Sense of speed in GT5:P

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Blitz187

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Blitz187
Are u serious?
Im not sure if this has been discussed already, searched for it but found nothing similar... If it has been feel free to lock or merge as you see fit... Anyway... Since this weekend Ive started questioning myself about the sense of speed in GT5:P. Last Easter weekend I was bored and I had a sudden urge to drive "THE RING." Remembering I still had my copy of GT4 which hadn't been played for a VERY VERY long time, I decided to chuck it into the PS3 and give the Ring a whirl... Started off with licenses, blah blah... after that I bought a CSL and went onto the Ring... Now after getting use to physics I noticed that the sense of going fast in GT4 is a lot bigger then in GT5:P. Honestly when Im going down the straight of Fuji in GT5:P at 300 KPH... it doesnt really feel that way... On the other hand in GT4 going 300 KPH REALLY feels like youre going 300 KPH or faster... Now I dont know if this is because of the lesser graphics or maybe that GT4 had a HIGH frame rate, but I found it strange and it surprised me... has anyone else noticed that the sense of speed in GT5:P is a bit low??? Or am I just tripping and confused?? :D
 
You're tripping.

Take the F1 around Eiger.

Ok, the F1 is an exception to the rule... I shouldve added that I was using the Mines R34 as a test subject in both games :D
 
Not sure of GT4's frame-rate, but GT5:P runs at 60FPS (apart from some busy parts) so even if GT4 was higher (which I don't believe it is), you're not going to see a difference if your display has a 60Hz refresh rate.

Are you comparing the two on the same display, with the same driving view (and field-of-view), with the same aspect ratio, same track and same speed?
 
If you think about it, a lot of the tracks in GT5p have open surroundings. Fuji is a really wide open area, eiger is in the mountains, and high speed ring is pretty open as well.

The Ring has a plethora of different surroundings. A close, tight track to work with, high speed and low speed corners, and there are trees EVERYWHERE on the trackside. If there are more things closer in proximity, the faster it will feel like you're going. Compare a NASCAR oval to a rally stage. You may only be going 70-100 miles per hour in rally at times, maybe higher, but you would be inches away from trees and other things. In NASCAR, it's an oval, and you can see your surroundings probably a little more easily even though you're going 180+, it probably won't quite feel like it after awhile.

So yes it would depend on the track as well in my opinion. I find the sense of speed in GT5p to be pretty realistic to me.
 
Camera view changes it a lot, if you use the chase camera, there is little sense of speed. The best sense of speed is from the bumper, roof or cockpit views.

Also, I agree with the above post - wide open tracks will always seem slower than close, tight ones like the Nurburgring or London or Eiger.
 
Not sure of GT4's frame-rate, but GT5:P runs at 60FPS (apart from some busy parts) so even if GT4 was higher (which I don't believe it is), you're not going to see a difference if your display has a 60Hz refresh rate.

Are you comparing the two on the same display, with the same driving view (and field-of-view), with the same aspect ratio, same track and same speed?

I did compare Fuji Speedway on both games with the Mines, in bumper view, same LCD TV and on 16:9.... Did a couple of laps in both games and still felt GT4 was faster... Im not bashing GT5:P or anything, you do get a sense of speed but I just felt GT4 was giving me more of a rush... now this could contirbuted to the fact that I was on the Ring and other tracks and just excited.... but I played GT4 for 3 days straight... went back to GT5:P and didnt feel as if I was going as fast...

edit: I had forgotten to mention the Mines test in my first post :D sorry!

If you think about it, a lot of the tracks in GT5p have open surroundings. Fuji is a really wide open area, eiger is in the mountains, and high speed ring is pretty open as well.

