Selling Cars in GT6

  • Thread starter sayba2th
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Sayba2th
I had a quick squiz and couldn't find a thread on this so I thought I would open this for discussion. One thing that irked me about GT5 was not being able to sell certain vehicles or gift them. I am hoping this does not happen with GT6.

You may have already had a car or been awarded one you wanted to sell to fatten the bank a/c because you don't want or like and you were stuck with it. WTF can't I sell what I don't want / need / use. I am I the only one who's nostrils flare because of this pointless "rule"?
 
If I recall correctly, that restriction came into place because of duping. If you were allowed to trade or sell any car of any value, duping would mean that you could essentially bypass the entire credits system and I guess one point with having expensive cars was that they would be hard to obtain.

It's awkward to not be able to sell any car, but I understand the reason why.
 
I remember us covering this in another thread and I and others made suggestions on how a online dealership/trading/auction room should be made so people can be given more freedom to sell cars. But not only untouched cars, but those that are purpose built for like Drift, time attack or anything else your heart desires and so one. It might be one of the online threads, but it was earlier this year and sadly I can't find it at this point.
 
Allow the sale of any car at 1/4 of the dealership price, just set a limit to max resale price at something like 250'000. So whether you are selling a 1.2 million credit Reventon or a 15 million credit Miura, you'll get a flat 250k for every sale. Voila! Duping isn't an easy cow to milk, no absurdly high incomes from selling valuable prize cars, yet you can still fetch some useful coin for any car sold.
 
Allow the sale of any car at 1/4 of the dealership price, just set a limit to max resale price at something like 250'000. So whether you are selling a 1.2 million credit Reventon or a 15 million credit Miura, you'll get a flat 250k for every sale. Voila! Duping isn't an easy cow to milk, no absurdly high incomes from selling valuable prize cars, yet you can still fetch some useful coin for any car sold.

I'd say they should be on par with real life, if it's a prize car then yeah the price should be effected. However if you have to work hard to get it then no, you should be able to auction it and get it close to what you bought it for.

Same goes for cars that are built up that you auction or sell to the public, you should be able to try and sell it for more than a 1/3. Also a test drive ability would be nice too.
 
I'd say they should be on par with real life, if it's a prize car then yeah the price should be effected. However if you have to work hard to get it then no, you should be able to auction it and get it close to what you bought it for.

Same goes for cars that are built up that you auction or sell to the public, you should be able to try and sell it for more than a 1/3. Also a test drive ability would be nice too.
I meant when reselling back to the game. Online sales and auctions are a completely different kettle of fish.
 
I meant when reselling back to the game. Online sales and auctions are a completely different kettle of fish.

I know what you're saying, but I'm saying to alleviate that problem you let people conduct sales with people via online, instead of having unfair system that is set and never adjusting like real life. If we were to stick with the selling back to the game it needs to go back to the way it was before GT5. So if I don't like a concept I can sell it too and make more money or race cars as well.
 
I know what you're saying, but I'm saying to alleviate that problem you let people conduct sales with people via online, instead of having unfair system that is set and never adjusting like real life. If we were to stick with the selling back to the game it needs to go back to the way it was before GT5. So if I don't like a concept I can sell it too and make more money or race cars as well.

Both an online market with other players and and offline selling back to the game would rely on cars not being dupeable (is that a word?). In the online market, it would crash the economy, as there would be effectively infinite supply of all cars, and in the offline market you'd effectively get unlimited funds.

Solve the duping issue, and then we can talk about selling cars.
 
Both an online market with other players and and offline selling back to the game would rely on cars not being dupeable (is that a word?). In the online market, it would crash the economy, as there would be effectively infinite supply of all cars, and in the offline market you'd effectively get unlimited funds.

Solve the duping issue, and then we can talk about selling cars.

Problem is, this is virtual reality so there isn't away to do this unless each game was locked down pretty tight with restrictive code and what not. Thus if you win a car you can only win it once in a certain fashion, or you can't grind for cash and yadda yadda. However, other devs had made it work to sit there and think that this net criteria is the only way it will work or you cant enjoy it for the virtual basis it sits in because it isn't real world seems wrong.

It's quite easy to set up offline parameters and actually it'd be easy to see if something is duped. If Gamefreak can detect AR duplicated pokemon or other various duplications and prevent it from official trading networks, then why can't more sophisticated games and systems? I think it's fine to talk about selling cars now, not seeing why it should be the same old mess, I don't think PD are incapable of doing this to some capacity.
 
Problem is, this is virtual reality so there isn't away to do this unless each game was locked down pretty tight with restrictive code and what not. Thus if you win a car you can only win it once in a certain fashion, or you can't grind for cash and yadda yadda. However, other devs had made it work to sit there and think that this net criteria is the only way it will work or you cant enjoy it for the virtual basis it sits in because it isn't real world seems wrong.

It's quite easy to set up offline parameters and actually it'd be easy to see if something is duped. If Gamefreak can detect AR duplicated pokemon or other various duplications and prevent it from official trading networks, then why can't more sophisticated games and systems? I think it's fine to talk about selling cars now, not seeing why it should be the same old mess, I don't think PD are incapable of doing this to some capacity.

