ROULETTE TICKETS!!!

it will require more than 3 years to get all cars.
Why is that a problem?
That is a long term plan for a game that is meant to basically run "forever" (until replaced by the next title).

I get players may feel the need to complete their collection with every car, because it is an aspect of the game.
Though I dont get why this needs to be done ASAP, especially since then 80% of the cars are never touched again.
It is a self illusioned problem that slow income is a problem.
 
Can confirm, it takes longer to get all the invitations than it takes to to buy the majority* of cars in the game without grinding.

I got my last Ferrari I needed through invite about 2 weeks ago after more than a thousand hours on the game. It was the last car I needed.

*Real-life road cars and non-fictional Group Race Cars. No VGTs.
 
an alternate path to accruing the 563m credits required to buy all of the 529 cars in the game
I stopped tracking car prices and rewards a while ago, but from memory Circuit Experience pays for about 200-250 cars alone

The problem isn't really the cost of getting all the cars, it's just getting the last handful... If you went through the game and bought the cars in price order, it looks a bit like this...


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Calibrating payouts and rewards around that spike, doesn't make much sense in my opinion. If anything it should be the value of the cars that get reduced, but clearly it wasn't in PD's vision for the game for everything to be quickly attainable, so we have these outliers.

Can confirm, it takes longer to get all the invitations than it takes to to buy the majority* of cars in the game without grinding.

Wasn't the case for me. Even if I'd not bought all the VGTs, I'd still not have enough to complete the LCD, but I've had all the invite cars for ages.
 
but from memory Circuit Experience pays for about 200-250 cars alone
Yeah, it's a solid chunk, but I missed it off as the premise was "players not good enough to get gold in stuff". There's about 8m for all-bronzes though.
The problem isn't really the cost of getting all the cars, it's just getting the last handful...
I'd still say that's attainable within three years - now the lifetime of the game - for a "dedicated casual" (umm... oxymoron much) who can get silvers in most stuff and gets in 26.2 miles four or five days from seven; it's notable from the perspective of the thread just how much getting to CL20+ and getting your Daily Marathon actually contributes. Less if they avail themselves of GTWS participation and viewership rewards, even less if they get some golds here and there.

For me the problem remains the Invitation cars, which are blind luck.

Also getting duplicate cars for widebody/engine-swap/both. And buying tuning parts, styling parts, and paints really does stack up too.
 
Wasn't the case for me. Even if I'd not bought all the VGTs, I'd still not have enough to complete the LCD, but I've had all the invite cars for ages.

As Famine points out, the invitation luck-of-the-draw is the real equaliser. Whilst waiting to get that elusive final Ferrari invite (I got it after re-rolling in the last update!), I started buying all the engine swaps, with duplicate cars to match, and now I have 75% of those, too.

Grinding is objectively unnecessary.
 
As Famine points out, the invitation luck-of-the-draw is the real equaliser.
Yes and no, I don't dispute it's luck, but it's not quite equal - somebody playing twice a week has less chance of getting an invite (in a given length of time), than someone who plays everyday. Any day you miss it is potentially the day you would have got the one you were waiting for.

I've done my daily mileage 551 times, from a possible maximum number of 1141, so I've only got 48.3% of the prizes available. Based on the known probabilities, and ignoring the few days I was <CL20, I'd have received 34 invites over that time (I don't know if that's correct, I've never tracked it, but I've got all the cars, and have done for quite a while).

If I'd have done the daily mileage every single day, I'd have had 71 invites by now. I know that you're not guaranteed to get the ones you need, but still I believe the required number of invites to statistically get all the cars from that is 22, so that tracks with my experience.

Interestingly, if my maths is correct, you need about 360 daily workouts at >CL20. So, to statistically get all the invites you need the time taken to get to CL20, and then ~360 marathons... so... call it one solid year then.

Also getting duplicate cars for widebody/engine-swap/both. And buying tuning parts, styling parts, and paints really does stack up too.

