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- TWNTYB_4ME
- F Caris
Did you change the rims before you tried it?
I tried it 100% stock, then just racing suspension with my secret fast tune then with aftermarket wheels and different sets of tyres but it still was rubish...
Did you change the rims before you tried it?
On my BTR, I raised the front spring rates to be higher than the rear spring rates. This seems have to helped the oversteer a bit. Softening the rear and tightening the front gives me more confidence to push the car into corners.
Noticed this last night, tightening up a BTR, I was playing around with 117f and 120r for height and softening up the spring rates, but tightening up the front. Seemed odd, but noticed that it was fairly stable. Goes against the ideas from before and normal real life tuning, why would you tighten up where the weight is almost non-existent? Goes against physics it seems, but it works!
...The car is completely stock settings apart from I changed the alloy wheels on it...
I feel the same way about the snap back but I thought that it was only happening on RS tyres, I will try tunning my yellowbird with the same settings as you have and try it again. What tyres are you testing this with?I decided to spend a little while today playing with my BTR (stock rims). I replicated as best as possible an actual 1980 911SC in terms of weight, weight distribution, and power. The weight distribution is reasonably close by default in GT6, and the weight of the BTR is only 20kg more than the 911SC, so probably we are pretty much ready to go there. So mostly what I did was drop the power down by 50% to best duplicate the power of the 911 (can't make it exact, the BTR ends up with less HP but more Torque in this scenario, but it's close enough for government work). I also put in the 5-speed close ratio gearbox (reasonably close to what's in the 911) and the customizable LSD (the 911 has no lsd). I set the LSD to 5/5/5 to make it activate as little as possible.
I ran some tests that way on N3 and S1 tires (approximately the grip level I'm used to IRL), and my response is mixed. Overall the car does display the handling characteristics it should: when I lift my foot the car begins to rotate, and if I squeeze the trigger back down she will (sometimes) settle and begin to gently understeer. But I've experienced a lot of problems also. The most prevalent is incredible and unpredictable levels of snap-back in the wheel. Crazy stuff that makes it almost impossible to actually allow the back to step-out as one should be able to do. I'm talking snap-back clear down at crazy speeds like 40mph. IRL I often let the back slide out gently all the way around sweepers while I counter steer to get the nose pointed just the right direction at a gate or slalom-entry and then squeeze that trigger back down and zoom zoom zoom I'm going the direction I wish. I've done this countless times IRL with ZERO snapback. Unless that issue can be cured there really isn't any hope for being able to enjoy driving these cars because I know what I can do in real-life and can't get anywhere near duplicating it in GT6 (I've noticed this snap-back in most other RR and MR cars as well, to various degrees). Another problem is wheel-spin. IRL it is almost impossible to get the 911 to break the rear wheels loose even in first gear, even in tight corners, as long as I'm on dry pavement. This is with no LSD at all. There is simply TONS and TONS of fantastic rear grip. The car feels incredibly planted and steady all the time, the only time it gets unruly is exactly when I wish it to (lift-off-oversteer). In GT6 I get occasional wheel-spin at times and gears which seem totally inappropriate (especially considering I'm running the car at 50% power, 181hp). Finally, the car will spin all the way around uncontrollably at speeds and angles which, IRL, I'm 100% comfortable. I believe this is happening because I'm getting rear-wheels spinning-up rather than digging-in and gripping. That, in turn, removes all rear lateral grip rather than increasing the lateral grip as it lightens up the front-end and transfers weight backwards (which is the behavior IRL for the most part). In general, the handling of the car in game is simply far less predictable than IRL.
I then played around lightening the car and adding ballast to exactly match the weight and 40/60 distribution. This made very little difference.
So, I guess at this point I would say that GT6 has some work to do on these RR cars. I think if they cured the snap-back problem that would go a long way, but they also have some issues with excessive wheel-spin and lack of weight transfer (possibly related).
I'll put the full racing suspension on at some point and play with it, but in the end I doubt there will be any real fix for this outside of PD changing some of the behaviors. I have little interest in fiddling and fiddling with a car just to try and make it drive like my real-world counterparts...
This probably bothers me a lot more with these cars since I have real-world experience with how they drive. With most other cars it doesn't bug me very much as I have little or no Motorsport experience with them.
Next I'll try replicating my '68 Beetle which I have modified (suspension) for autocross, and years ago upgraded from the anemic 1500 to a stock 1600 single port motor with a gut-wrenching pulse-pounding 46hp.
Edited: corrected several typos...
Don't do that brother... https://www.gtplanet.net/forum/thre...e-same-width-changes-grip-and-balance.294129/
I feel the same way about the snap back but I thought that it was only happening on RS tyres, I will try tunning my yellowbird with the same settings as you have and try it again. What tyres are you testing this with?
Are you getting wheel snapback? I've been playing with wheel settings to try and resolve it that way. I'm seeing snapback across pretty much all the RR and MR cars...
Yeah I've been getting the snap back on RR and MR cars when using RS tyres. I havent tried those same cars with any other tyres yet. Tomorrow I will try a few things out, I'm going to change my rims back to the standard rims and try again on CS and SH. Then I'm going to try again with the custom rims again as I want to see if that is a problem, if it is I should be going slower and the car should be harder to handle. I will let you guys know about my findings.I'm running with either CS or SH tires.
Are you getting wheel snapback? I've been playing with wheel settings to try and resolve it that way. I'm seeing snapback across pretty much all the RR and MR cars...
What have you set your Wheel to as a standard?
I've set my DFGT Pro in Wheel settings to "Professional" with level 7 Force Feedback. Thinking of turning it down to 5. I found "Simulation" to be too much with a small wheel circumference.
I also set in Driving Options the wheel sensitivity to 0. This can be a big factor as well.
I still haven't managed to conquer the snap-back problem.
Yeah I've been getting the snap back on RR and MR cars when using RS tyres.
Yep I agree with that statement about the RS tyres. The RUF RGT and BTR I tested was with RS tyres, I havent tried with other tyres yet, hopefully tomorrow I will have the time to test them. The other thing is that I upgraded the rims with aftermarket rims, which means the rear wheel width was thinner. According to Vagabond their is a performance difference in grip levels so I will test that also tomorrow.If my understanding of 'snapback' is the same as yours, then I found some improvement by turning my wheel (G27) sensitivity down to -2 from 0. This is with CS or SH tires, and in particular with a stock BTR that I used last night. I would expect the issue to be pronounced with RS tires as their relative grip levels are higher, so when they go, they'll go quickly and come back just as quickly when the speed is scrubbed off and the grip is regained.
Just my 2 cents...
I've been through every wheel setting with no luck (speedrcr; the Professional / Simulation / Amateur settings only change the behavior of a few older wheels, I don't think it does anything with yours. You can tell in feedback settings menu which wheels those settings work with).