Shift 2 vs GT5 - User Comparison (Lengthy)

  • Thread starter Smuttysy
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Smuttysy
Let me just start this off with saying I am a huge fan of the Gran Turismo and Need For Speed series', but have thought for a while now that it seems PD have become complacent to the opposition.

I'm not looking to flame, troll or generally start off an argument, this is simply my personal views on a number of aspects of the two games.

The comparisons

Cars
GT5 - 1000 plus
NFS - 150 plus

Gran Turismo has well in excess of 1000 cars (including a vast quantity of duplicates) whereas Shift has to struggle along with around 150, if you count all the DLC packs. Now, this would be a walkover section for Gran Turismo, if i weren't for one key aspect - Consistent levels of quality, as the bulk of this number are ports from previous generation releases.
Now some will argue that Shift 2 having a lower car count would mean that they could focus a lot more time on getting those cars right, and therefore there shouldn't be a comparison. Well, yes and no. When you take into account that of the 1000+ cars in Gran Turismo, only around 280 are "premium". Of these, there are so many duplicated models which just have engine differences or slight visual differences, so this figure could easily be dropped to below 200, so we're on the similar lines as Shift already.
Winner - Draw

Circuits
GT5 - 30 unique circuits, 90 overall including time and weather changed models and reversed running variants.
NFS - 35 unique circuits, 86 overall including recognised alternative circuit layouts.

This is where things get very interesting, GT5 seemingly has this one covered too, but peel back the skin and you'll see that this is a fail too. GT5 counts the reversed run of a circuit as another individual track, so the track count is almost doubled. Then there's the time shifting circuits, also counted as separate "new" layouts, despite the non time change circuit being added. Also using this method are the weather effected circuits, which also have non-weathered circuits alongside them. All in all there are around 50 different circuit layouts when you remove the reversed and duplicated for effects circuits.

Shift has no duplication curcuits for reversed running, weather effects, or for time shifts so each of the 86 or so variations are different and, more crucially, recognisable as completely different layouts.
Winner - Need For Speed Shift 2

Overall visual representation
GT5 - 9/10
NFS - 8.5/10

There's no point weighing up the odds here really, discounting the "standards" from the picture GT5 has the best overall looking presentation of any racing game to date. There are still huge stumbling points, including (but not limited to) Trees that have no body to their appearance, reflections of the road surface visible on the interior of some cars as if they have glass bottoms and the crowds are made seemingly using flat 8 bit .gif files that wouldn't look out of place on a Sega Megadrive.

Shift 2 falls slightly below the visual level, but they're getting mighty close on a number of levels. The highest point of Shift is it's sheer representation of speed, which actually looks like the speed being displayed on the dashboard. GT5 seems to have lost any real sense of speed, with 200mph looking more like 50mph sometimes. If there's a Shift 3 it WILL look better than GT5, without a doubt.
Winner - Gran Tursimo 5

Career Mode
GT5 - 6/10
NFS - 7/10

Both games have a progressional career mode which unlocks new challenges, higher level cars and more competent opponents, but NFS has a much better level progression than GT5. With GT5 you just need to have a more capable car, and little skill, to win some events, but with NFS the opponent cars will be more closely matched to the one you bring to the fight.
Winner - Need For Speed Shift 2

Opposition AI
GT5 - 1/10
NFS - 9.5/10

This has been a major failing of the GT series for a long time, and really needs to be fixed if the series is to be taken seriously for much longer. The AI are sometimes docile, will not deviate from a programmed path and don't seem to recognise your track position in relation to themselves. There may as well be two metal rails dug into the road along the racing line, as they will not deviate from it even if you force them off the track. Put one into the gravel traps and he'll sit there and wait for all the cars to pass before rejoining the circuit and in some cases I've been driving behind them for position and have seen them actually brake and let me pass. It gets even sillier, at Route X I've had the AI brake on the straight, despite being on a completely straight and unobstructed road.