True, it would be interesting to know what the cost of this is... with more new swaps than cars each month, this number is probably growing more rapidly than the amount that needs to be spent on cars.
 
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Any day you miss it is potentially the day you would have got the one you were waiting for.
Ah, the gambler's dilemma!
If I'd have done the daily mileage every single day, I'd have had 71 invites by now. I know that you're not guaranteed to get the ones you need, but still I believe the required number of invites to statistically get all the cars from that is 22, so that tracks with my experience.

Interestingly, if my maths is correct, you need about 360 daily workouts at >CL20. So, to statistically get all the invites you need the time taken to get to CL20, and then ~360 marathons... so... call it one solid year then.
I did something similar for the Invitations Suck article. About a year is about right for every invitation if you play regularly (at CL20+):

Basically the higher your Collector Level, the more likely you are to get four to six-star tickets. On average, a maximum level (50) player will receive a four-star ticket just under 60% of the time, while a five-star ticket comes 5% of the time. The odds of each type of prize are also set, with 10% of four-stars and 8% of five-stars generating an Invitation.

For the mathematically inclined, that gives a Level 50 player a 6.2% chance of receiving a brand Invitation from completing their daily marathon every day. By the law of averages that adds up to just about 23 Invitations a year if they manage to hit 26.2 miles every day for a year.

There is a further sting in the tail to this though; it appears as though the seven brands represented in the Invitation system have an equal chance of being selected, with no known way to influence them. That does still output four Invitations for each brand each year if you’re compulsive about your daily play.

In practice it doesn’t entirely work like that, and regular players don’t put in that kind of time either. Coincidentally, we’ve been logging our tickets and rewards over the past three months, and the picture is a little different.

From a combined total of 62 tickets (and excluding the item-specific Six-Star tickets) over 90 days, we received two Invitations: Aston Martin and Citroen. That’s about half the on-paper odds at 3.2% and, less scientifically, that feels about the typical rate. We did get substantially more three-star tickets — which don’t award Invitations — than expected though.

Again, by the law of averages, it would extrapolate to eight Invitations a year from our usual play patterns. Someone who gets their daily mileage in for half the time would be down to six per year. This would mean less than one per brand per year on average.

However, as noted there, that's on the assumption that there is an equal probability of each brand's invitation. While I can't see any reason why there wouldn't be, a lot of people who track them (me included) get mostly the same sort of numbers of most but a whole boatload more of one specific brand (varying per person) than one other specific brand. I think I have an order of magnitude more Pagani invitations than Citroen, while others can't get a Pagani to pop at all.

Fun note: since I wrote that article I've been getting twice as many invitations on average. I even pulled three tickets with Porsche, Lamborghini, and Pagani back to back to back in March...
 
However, as noted there, that's on the assumption that there is an equal probability of each brand's invitation. While I can't see any reason why there wouldn't be, a lot of people who track them (me included) get mostly the same sort of numbers of most but a whole boatload more of one specific brand (varying per person) than one other specific brand. I think I have an order of magnitude more Pagani invitations than Citroen, while others can't get a Pagani to pop at all.
invites.png

Stats over 620 DM tickets, with 38 invites total. (Not tracking tickets since launch only since ~1 year after launch)
 
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It could be worse guys.

dont-wanna-make-anyone-jealous-but-i-just-got-this-in-a-v0-ppkg229f1mjd1.jpeg
Hey, I'd take those pink shoes! :lol:

I've always wanted 'street' attire for my GT driver. Racing suits are cool if you're into that, but I've wanted my avatar to be a reflection of myself and the type of attire I'd wear to a race track... Jeans, a T-Shirt, sneakers, open-face helmet and some gloves. One can dream of having more driver customization.
 
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Largely because it's relevant to the notion that there's an alternate path to accruing the 563m credits required to buy all of the 529 cars in the game than grinding the same four races.