The Ring has a plethora of different surroundings. A close, tight track to work with, high speed and low speed corners, and there are trees EVERYWHERE on the trackside. If there are more things closer in proximity, the faster it will feel like you're going. Compare a NASCAR oval to a rally stage. You may only be going 70-100 miles per hour in rally at times, maybe higher, but you would be inches away from trees and other things. In NASCAR, it's an oval, and you can see your surroundings probably a little more easily even though you're going 180+, it probably won't quite feel like it after awhile.

So yes it would depend on the track as well in my opinion. I find the sense of speed in GT5p to be pretty realistic to me.


The point you make here makes a lot of sense... The Ring is not very wide and long windings roads with trees in close proximity... So it could be because of that fact that I felt I was going a lot faster...
 
If you think the sense of speed in GT5 is rubbish. COCKPIT VIEW FTW ;)

-GK

Oh I dont think its rubbish :) I dont want people to think Im bashing GT5:P, thats not the case... I love the game... just noticed a difference IMO, when I played GT4 last weekend..
 
too many factors can explain why your not getting a good sense of speed. TV size, connection, car. The truth is the sense of speed can be gone when one gets used to a car. A true sense of speed can only come from an unfamiliar car.
 
Its because of the track, drive around Fuji 2005 in GT4 and you will see that GT5P feels actually faster because of things like 3D grass etc. Cant wait for the thrill in Le Mans and on the Nürburgring, i found GT4 pretty exciting speed wise and GT5 should top that.

EDIT: Ooops i havent seen this:
I did compare Fuji Speedway on both games with the Mines, in bumper view, same LCD TV and on 16:9.... Did a couple of laps in both games and still felt GT4 was faster... Im not bashing GT5:P or anything, you do get a sense of speed but I just felt GT4 was giving me more of a rush... now this could contirbuted to the fact that I was on the Ring and other tracks and just excited.... but I played GT4 for 3 days straight... went back to GT5:P and didnt feel as if I was going as fast...
Hm, well i disagree. lol
 
For reference: Download "Truth in 24" on iTunes. (Check in the "Free on iTunes" section).
It is a documentary on the Audi teams preparation for the 24 hours of LeMans.
In one section, one of the drivers is going over the lap, USING VIDEO FROM THE CAR. The
The camera showing the scene is placed in such a way you can see the screen the driver is looking at with the video from the race track.
You'll be suprised how "slow" 200MPH looks in the video from the car.

This vid is great for several reasons:
1. It's free
2. It's narrated by Jason Statham.
3. The short section I mentioned above can be used as a "tutorial" of sorts for the Le Sarthe circuit.
4. It's an awesome look at how strategy plays a HUGE part in winning a 24 hour race.

Puegeot (pronounced "Pur-joe by Mr. Statham) has a "better" car, but stll manage to lose to Audi, on bad luck, and Audi's better strategy.
The Documentary gets 3.5 👍 out of 5.
 
Gil
Puegeot (pronounced "Pur-joe by Mr. Statham) has a "better" car, but stll manage to lose to Audi, on bad luck, and Audi's better strategy.
The Documentary gets 3.5 👍 out of 5.

Off topic but - well, it is Peugeot and actually, I'm interested to ask any French members - what is the proper way to pronounce Peugeot? As an englishman it has always been "pur-jeau" sort of (don't know how to describle the sound of "geot" when saying it with the french pronunciation of j, like "j'arrive").
 
I haven't noticed a difference between GT4 and GT5P.

However, I do think in both that things seem to be slow compared to real life for two reasons. Firstly I think this is due to the lack of danger in a game. Secondly I think playing a game on a TV misses the scenery rushing past you in your peripheral vision. Whilst driving in real life, looking forwards with tunnel vision it seems slow, looking to the side it looks quick. What to do about this without using more screens or a curved screen? I don't know.
 
alot of people nowadays consider this a sense of speed



:lol: Ok... thats a bit over the top and not exactly what I meant... but as other have said peripheral vision in de game would add a lot more sensation... I'm still going to see how this evolves... Maybe I will get use to it after a couple of days and then I wont even notice a difference between the two.. :D
 
LOL!