Shift 2 has an excellent AI system, who will actively try to avoid collisions, or sometimes even cause them. Will fail all by themselves under pressure and put themselves of the circuit and will fight back as hard as you give them. This win is a no brainer,,,
Winner - Need For Speed Shift 2

Effects - Visual
GT5 - 5/10
NFS - 7/10

A problematic one for comparisons, as Shift has no weather effect circuits. (to date) Gran Turismo does however have weather effects but the implementation and appearance of them is sketchy, at best. All the after-effects in GT5 seem to be incorporated into the base layer of the car, so the pixelation evident from these effects have a direct negative effect on the car beneath, to a degree where the car could be recreated using lego bricks.

Shift 2 doesn't suffer from this problem, the smoke effects are so much better than in GT5.

Time shifting though are where GT5 gets some points back in this category, as the times can be varied and the effect is pretty good, but not perfect. Some lighting changes will appear "poppy" and jumpy, with the transition from light to dark being especially noticeable. Shift 2 has 3 time variants for every single circuit and layout, with Day, Dusk and Night representations.
Winner - Need For Speed Shift 2

Damage
GT5 - 2/10
NFS - 10/10

GT had promised such huge levels of damage before launch, but failed to hit their targets, with mere visual damage that belies the incidents that led up to them. At best you can knock off the doors and have the hood and trunk flap about, but even then there's only a selection of cars that this can be achieved with.

Shift 2 has the most devastating level of damage representation I've seen in a game yet. Every panel can be ripped from the shell and wheels can fall off. I have hit a bump so hard that one of the fron wheels fell off and took off down the circuit in front of me.
Winner - Need For Speed Shift 2

This review is getting really lengthy, so I'll get these over with quickly,,,

Handling
GT5 - 8.5/10 - Clean and intuitive, easy to master.
NFS - 6/10 - Fiddly at times, takes more effort to perform at the same level, but is more rewarding.
Winner - Gran Turismo 5

Sound
GT5 - 1/10 - Cars have woefully bad exhaust note recreations, sometimes even the wrong sounding notes completely. V10 engines using duplicated V8 noises is just the tip of the iceberg. There's also too much transmission whine when compared to the exhaust level, and no way to refine the levels via audio sliders. Dump valve sounds and over-run are completely inaudible, and presumed not to exist.

NFS - 11/10 - All the cars retain their distinctive exhaust charateristics, even after tuning. Dump valves and turbo chatter are also clearly audible, as is the correct level of transmission whine and even over-run and backfire sounds.
Winner - Need For Speed Shift 2

Solid Objects
GT5 - Not subject to the laws of real physics, concrete and steel can be driven through given enough grip and a little patience.
NFS - I've not managed to drive through anything yet.
Winner - Need For Speed Shift 2

Extras
Livery Editor GT5 - No NFS - Yes
Engine Swaps GT5 - No NFS - Yes
Nitrous GT5 - No NFS - Yes
Winner - Need For Speed Shift 2

Styling and Tuning
GT5 - A concise but clear tuning system means that every detail you change has an effect, but you know exactly what that effect should be.
Styling is where GT5 falls down, as the aftermarket kit is very limited to varying degrees. Some you can fit just the aftermarket wing to, where other can essentially have a full makeover. 17 full race conversions, seriously?!

NFS - The tuning model of the game is instantly confusing, as there are no rating representions to use for guidance (Kg/mm etc) so I find myself adding the parts and then running them in theor default settings, which is obviously less than ideal for best performance.
Styling is where NFS takes the fight back, 3 levels of road based visual modifications for every single car and then the full racing conversion for all of the road base models.
Winner - Neither, a draw.

Overall winner - Need For Speed Shift 2
Whilst the Gran Turismo series set the benchmark for their PS2 games releases, PD seem to have sat back and relaxed, where all the other developers have progressed and improved their output.

Gran Turismo 5 is very clinical in it's feel and approach, to a degree that sometimes removes the fun from the experience. Shift 2 puts it back in, with the constant threat of being dumped into the barriers by an over-zealous Gallardo driving AI and you losing every wheel on the car. Sure, the physics of the games are dramatically different, but again GT feels clinical and uncommunicative, whereas Shift has a sensation of accomplishment that you cannot get from GT5, no matter how hard you try. The drift model in Shift is more readily mastered than the "stick some wooden tyres on any car" method that GT5 seems to require, and is ultimately more user-friendly. It's much easier to control a slide in NFS than it ever has been in GT.

