Dirt 5
The Serious Review
Intro
Handing the reins over to a new team and using a new engine, Codemasters has released the latest in the 'numbered' Dirt titles, which means a return to the arcade side of the series.
Driving Simulation: 3
Even when compared to the last arcade based Dirt title, Dirt 4, this is a step backward in terms of physics modeling, with very little feel of anything approaching complexity under its skin. To explain why this is such as issue, I want to look at both Gravel and Art of Rally as counterpoints. These two titles are also both firmly arcade based, yet they quick clearly have a depth to the engine that helps to provide nuance to the handling, even with a gamepad. It makes them easy to pick up a drive, but a challenge to master. Dirt 5 is simply missing that, and it makes for handling that just wears thin very quickly, even for an arcade title. Its not helped by the fact that the Sprint car are plain terrible to handle and the Ice Racing not far behind in the same regard, robbing any sense of enjoyment from these events.
Racing Simulation: 4
The AI is, to be blunt, aggressive to a point that is just not fun, add in aggressive rubber-banding that only seem to favour the AI and it commits one of the worse sins possible in an arcade title, a lack of a fair challenge from the AI. CM seems to have wanted to up the aggression that WRX offers, but fail to understand that if you mix that with severe rubber-banding and the type of stage/track design in Dirt 5, it stops being fun and just gets frustrating.
Motorsport Simulation: 2
The career is simply a mess. It takes a simple premise, the rookie starting out and being put under the wing of the senior driver/team owner, with the story, told via voice-overs that are thankfully skippable. That the Donut Media guys are providing a great deal of these voice-overs makes it, for me, damn hard to even attempt to sit through, not that any of it actually explains what the structure for the event progression is. You have three different 'scores' given to you at the end of each event, only one of which seems to do a great deal, as its the game's currency. The remaining three have no meaningful impact on my progression! Add in that, the events have no coherent structure to them, and you are simply jumping from event to event with only the car type swapping, event typos are not actually tied to any car type in any way at all, and almost all simply finish first. Just about the only exception is gymkhana, which has a stunningly low bar in terms of finishing them. In fact, most events don’t need a win or even a podium to complete, in a similar vein to Project Cars 3, you just need to pass one of the three objectives for the race. Well that is until you reach the next tier, when suddenly you need to finish on the podium. Now I don't have an issue with an arcade title not following a traditional motorsport structure, but it would be nice if it followed some kind of coherent and meaningful structure at all.
Accessibility: 5
Now this is an odd one, as normally accessibility is an issue for gamepad users, with many sim titles not catering for them. However in a bid to be different Dirt 5 has good gamepad implementation (despite the poor physics engine), and its wheels that are appallingly supported. A day or two before launch they did say that wheel support would be 'limited' without clarifying what limited would be. Now my T300 and T-LCM pedals do work with Dirt 5, however, I use the term work in its most basic way, as any sense of FFB you may expect simply does not work. Now I've come to expect Dirt titles to have poor wheel support at launch, after all that was the case for both the Dirt Rallies, but this is a new benchmark is poor FFB implementation, but I guess I should count myself lucky. At least mine worked! On my PS4 Pro its also work noting that while it does look damn good, screen-tearing was far to common unless I set the favour resolution, and I suspect those on base consoles will not be able to avoid it at all. Those on PC, I have heard a number of stories of people not even being able to get it running, with crashes to desktop being all too common.
Content: 8
Now this at least is one area that Dirt 5 does well in, the car list is wide and varied, with some seriously odd and interesting stuff on it. It also has a good range of locations to pick from, however, the issue is that it all feels a bit redundant, as you get given the base car in each of the car classes and no need to change from this exists, I honestly only bought a different car to these because I got bored and wanted to see if anything else actually felt any different. They don't, cars within the same class all feel pretty much the same, which again is something the best arcade racers manage to avoid. what you do get that is good is an excellent photo-mode, and I'm a sucker for a good photo-mode in games, unfortunately, Dirt 5 has no replays. Yes that's right no replays at all, so you have no choice but to pause gameplay to take a photo, which is one of the most asinine design choices I have ever come across. A basic, but functional livery editor is offered and a great Playground mode which allows you to build a massive range of gymkhana style events, if only the title had an engaging and absorbing physics engine to take advantage of it.
Value: 4
A large car list with a wide range of locations alone doesn’t make for a good value title, and Codemasters seem to have no understood this at all, its all pretty graphics and visual spectacle, yet that veneer is thin and when you get below it, what remains is shallow and boring. as such the true value, re-playability is simply absent from it. It's telling that I fired up Gravel when putting this review together to compare it and ended up spending more time with that, than I had with Dirt 5 in the same evening.
Summary
Quite frankly it's impossible for me to recommend Dirt 5 at all, yes it looks good, but so do so many other titles that have much more actual depth and enjoyment to them. Depending on your platform you could pick up the likes of Gravel or even Dirt 3 for less money and get so much more out of them, they may not look as good, but I'm sure you will spend far more time with them. It would in all honestly require a mammoth effort over the coming months for Codemasters to manage to turn this title around, and I for one have little faith that they will manage to do so.