Yeah sence of speed in GT5P seems to be accurate.

Best way to find out, take same replay from game and find youtube one of same car and track.. (on board camera that is) And you will come to see GT5P speed is right on.
Only thing missing from is that in GT5P you don't feel the bumps as much or the g-force effects, so thats the only thing missing.
 
I've been noticing this for a long time. Actually, GT4 and Prologue look about the same to me at 16x9 ratio on my Bravia, and both look very close to real life. If you drive in RL, you would see that the scenery passes by in almost agonizing slowness at speeds less than 70mph, and up to 100, it still seems like I can watch features in the scenery or on the road approaching me at an almost leisurely pace.

Other games do hype the speed effect, like Forza and Need For Speed. I was shocked that GTR Evo on the PC does too. I was going down pit lane at 45mph, and the pit area was flying past!

One thing to add about the Nurb, is not only is most of the trackside very close to you, and the turns very treacherous, but the track is very rough. If it doesn't scare you a little, you just aren't into it like I am. ;)
 
Yeah, Every other day I drive 70mph on the High Way, I look at the poles or road stripes.. They go really really slowly. Then When I get on normal street roads and drive 30 MPH, oh wow. did time stop?

Another reason is that in GT5P, we always drive fast, we are use to it.. So if we slow down to 30 MPH in GT5P we think its unrealistic, but in fact it's realistic.

Best way to experience sense of speed, Drive around with a Suzuki car, after 15 minutes hop in Ferrari, and wow. But after a while the Ferrari will feel slow for you.



Here you go
Two Different cars. And of course in Game you always push yourself to the limit you can.

 
Off topic but - well, it is Peugeot and actually, I'm interested to ask any French members - what is the proper way to pronounce Peugeot? As an englishman it has always been "pur-jeau" sort of (don't know how to describle the sound of "geot" when saying it with the french pronunciation of j, like "j'arrive").

pøˈʒo If that helps.
 
One thing to add about the Nurb, is not only is most of the trackside very close to you, and the turns very treacherous, but the track is very rough. If it doesn't scare you a little, you just aren't into it like I am. ;)

Oh it scares me... I forgot how COOL that track was... I hope GT5 nails this track when it does come out :D

And Nox's comments and vids also makes sense...

-Edit:

Gil
For reference: Download "Truth in 24" on iTunes. (Check in the "Free on iTunes" section).
It is a documentary on the Audi teams preparation for the 24 hours of LeMans.
In one section, one of the drivers is going over the lap, USING VIDEO FROM THE CAR. The
The camera showing the scene is placed in such a way you can see the screen the driver is looking at with the video from the race track.
You'll be suprised how "slow" 200MPH looks in the video from the car.

This vid is great for several reasons:
1. It's free
2. It's narrated by Jason Statham.
3. The short section I mentioned above can be used as a "tutorial" of sorts for the Le Sarthe circuit.
4. It's an awesome look at how strategy plays a HUGE part in winning a 24 hour race.

Puegeot (pronounced "Pur-joe by Mr. Statham) has a "better" car, but stll manage to lose to Audi, on bad luck, and Audi's better strategy.
The Documentary gets 3.5 👍 out of 5.


Oh, and Im definately going to check this out... Going to search for it tonight :D
 
Last edited:
Im not sure if this has been discussed already, searched for it but found nothing similar... If it has been feel free to lock or merge as you see fit... Anyway... Since this weekend Ive started questioning myself about the sense of speed in GT5:P. Last Easter weekend I was bored and I had a sudden urge to drive "THE RING." Remembering I still had my copy of GT4 which hadn't been played for a VERY VERY long time, I decided to chuck it into the PS3 and give the Ring a whirl... Started off with licenses, blah blah... after that I bought a CSL and went onto the Ring... Now after getting use to physics I noticed that the sense of going fast in GT4 is a lot bigger then in GT5:P. Honestly when Im going down the straight of Fuji in GT5:P at 300 KPH... it doesnt really feel that way... On the other hand in GT4 going 300 KPH REALLY feels like youre going 300 KPH or faster... Now I dont know if this is because of the lesser graphics or maybe that GT4 had a HIGH frame rate, but I found it strange and it surprised me... has anyone else noticed that the sense of speed in GT5:P is a bit low??? Or am I just tripping and confused?? :D

Can't agreed more with you, the speed feeling in gt5p is just sucky if you drive in 120 it feels like im doing 30kph inside a normal house street with children playin around ...