Both games have their huge plus points, similarly they both have some big minuses too. All in all I'd say keep both, as you'll get burned out with one and move to the other, then back again.
 
I'm a big fan of Shift 2, and there are many things in Shift 2 I prefer over GT5.

But honestly this thread is pretty dumb and drips with either fanboyism or fakeboyism.
 
But honestly this thread is pretty dumb and drips with either fanboyism or fakeboyism.

Wrong on both accounts, read line two again and all becomes clear - " this is simply my personal views on a number of aspects of the two games."
 
Your personal views drip with fanboyism/fakeboyism

And your replies are glistening with troll saliva. For a start I'm not defending any of the failings of either games, which is what I believe fanboyism to be, and I haven't got the first clue what you're on about with "fakeboyism".
 
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Shift 2 was completely ruined by the input lag and wierdness when using a wheel. And for me in racing game if those things don't work properly then I just can't take it seriously.
 
I use a wheel and have no problem, its all about setting your car up right. The lack ffb was a shock after coming off GT5, but its simple adapt and overcome, some people give up to easy and haven't seen how good this game really is.
 
And your replies are glistening with troll saliva. For a start I'm not defending any of the failings of either games, which is what I believe fanboyism to be, and I haven't got the first clue what you're on about with "fakeboyism".

Any time you're presenting something with the intent of being legitimate, yet you give scores of 1/10 or 2/10, it's impossible to be taken serious.

Like I said, I love lots of things about Shift 2, and there are plenty of things about Shift 2 I like better than GT5, but the second I read you gave GT5 a 1/10 for AI, it proves you're either a fanboy, or stupid.

A fakeboy is someone who blatantly hates and trolls on something they like, to intentionally bait people into defending it.
 
Nuck81
Any time you're presenting something with the intent of being legitimate, yet you give scores of 1/10 or 2/10, it's impossible to be taken serious.

Like I said, I love lots of things about Shift 2, and there are plenty of things about Shift 2 I like better than GT5, but the second I read you gave GT5 a 1/10 for AI, it proves you're either a fanboy, or stupid.

A fakeboy is someone who blatantly hates and trolls on something they like, to intentionally bait people into defending it.

His opening and closing statements show that, I highly doubt PD is just "sitting around", but I'm not part of their defence brigade. Don't get me wrong, I love Shift 2 as well, but in my opinion GT5 is so much better.
 
Any time you're presenting something with the intent of being legitimate, yet you give scores of 1/10 or 2/10, it's impossible to be taken serious.

Like I said, I love lots of things about Shift 2, and there are plenty of things about Shift 2 I like better than GT5, but the second I read you gave GT5 a 1/10 for AI, it proves you're either a fanboy, or stupid.

A fakeboy is someone who blatantly hates and trolls on something they like, to intentionally bait people into defending it.

Its an opinion and as such is nor more or less valid that your own.

It certainly doesn't deserve the level of attack you are levelling at it, nor does the AUP have much patience for this kind of comment.

From this point on either address the points being made and do so in a manner that encourages debate and do not resort to personal attacks as a replacement.

You will not be warned again.


Scaff
 
Any time you're presenting something with the intent of being legitimate, yet you give scores of 1/10 or 2/10, it's impossible to be taken serious.

Like I said, I love lots of things about Shift 2, and there are plenty of things about Shift 2 I like better than GT5, but the second I read you gave GT5 a 1/10 for AI, it proves you're either a fanboy, or stupid.

A fakeboy is someone who blatantly hates and trolls on something they like, to intentionally bait people into defending it.

Well he might have exagerated with Opposition AI (IMO deserves at least a 2) and Sound (IMO deserves at least a 3) but then again I think he overscore the Damage (IMO it only deserves a 1)...

So its his opinion and you either respect it and present your own without insults or you just keep out of the thread.
 
Its an opinion and as such is nor more or less valid that your own.

It certainly doesn't deserve the level of attack you are levelling at it, nor does the AUP have much patience for this kind of comment.

From this point on either address the points being made and do so in a manner that encourages debate and do not resort to personal attacks as a replacement.

You will not be warned again.


Scaff
What personal attacks?