Exactly, this shouldn't be a crazy hard thing to over come even if with gifted cars that you wish to sell that normally you can't. Tier bracket them in to allocated amts ie 10k 20k 50k & 100k max and cars fall into those values depending on what they are for eg. At the end of the day you can do this with the same cars you purchased at the UCD and got a value if you decided to sell it.
 
If I recall correctly, that restriction came into place because of duping. If you were allowed to trade or sell any car of any value, duping would mean that you could essentially bypass the entire credits system and I guess one point with having expensive cars was that they would be hard to obtain.

It's awkward to not be able to sell any car, but I understand the reason why.
We'll, PD's isn't helping much by giving us the option now to buy credits for cash.
 
According to your post, PD isn't allowing us to trade and sell expensive cars for the simple fact of bypassing the credit system. But in GT6, PD now going to allow us to buy credits for real money which in essence bypassing the credit system.

Either way, your not playing the game the old fashion way to earn credits.
 
According to your post, PD isn't allowing us to trade and sell expensive cars for the simple fact of bypassing the credit system. But in GT6, PD now going to allow us to buy credits for real money which in essence bypassing the credit system.

Either way, your not playing the game the old fashion way to earn credits.

But one way is for free (duping) and one comes with a cost (buying). So I don't see a conflict between a trade limit on valuable cars and being able to purchase credits, because unless you're prepared to spend a lot of money on credits, the expensive cars will still be hard (relative to the cheap cars, anyway) to obtain.
 
Just make every car sell for 1/4th the purchase price. Hardly ideal, and it wasn't in previous games either, but I don't want them screwing anything up like they did for GT5.
 
My only problem was that the price you'd get for selling a car was ridiculously low. So I never sold much of anything. I really hope they don't have that gifting cars nonsense again. I had people begging for a car to beat a race, then when I gave them the best car they'd come back the next day saying it wasn't fast enough and what else have I got...egads. And then there was that whole duping thing with people wanting me to send them a car every day so they could could dupe it. That whole thing needs to be eliminated.
 
My only problem was that the price you'd get for selling a car was ridiculously low. So I never sold much of anything. I really hope they don't have that gifting cars nonsense again. I had people begging for a car to beat a race, then when I gave them the best car they'd come back the next day saying it wasn't fast enough and what else have I got...egads. And then there was that whole duping thing with people wanting me to send them a car every day so they could could dupe it. That whole thing needs to be eliminated.

I can understand that but later in the game was not so much of an issue. I have no issues with lower amts personally just let me get a lil something for multiples or cars I don't want or need. But I can understand where you come from on that

Just make every car sell for 1/4th the purchase price. Hardly ideal, and it wasn't in previous games either, but I don't want them screwing anything up like they did for GT5.

Agreed anything just throws us some coin and ability to do so
 
I wouldn't mind if they just kept the one-car-per-day gifting limit, but allow any car to be gifted. It sure as hell wouldn't stop duping, but would keep it from getting ridiculous.

Severe price limits on reselling cars doesn't sound like a bad idea either. Getting screwed on a trade-in is just like real life.
 
I wouldn't mind if they just kept the one-car-per-day gifting limit, but allow any car to be gifted. It sure as hell wouldn't stop duping, but would keep it from getting ridiculous.

Severe price limits on reselling cars doesn't sound like a bad idea either. Getting screwed on a trade-in is just like real life.
If you buy a $60k GTR, put $200k into it, never would it sell for $20k...."trade-in" or not. Given, I do believe the car should be worth fractions of the amount you spent, but it needs to be a set percentage. That payout should be the percentage of the cost of the vehicle plus the upgrades applied to it. In otherwords, I spent $260k (note the above) on that GTR, when I go to sell I should receive about $87k based on a random percent Ive chosen for this post(33.3ish%). Personally, this is how I think it should be offline. Online, should just be an auction house. The gift cars are a cool idea but should be dropped for obvious reasons, as well as the non-sellable cars.

Is/was the only way to dupe cars with the gift car trick? I'm not looking to try I just feel ignorant on this topic.
 
Is/was the only way to dupe cars with the gift car trick? I'm not looking to try I just feel ignorant on this topic.
As far as I know it was. The best were actually birthday tickets and level tickets, since you could get lots of different cars by gifting them over and over.
 
I'd be happiest if it was made wayyyyyyy harder to earn credits & buy cars, & the selling back to the game option was removed and replaced with interactive online used car dealerships. Trade your car in on a new one or simply sell it to the UCD, where those with less in game credits can then go to find a bargain. An extension of this would be a DLC that could be payed for to make you a dealer within the game. It might enable you to say buy cars and parts for half the price in order to then sell them for a profit of in game credits. I think something like this could be the next big thing for GT it would be like introducing a C-Spec to the series. Hmmm, on second thoughts maybe it should be called D-Spec......... ;)
 
This will not happen as long as we have 1200+ cars.

Agreed, or perhaps to put it another way, this will never happen whilst ever there are people who feel they must collect all 1200 cars....... :)


In any case, PD have made it clear the direction they are taking with this by allowing real $$$ for in game credits exchanges. It's a shame really.
 
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