!!! It should be at least 50,000 dollars. Rubbish prizes. I saw a lot of discussions about this problem in forum but the game isn't changed.
 
Every roulette ticket I use, whether it is 1 star or 3 star, gives me ridiculous amounts of money like 5-10 thousand dollars!
That sounds quite fortunate. 40% of One-Star tickets give 2,000cr, and it's by far the most common prize. Only 19% of One-Star tickets give 10,000cr. About 75% of Two- and Three-Star tickets will give 5,000cr or 10,000cr, yes.

If you increase your Collector Level you'll increase the frequency of higher-rated tickets which have larger minimum credit prizes: 5,000cr for Three-, 10,000cr for Four-, 100,000cr for Five-, and 500,000cr for Six-Star tickets.

I saw a lot of discussions about this problem in forum but the game isn't changed.
Well... yes. It hasn't changed since launch.

We're not Polyphony Digital, so we can't do anything about it.
 
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I quit opening the 3 stars. I have all the cars and 60+ mil. It's literally not worth the 15 seconds of my life to bother. Just let them sit until they expire.
 
Gamers: The Economy is broken, everything is too expensive!!!!11!

Also Gamers: I don't want FREE CREDITS, they are ANNOYING!!!!111!

Every roulette ticket I use, whether it is 1 star or 3 star,

If you're getting one star tickets you must have a low collector level. The higher your collector level, the better the prizes... to a point. You'll never be making big bank from it, but you will get the occasional 1 million or 500k credit tickets, and you might get the occasional multi-million credit car.
 
If you increase your Collector Level you'll increase the frequency of higher-rated tickets which have larger minimum credit prizes: 5,000cr for Three-, 10,000cr for Four-, 100,000cr for Five-, and 500,000cr for Six-Star tickets.
Even at max collector level (that stops at 50 while you barely have 1/10th of the car collection), the stats to get tickets better than 3* and 4* are very low, and the chance of getting the lowest prize of each level of ticket is very high.

Gamers: The Economy is broken, everything is too expensive!!!!11!

Also Gamers: I don't want FREE CREDITS, they are ANNOYING!!!!111!
Given the fact that even at max collector level, you collect peanuts with the tickets, they are not helping much to address the economy issue.
 
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Gamers: The Economy is broken, everything is too expensive!!!!11!

Also Gamers: I don't want FREE CREDITS, they are ANNOYING!!!!111!



If you're getting one star tickets you must have a low collector level. The higher your collector level, the better the prizes... to a point. You'll never be making big bank from it, but you will get the occasional 1 million or 500k credit tickets, and you might get the occasional multi-million credit car.

There's no such thing as "free" credits. PD aren't giving us gifts here. They are rewarding us for engagement - it's a transaction and it has value to them too. And I happen to think the reward is kinda pathetic.
 
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Given the fact that even at max collector level, you collect peanuts with the tickets, they are not helping much to address the economy issue.

I would hazard a guess that they don't think they need to address the issues with the games economy, because the gamers have in banding together to work out the best time vs. reward events.

If we didn't have a handful of high value races to grind, PD would likely feel a lot more compelled to fix things, but as we have those few races, providing a more balanced economy becomes a lower priority fix for this game, if not pushed so far down that it becomes a target for the next game instead.

I mean balancing it really isn't that hard. You work out the duration of the race, grade of cars used based on PP and difficulty, and base your reward on that. Shorter, easier races with slower cars get your lowest pay out while longer, harder races with faster (and so harder to handle) cars get a bigger pay out. Scale the rewards based on duration to respect players time invested.
 
I would hazard a guess that they don't think they need to address the issues with the games economy, because the gamers have in banding together to work out the best time vs. reward events.

If we didn't have a handful of high value races to grind, PD would likely feel a lot more compelled to fix things, but as we have those few races, providing a more balanced economy becomes a lower priority fix for this game, if not pushed so far down that it becomes a target for the next game instead.

I mean balancing it really isn't that hard. You work out the duration of the race, grade of cars used based on PP and difficulty, and base your reward on that. Shorter, easier races with slower cars get your lowest pay out while longer, harder races with faster (and so harder to handle) cars get a bigger pay out. Scale the rewards based on duration to respect players time invested.
the fact that there's a few races you can grind endlessly to get credits is only a solution in the most minimal of ways. In fact, the complaint about the economy is exactly that - that it basically requires us to grind the same four events hundreds of times to collect the exorbitantly expensive cars.
 
Even at max collector level (that stops at 50 while you barely have 1/10th of the car collection), the stats to get tickets better than 3* and 4* are very low
Yes, although the distribution stops increasing at CL20. Nonetheless, four-star tickets - which drop 58% of the time above CL20 - have twice the minimum prize of two- and three-stars.
and the chance of getting the lowest prize of each level of ticket is very high.
As you would expect...