The gt4 is not fast either but it feels that the cars looks more virutual than on gt5p.
 
My view on this is that the sense of speed in GT4 is exagerated, maybe because the graphics look better the faster they whizz past? Anyway, I think GT5P is much more realistic, and to be honest I was very happy with the sensation of speed, and I regularly stick GT4 in for a quick blast.
 
^^ Its hard to tell actually... Now that Ive been thinking a bit about it... there's so many factors that come into play with this aspect of both games... I thought of another possibility and thats the low PP levels of the online events of the last weeks.... I play online in GT5:P almost 95% of the time and maybe thats why I feel GT5:P has a lower sense of speed... Just some food for thought there :D
 
I agree entierly that the sense of speed isn't right.

The main problems are that you don't have that sense of "if i don't brake now i'm going to die" which gets your adrenaline going.
You don't feel the G's of acceleration, the bums and things as has already been mentioned.

I think visual effects (like in the fast and the furious clip) need to be added to make up for the lack of feel, just not to the same extent. Either that or each copy of the game should come with a pneumatic racing sim rig the size of my house. :)

Chris.

P.S. Doesnt the video comparing the fuji runs make the environment of GT5:P look incredibly fake? I think the surface colours, weather and things need to be more realistic. Just my opinion.
 
I agree entierly that the sense of speed isn't right.

The main problems are that you don't have that sense of "if i don't brake now i'm going to die" which gets your adrenaline going.
You don't feel the G's of acceleration, the bums and things as has already been mentioned.

I think visual effects (like in the fast and the furious clip) need to be added to make up for the lack of feel, just not to the same extent. Either that or each copy of the game should come with a pneumatic racing sim rig the size of my house. :)

Chris.

P.S. Doesnt the video comparing the fuji runs make the environment of GT5:P look incredibly fake? I think the surface colours, weather and things need to be more realistic. Just my opinion.

Yeah it's understandable that the adrenaline rush might not be there, but by looking at those videos, I'm surprised that you didn't say that the speeds look similar in both. I think what GT5p has done is fine. When we play GT5 once we get it, take a decently fast car around the ring, and see if it doesn't give you some sort of adrenaline rush. Sure, it's not what you would get in real life, but like I said before...a lot of it depends on the surroundings you are driving around, the type of track it is, etc. I don't see how GT5p's sense of speed is that much different than real life though.
 
I think visual effects (like in the fast and the furious clip) need to be added to make up for the lack of feel, just not to the same extent. Either that or each copy of the game should come with a pneumatic racing sim rig the size of my house. :)

No no no no and no.
No visual effects thanks, how on earth is that realistic either? In real life you don't see a colourful blur that covers your vision, you usually focus on where you're heading, especially because we don't have peripheral vision here - which is what gives you a sense of speed visually.
 
I think the sense of speed is pretty good.. What you guys need to do is start driving stock slow cars and gradually move up to faster cars trust me, drive a GTI (N2 tires) for ten laps then move up to a R34 (N3 tires) you will see the difference Remember guys its very hard to get a sense of speed with out G forces, but i think GT has done a pretty good job.
 
i think the sense of speed is way better in gt4 also. What I think is the main difference is the amount of wind noise. In gt4 it sounds like the doors are about to blow off when you are over 120mph. in gt5 its like riding in a lexus. hardly any road or wind noise.
 
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