Most people should be able to get a silver in every time trial; that's 1m a week or 52m in a year. Everyone should be able to complete every weekly; that's very roughly 1.3m a week, or 67m a year. Everyone should be able to do 25 Daily Marathons a month; that averages out at about 1m a month, or 12m a year. Combined that's 23% of the total credits you need, just from those three things everyone should be able to do, which gives you just about four years to earn all the credits required without touching the grind races.

You can of course shave that down a lot too. If you have PS Plus you only need to complete a couple of races per GTWS season to get 1.5m credits. That's worth about 7m a year.

There's regular Six-Star tickets giving high-value cars in the Weekly Challenges and each one you get (remember, we're assuming you have no cars at all for the 563m spend; there is diminishing returns on this though and they'll eventually be worth a third of that in resale value) reduces your required credits by at least 500k. That'll happen about once every two months - and you get 500k/1M twice as often - and you're also getting about one a month from the 25 Daily Marathons (plus two other lower-value cars), as well as some cars from completing licences and missions at Bronze (obviously way more if you get gold, but we're not assuming that).

Additionally there's regular car giveaways (at GTWS events; averaging out at two usually high-value cars per live event) and your guessing skills should earn you about 1m from the eight opportunities to do so each year. And the 15m D-Type is available for free.

All in, you're probably looking at a little under three years, even as a normal player, to earn enough credits and cars as credits-in-kind, to accumulate them all without grinding. A good player can do it in a lot less.

Except Invitation cars, which are pure luck and still suck for that reason.

Yes; people want things faster so they have the options available for them or so that they don't miss out on something in a rotation. I've done a few Spa races myself, just to get the credits now while a car I need is in Legends.

However choosing to do so is not the same as "basically requires" - which was the original statement that is being repudiated.

The game economy - while still not exactly on-point - has come on quite a bit, but some still insist on treating it like it was in April 2022. It no longer "basically requires" grinding one or several of four specific races. You can do that, sure, but it's not basically required any more.
Don't forget that there is "My First Gran Tourismo" that gives you 18 cars just for completing it. Those cars are valued at about 2M credits. If you just play GT7 and complete the main single player portion, then go on to gold all your license exams and gold all the missions, you will get over 100 free cars. Just for playing the game. And it's a pretty good variety of cars as well.
 
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Don't forget that there is "My First Gran Tourismo" that gives you 18 cars just for completing it. Those cars are valued at about 2M credits. If you just play GT7 and complete the main single player portion, then go on to gold all your license exams and gold all the missions, you will get over 100 free cars. Just for playing the game. And it's a pretty good variety of cars as well.
Yep, but we were assuming players who can't gold things.
 
Yep, but we were assuming players who can't gold things.
I’m a C rated player in sport mode and I’ve managed to gold all the licenses. I mean, playing the game and trying to be better at it should be part of the experience. At least you get rewarded well with getting gold things. And you earn credits, which helps buy more cars. It’s like PD designed the game around racing, improving your driving abilities, achieving goals and getting rewarded for it. That’s so strange they would do something like that. They should have just given you all the cars for free so you can drive around aimlessly.
 
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I never understand why they capped the collector level at 50, or better say why they didn’t raised it post launch with updates, many games did something like that and it would absolutely make sense as they added many cars afterwards and one focus of the game is collecting cars. I think this would’ve given players more motivation after finish the campaign and everything else.
 
And why tickets stats stopped improving after level 20...
Need to take limits at some point, and every point is as good as the next.
No "paragon levels" to unlock effects like "-0.00001% to car prices" per collector level above the core of 50.
 
I’m a C rated player in sport mode and I’ve managed to gold all the licenses. I mean, playing the game and trying to be better at it should be part of the experience. At least you get rewarded well with getting gold things. And you earn credits, which helps buy more cars. It’s like PD designed the game around racing, improving your driving abilities, achieving goals and getting rewarded for it. That’s so strange they would do something like that. They should have just given you all the cars for free so you can drive around aimlessly.
I too have golded all the things as a mere DR B player; it was the other guy's supposition that people can’t do that, so my post was constructed with that in mind to prevent a "but what if" response.
 