If you play for 30 days at CL50 you can expect:
0 x ⭐
0 x
9 x

17 x
2 x
1 x
(and a rounding error)

From those tickets you can expect a total of 1,320,000cr, along with three parts, one special part, one invitation, three BC cars (1x 30-100k value, 1x 120-450k value, 1x 500k+ value), and one engine. And that's basically passive income for a month of playing the game.

If you're at a level where you're still getting one-star tickets, at a minimum those 30 tickets will include 21 that contain nothing greater than 10,000cr, and you might get one a month with a six-figure credit reward. An average month at CL19 would be 176,000cr, three parts, and a BC car worth 30-100k.


Thus, to repeat, increasing one's Collector Level - even just to CL20 - will massively increase (by almost an order of magnitude) the value of the daily marathon roulette tickets.
 
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basically requires us to grind the same four events hundreds of times to collect the exorbitantly expensive cars.
I don't like this claim, as its only true if you want the expensive cars quickly. I've not run the grindy events even close to hundreds of times and have all the cars at least once, a full grid of F3500's and 90 million credits. I've done Spa a handful of times, Lemans once and Tokyo twice. I did run Ssrdegna maybe 15-20 times whe I was collecting the Legendary cars.

If you're patient you can earn a significant amount of credits from online TT's, GTWS Championships and weekly challenges, plus the passive income Famine mentioned.

It's not fast but it will get you there without the need to grind 4 races hundreds of times.

And that's not to defend the in game economy. It does suck.
 
I don't like this claim, as its only true if you want the expensive cars quickly. I've not run the grindy events even close to hundreds of times and have all the cars at least once, a full grid of F3500's and 90 million credits. I've done Spa a handful of times, Lemans once and Tokyo twice. I did run Ssrdegna maybe 15-20 times whe I was collecting the Legendary cars.

If you're patient you can earn a significant amount of credits from online TT's, GTWS Championships and weekly challenges, plus the passive income Famine mentioned.

It's not fast but it will get you there without the need to grind 4 races hundreds of times.

And that's not to defend the in game economy. It does suck.
What's the definition of "quickly?" Even if you can earn 2 million credits per week by getting golds in the online TTs (and remember, lots and lots of players can't - at least not without spending hours at it). The weekly challenges pay peanuts. The daily marathon pays peanuts. You'd have a pretty difficult time earning 100million per year without grinding...meaning 4 years to collect all the cars.

I don't think it's unreasonable to feel like it should be achievable more quickly than that without heavy grinding. I managed to get them all in roughly 1 year, by running the Sardegna 800 hundreds of times, plus getting silver or gold in the weekly TTs every week and the marathon tickets every day. I stopped bothering with the weekly challenge events long ago because they don't pay much and aren't really particularly fun anyway. I'd prefer to spend the time on the TT events which I do enjoy.

edit - I'm not really suggesting anything terribly radical needs to be done with the situation either. I just think the incredibly chintzy 5-10K prizes could be eliminated so that at minimum you were getting 30K. Oh, and forget about parts & engine rewards unless the option to sell for cash is implemented.
 
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Gamers: The Economy is broken, everything is too expensive!!!!11!

Also Gamers: I don't want FREE CREDITS, they are ANNOYING!!!!111!
I think you're not understanding quite right the situation. It's not that players hate free credits, it's that the reward from the tickets are pathetic at any collector level. But the higher level you get, you worse the prize gets in the long term when it should be the opposite. Why at Level 50 do we even get 4 star tickets with 10k payouts? We spent hours upon hours investing our time into the game to get there and yet we're rewarded what is in hindsight peanuts for our effort. At level 50 players should only be getting 5 star and 6 star tickets.
 
What's the definition of "quickly?" Even if you can earn 2 million credits per week by getting golds in the online TTs (and remember, lots and lots of players can't - at least not without spending hours at it). The weekly challenges pay peanuts. The daily marathon pays peanuts. You'd have a pretty difficult time earning 100million per year without grinding...meaning 4 years to collect all the cars.

I don't think it's unreasonable to feel like it should be achievable more quickly than that without heavy grinding. I managed to get them all in roughly 1 year, by running the Sardegna 800 hundreds of times, plus getting silver or gold in the weekly TTs every week and the marathon tickets every day. I stopped bothering with the weekly challenge events long ago because they don't pay much and aren't really particularly fun anyway. I'd prefer to spend the time on the TT events which I do enjoy.

edit - I'm not really suggesting anything terribly radical needs to be done with the situation either. I just think the incredibly chintzy 5-10K prizes could be eliminated so that at minimum you were getting 30K. Oh, and forget about parts & engine rewards unless the option to sell for cash is implemented.
I got all the cars after 2 years. The weekly challenges normally pay out a total of around a million (sometimes some of the value is in the form of a car).

Again I'm not arguing that the economy is any good as it's not. Just that there's no requirement to grind the same 4 races hundreds of times to get all the cars.