Go ahead and ban me. Show how big of a man you are.

You're really the worst troll on this entire site.
 
As much as I wanted to like Shift 2 for all its great features, the already mentioned lag, made it near on unplayable. It is not good enough these days to expect the customer to tweak every car and setting to make a passable experience. The first Shift had a slight problem, the second one was horrendous. In my opinion, Shift 2 has one to many 'f's in its title.
 
Hello

Can someone who plays shift 2 post his dfgt settings ?

Like so many things in this game but dfgt feels so unresponsive.
 
Any time you're presenting something with the intent of being legitimate, yet you give scores of 1/10 or 2/10, it's impossible to be taken serious.

Like I said, I love lots of things about Shift 2, and there are plenty of things about Shift 2 I like better than GT5, but the second I read you gave GT5 a 1/10 for AI, it proves you're either a fanboy, or stupid.

A fakeboy is someone who blatantly hates and trolls on something they like, to intentionally bait people into defending it.

your correct, GT5 sound should have gotten a 0/10. As for damage PD seems to have modeled damage from slapping clay blocks and modeling that deformation as damage.

Would still be playing but handling with the DS3 is near impossible with some cars
 
YOu know I traded Shift 2 because I got frustrated with it but I actually saw several Of my freinds back on Shift 2 I am debateing picking up a cheap copyand tryinging once again to play
 
Great effort Smuttysy, I agree on almost every point. The fact that I still play Shift 2 while GT5 gathers dust say It all.

+1 Same here

I use a wheel and have no problem, its all about setting your car up right. The lack ffb was a shock after coming off GT5, but its simple adapt and overcome, some people give up to easy and haven't seen how good this game really is.

+10 Real life drivers have to do the same thing when changing to new teams, cars or formula. I just consider the very different handling in S2U as if I have changed to a different race formula using tyres with different grip characteristics than I was used to.

I'm still not convinced there is any lag at all. I did however like many GT users find it undriveable at first. Initially I made it easier through modifying setups, but the real factor is just practice. These days I will often quick race on the horrible default settings for many cars without a problem.
 
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Something I mentioned before hit me again last night after swapping between the two games, there seems to be a clinical 'feel' to the vast majority of gt's cars, in so much that it's relatively easy to jump from one car to another. Shift seems to feel more 'alive' by comparison.
Another thing I really think PD really should have had was circuit debris. Yes, it's all lovely to see the grass on the side of the track move when you drive by but Shift's debris and screen splatters adds an additional element to the immersion. With the mapping of the wipers in GT5, should we presume this was planned for implementation?
 
I bought Shift 2 for one reason only (ok technically two) In car view at my local track Road America, Elkhart Lake, WI. That's it, that is the only reason. If GT5 had RA S2 would have never seen my PS3.

However I have found it to be an interesting change of pace challenge from time to time.

I think the lag gets worse the faster you go or rather more race version your car is. Unless its my wheel the lag in some of the GT cars like the C5R with a dead zone made it almost impossible to keep in the track in high speed straights.

I like some of the scenic backgrounds and lighting a bit more in S2 than GT5, and the sound and damage are miles ahead, but at the same time I like the "clinicality" of GT5 more because to me it just seems much more precise.
 
Buying shift 2 again and Dirt 3 Complete edition ( for the first time) this weekend
 
Nice comparison. I have to agree with most people here on the input lag on the PS3 though, it's horrible.

However......if you play Shift2 on PC it becomes a whole different affair. The PC version had an extra patch, looks a lot prettier, has no input lag, and there are lots of mods to make the game even better.

Also, no mention of Autolog? If there's one feature that's absolutely brilliant, it has to be Autolog!
 
Can't you fix the input lag under ADVANCED options? There's a slider for steering sensitivity, that fixed some of the problem. Also I notice it doesn't seem like its input lag as much as its taking turns at a correct speed, and depending if the car is FWD or RWD how the car handles in turns. FWD has massive understeer.
 
Wait until you get to the cars over 1600 PP (or whatever is called the performance points. I cant recall - I havent played it for over 6 months now because of the lag and console freezing in bigger circuits with high PP cars)

With cars over 1600 - 1700 you will notice the lag I garantee.
 
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