I too have golded all the things as a mere DR B player; it was the other guy's supposition that people can’t do that, so my post was constructed with that in mind to prevent a "but what if" response.
I doubt DR level is a good representation of one's level. If you've golded everything, you are far from a mere player.

Plus DR only change if you race on sport mode. You can have a very high level and never touch sport mode so your DR is very low.

On licenses only (as we don't have a trophy for golding CEs or missions), only 2.4% of players got this trophy. So if you've golded all normal licenses, you are already not the average joe. And if on top of that youv'e golded all missions, CEs and additionnal licenses, you are part of an even more exclusive club.
 
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2.4% of players got this trophy
But it doesnt say how many players didnt bother. (I cant be motivated touching any photomode unless it is the last trophy missing to platinum. Otherwise I wouldnt even do it for any reward)
If all of those who could in fact also would, I bet the number would be significantly higher.
 
And my whole post with the maths and everything was constructed around the premise that players can't get all-golds precisely to avoid this line of enquiry as it had already been posited... but here we are.
 
I've missed three daily tickets this year. I've had one Bugatti and one Pagani invite.
I've only been playing roughly 4 months - back end of Dec '24 to now, the middle of April. I've completed the daily marathon 94 times (out of approx 120 days) and i've had dozens of invites aside from maybe the Citroen one (which i may or may not have had, i'm not really interested in VGTs so may not have taken much notice). I currently have have four still active. I've only bought the Veyron, Huayra and LaFerrari, but could have bought them all if i had the funds at the time - or more honestly, if i actually wanted to buy them, which so far i haven't. I always seem to get invites thrown at me when all i really want is cold, hard cash
 
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The bottom line is the higher you're collector level is; the better rewards you get and rank isn't a factor in this situation. To my knowledge that is. But I'm at lvl 50 and I still get some rubbish rewards, but I mean there ain't nothing no one can do about, except write a complaint and send it to PD, which that would be a waste of time IMO.

Yes, I truly wish I could earn all golds in all sections of the game, but I know that is not realistic right now for me. So, I'm not even gonna try anymore.
 
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On licenses only (as we don't have a trophy for golding CEs or missions), only 2.4% of players got this trophy. So if you've golded all normal licenses, you are already not the average joe. And if on top of that youv'e golded all missions, CEs and additionnal licenses, you are part of an even more exclusive club.
I guess more people WOULD be able to gold everything if they would try hard enough. But that's the point. Everyone is looking for something different in a game. Some are trying to constantly get better, no matter what. Others just wanna have fun and become frustrated doing the same thing over and over again. It's the same for every game out there. It's why most games have difficulty settings and it's why some ppl love Soulslike games and other don't touch those. It's a discussion as old as gaming.
 
Everyone is looking for something different in a game.
That's not my point. I just mention that DR level does not reflect one's abilities (has it as been brought up by two people, with some caveat for one) and is not to be used as an argument to say that the game is easy or that you can get credits easily without grinding while not having a good DR.
 
is not to be used as an argument to say that the game is easy or that you can get credits easily without grinding while not having a good DR
Which nobody did.

Again my post with all the mathematics in it is predicated on the supposition that someone isn't good enough/dedicated enough to get all-golds and omits all the free cars and credits you get for all-golds over and above all-bronzes precisely because you already argued that most people aren't going to get gold in many things.

With all-golds factored in the time is just about halved - another 1m a week from TTs, another 2-7m from each of the 4-5 GTWS seasons each year, another 50m from CEs, a bunch of high-value prize cars including the MP4/4 cutting down the outlay significantly - but the whole idea was what's available to an ordinary player who doesn't gold things because that was your supposition.
 
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