Seasonal Events - Would This Please Everyone?

  • Thread starter DanDiplo
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DanDiplo
It seems the community is polarised between the people who liked Seasonal Events having restrictions and those that find it more fun without. So here's an idea that might just please everyone (though I doubt it :P):

OK. Each seasonal event would have target BHP and weight restrictions displayed when you view it. These restrictions would be set at roughly the same level we saw for the original Season 1 and Season 2 events. That is, a level that is very challenging win, but one that is still definitely achievable with the right tuning and driving skills.

However, you won't be stopped from entering the event if you go over the BHP or under the weight restriction, but your XP and prize money will be reduced accordingly. So, the more BHP over the target limit you go, the less money and XP you get. Same for weight. This would be dynamic, so when you enter your car you see exactly how much your set-up would earn. This would also prevent petty things like you having performed an oil change stopping you entering a car because your are 2 BHP over the limit.

This way everyone still has a chance of winning, but the better drivers and tuners can still earn more for their skills and rewards people for the level of challenge they set themselves. Everyone is happy and no-one argues any more! :)
 
Interesting idea for sure, I think this is how the game should have been set up in the first place.

More money and XP for beating a race with an appropriate car instead of flying through it with your newly gifted X2010.
 
I can see the complaints forming already. I remember the Project Gotham series (I only played it a wee bit) had a similar, difficulty-linked, reward system. A touch arcade-y, perhaps, then?

Maybe only the experience points should be higher, or give a higher chance of winning a gift ticket, or something. It'd be good to have some sort of incentive. 👍

So far, it seems, the events have been "medium", "hard" and now "easy" in terms of the regulations etc. Perhaps PD are scoping out who can do what, so they know where to aim future updates?
 
People will whine no matter what PD decided to do. Yes, you can quote this for truth.
 
I can't see what the problem is, if you want to romp it, get your car overpowered, if you want a even, hard fought race go stock.
 
Better idea would be to add some sub forums one for those who want zero restrictions and those that want full restrictions. Its like an oil and water situation - separate as quickly as possible because they don't mix.
 
HN7
People will whine no matter what PD decided to do. Yes, you can quote this for truth.

Truth.

I do like the idea the OP has though. Maybe some sort of equation can factor in to the rewards. The average HP/KG of all the AI drivers / your HP/KG * the base reward = your reward. Max ratio can be 1, to reduce the exploiting possibilities.
 
Better idea would be to add some sub forums one for those who want zero restrictions and those that want full restrictions. Its like an oil and water situation - separate as quickly as possible because they don't mix.

There's always chance for an emulsion; add in a few stabilising agents and it could last a while without agitation! ;)

To be clear, I always try to present a decent challenge by carefully selecting and tuning my cars before entry to an event. But not everyone's like that, which is fine.

Hopefully PD will learn a lot from these seasonal events and be able to please everyone in the future!
 
alternatively you could split each event into 2 categories:

Normal (like seasonal events 3) and Challenge (like seasonal events 2) with the latter offering more credits and xp

Normal would be for the casual players and those not particularly experienced, and Challenge for the better/more experienced players
 
Another idea would be to have both at the same time. Out of the 5 new races have some with restrictions and some without. Who says it has to be all or none.
 
For me the answer is this just tweak the limits up a little so not quite as tough.

Or these complainers could do us a favour and just use SFR when needed instead.
 
i like the idea proposed by the OP. i think that PD should take it a step further with the restrictions, by restricting what aids are allowed. or at least giving the option to view a leaderboard that includes what aids were used, controller type, etc...

but the base ratio x modifier thing is great...risk vs reward
 
OP has got it right, it's a practical soluton and a pretty good one.👍

It should be easy to implement as in GT5 prologue online your PP went up the more power, downforce, better tyres or less weight you applied, so just reverse that and apply it to the rewards.

That shoudn't be too hard to add, surely..??
 
It's just one week, they might go back to restrictions next week. Wait and see before going crazy over a game.
 
I suggested something similar in one of the other threads. And that would be perfect IMO.
 
Since the seasonal event races are basically a rip-off of Project Gotham Racing's overtake challenges, why not just model them more after that game? You want the full prize? The AI starts much further ahead. 2/3 of the prize? The AI isn't as far away at the start. 1/3 of the prize? Closer yet. Make it unlimited but to get the cash and credits you have more time to make up.
 
If I can channel what the exploiters and whiners would say...

How DARE you restrict me in any way from doing whatever I WANT TO...!

Trust me, they are only doing the seasonal challenges for the cr. and EXP. anyway. If they had no cr., no EXP, the whiners wouldn't CARE what the restrictions are. They simply would not race them, being only concerned about getting the next free car.

I say, leave the events as restricted, but put a button in where anyone could get the prize money without even entering the race. Win/win! :rolleyes:
 
I like this idea. Maybe they could issue some penalties if you took your vehicle past spec and tried to enter it. That way you would 'win' the race but they would take away your trophy and some of your money.

If you take a close look at the situation what they did in the first week accomplishes what you are tying to do with this. In other words the guys who have or learn the driving and tuning skills wins the most money. In the regulated races you won first place and all the money that came with it if you had the best tune and or driving skills within the regs. The same would be true in your scheme.

The major difference in your scheme is that if you over tuned your car you could win by shear horse power but your prize would be deducted. A beginner might improve by buying the car again and putting in less upgrades.

In the original events (with regs) a beginner would earn less money by just comming in 5th and could improve by getting better at tuning (or using premade tunes) and driving.

I don't know. Maybe the original scheme is better. I don't mind coming in 5th if I know there is a path to gold especially if the gold means something special.
 
ah this is depressing, seasonal events were the best things, but now... I think they should have it so some races have no restrictions some races do, some are easy some are hard, like say you have a race without any restrictions but even then its hard, you just have to modify your car perfectly etc.

Well PD are always free to change things, really can't wait to see what happens next update.
 
I just make the restrictions myself anyway to make it more challenging. First I start off with the stock car. See how far I can get before needing any tune. Then tune in small increments, add a sports filter, have another go etc. I like it this way because you get to learn the car and the tracks, helps later for time trials anyway. Better to know how to drive a bad handling underpowered car, makes driving anything else a breeze :)

It doesn't bother me if other people want to get the gold by tuning to the max straight away, what maters is if you enjoy the game to your own rules anyway.

Only my 2c
 
I don't like the unrestricted format either. You just have to remember who the target audience of this game is. If you want a racing sim, you aren't going to be playing GT5 anyway.
 
S'Funny... I seem to remember exactly the same line on the Shift forum...

"If you want a racing sim, you aren't going to be playing Shift anyway. You'd be playing GT5"

Shift has a VERY good system where you can't out horsepower the AI drastically. It has a system where, if you upgrade your car, the AI get faster, too. It has a system where you can't enter a Veyron in a race against a Vitz.

And all this time, I thought Shift was the arcade game...!
 
Didn't they already do this or something similar in GT4? I mean give you less money or less credit towards your career if went way above regulations.
 
Or they can release new Races with restrictions.. then a week after they have been out, lift the restrictions without altering the XP/Money. Meaning the die-hards have a week to tune it out, and the people who are more casual can still cash in on the easy xp/money later on.
 
Or they can release new Races with restrictions.. then a week after they have been out, lift the restrictions without altering the XP/Money. Meaning the die-hards have a week to tune it out, and the people who are more casual can still cash in on the easy xp/money later on.

and to build on this idea...give the winners of the restricted/1st week races double the xp/cash that the unrestricted/2nd week winners get. problem solved!
 
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