Just the online TT's (8 million a month), the weekly challenges (4 million a month) and passive daily workout gifts total around 13 million a month. Add in a few million for each online championship.

Completely agree that parts, engines and also the invitations are horrible roulette ticket "wins" 😅
 
Just the online TT's (8 million a month), the weekly challenges (4 million a month) and passive daily workout gifts total around 13 million a month. Add in a few million for each online championship.
Let's ignore that less than 100 people have all TTs in gold, that TTs were absent the first year, same for weeklies. Even getting 13 millions per month as you show, it will require more than 3 years to get all cars.
 
I got all the cars after 2 years. The weekly challenges normally pay out a total of around a million (sometimes some of the value is in the form of a car).

Again I'm not arguing that the economy is any good as it's not. Just that there's no requirement to grind the same 4 races hundreds of times to get all the cars.

Just the online TT's (8 million a month), the weekly challenges (4 million a month) and passive daily workout gifts total around 13 million a month. Add in a few million for each online championship.

Completely agree that parts, engines and also the invitations are horrible roulette ticket "wins" 😅
Again though, those TTs are 8M per month if you gold them. Roughly 80% of the people who post a time get silver or less. And the weekly challenges pay about a million, but they generally take at least an hour and I can run Sardegna twice for 1.5M in the same time. Personally, I don't get much enjoyment out of the weekly challenges so I'll just do the 2 Sardegnas. But you're right, there's no actual requirement to grind the same races hundreds of times. But it seems to me to be kind of unfortunate game design if you can earn 1.5 million credits per hour of grinding the same races over and over OR you can earn perhaps 3 Million per week by playing the game.

but anyway this has been hashed out many times before. The game she ain't changing now so onwards and forwards lol
 
Let's ignore that less than 100 people have all TTs in gold, that TTs were absent the first year, same for weeklies. Even getting 13 millions per month as you show, it will require more than 3 years to get all cars.
I'm not ignoring anything. I don't have gold in all TT's. My only argument is that the statement that collecting all cars requires grinding the same 4 races for hundreds of hours isn't true.
 
They're some of the other methods for earning credits.
Yes, those methods earn you credits (if you are good enough to get 2M each week at TT) and it takes you more than 3 years to get all cars.

I can understand why some people would grind with those conditions.
 
Yes, those methods earn you credits (if you are good enough to get 2M each week at TT) and it takes you more than 3 years to get all cars.
It took me less than 2 years. The single player game throws cars at you and the CE's are worth something like 60 million, the last missions block is another 10? GTWS rewards and the one off events they run around the live finals. Again, I'm not saying it's good.
I can understand why some people would grind with those conditions.
So can I.
 
Why are you talking about how much TTs, weeklies and so on get you then ?
Largely because it's relevant to the notion that there's an alternate path to accruing the 563m credits required to buy all of the 529 cars in the game than grinding the same four races.

Most people should be able to get a silver in every time trial; that's 1m a week or 52m in a year. Everyone should be able to complete every weekly; that's very roughly 1.3m a week, or 67m a year. Everyone should be able to do 25 Daily Marathons a month; that averages out at about 1m a month, or 12m a year. Combined that's 23% of the total credits you need, just from those three things everyone should be able to do, which gives you just about four years to earn all the credits required without touching the grind races.

You can of course shave that down a lot too. If you have PS Plus you only need to complete a couple of races per GTWS season to get 1.5m credits. That's worth about 7m a year.

There's regular Six-Star tickets giving high-value cars in the Weekly Challenges and each one you get (remember, we're assuming you have no cars at all for the 563m spend; there is diminishing returns on this though and they'll eventually be worth a third of that in resale value) reduces your required credits by at least 500k. That'll happen about once every two months - and you get 500k/1M twice as often - and you're also getting about one a month from the 25 Daily Marathons (plus two other lower-value cars), as well as some cars from completing licences and missions at Bronze (obviously way more if you get gold, but we're not assuming that).

Additionally there's regular car giveaways (at GTWS events; averaging out at two usually high-value cars per live event) and your guessing skills should earn you about 1m from the eight opportunities to do so each year. And the 15m D-Type is available for free.

All in, you're probably looking at a little under three years, even as a normal player, to earn enough credits and cars as credits-in-kind, to accumulate them all without grinding. A good player can do it in a lot less.

Except Invitation cars, which are pure luck and still suck for that reason.

I can understand why some people would grind with those conditions.
Yes; people want things faster so they have the options available for them or so that they don't miss out on something in a rotation. I've done a few Spa races myself, just to get the credits now while a car I need is in Legends.

However choosing to do so is not the same as "basically requires" - which was the original statement that is being repudiated.

The game economy - while still not exactly on-point - has come on quite a bit, but some still insist on treating it like it was in April 2022. It no longer "basically requires" grinding one or several of four specific races. You can do that, sure, but it's not basically required any more.
 
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