Shift 2 vs GT5 - User Comparison (Lengthy)

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Wait until you get to the cars over 1600 PP (or whatever is called the performance points. I cant recall - I havent played it for over 6 months now because of the lag and console freezing in bigger circuits with high PP cars)

With cars over 1600 - 1700 you will notice the lag I garantee.

All I want to do is drift Irwindale and Ebisu. I'm not a big power guy so hopefully it doesn't affect me too much. I actually did notice lag at the evaluation races in the GTR.
 
Also, no mention of Autolog? If there's one feature that's absolutely brilliant, it has to be Autolog!

That was one of a few things I left out, mostly due to the post getting rather large, but agreed, the Autolog system is superb for immediately being able to compare how you match up with your friends on every single level, rather than just the seasonal events. It has its flaws though, including the now notorious "News Section - PS3 killer" bug - whatever you do, don't go anywhere near it if you have a PS3 as it will completely lock up the entire system!

Also left out was the levelling system, where GT5 takes the crown, as it not only defines the events you can use, but also the cars you're allowed to use. Also worth mentioning that it's much more difficult to max out your level on GT5, whereas the level 20 cap in Shift is all too readily available in such a short space of time.
Then there's the money system, which is seemingly more fair in Shift than in GT5, with the amount of prize money being relatively small, but the upgrades being more realistically affordable.

I might expand further on the missing components at a later date, but with all the haters that have already put their boots into this already, you'll understand my reluctance to do so.
 
I guess at times accuracy and quality can be too completely different affairs. When it comes to the comparison of the engine sounds in GT5 and Shift 2, it is just that. GT5 has quality (literally) and almost zero accuracy and Shift 2 has accuracy and very little quality.

GT5 engine sounds are clear and crisp while Shift 2 engine sounds are loud distorted like it's being played through a cheap stereo or something, but I would still take them over GT5 any day of the week. Though I must say that this whole thing with making stock cars sound heavily tuned blows. I missed the days when I could throw an exhaust system on a car and hear it become more aggressive yet still maintain it's basic characteristics. Turn 10 and EA have gone the cheap route. They didn't even bother to change the sound of the Nissan Skyline from the first shift. It's not like they're modelling 1,000 cars or even 500 they need to be on their p's and q's in every department.

I've almost lost all hope for better attention to detail. I'm hearing fan made modded engine sounds that are trumping the work of hired professionals. They lack passion. It's just money. It is 2012 and games dedicated to simulation need to step the hell up. I want to hear the sound of a wastegate dumping gases into the atmosphere. I want cars not to have backfire effects when they aren't necessary and to have them when necessary. I want to see thick black smoke dumping out from the exhaust of an RB26DETT. The next gen consoles should be up for the task. We will see. lol I know I'm asking too much much, but why not. lol

What will GT6 show us will they surprise us all or disappoint. I look forward to what they can do to keep their fan base.
 
My Review of Shift 2 Unleashed PC Version w/1.01 update:
Short Version: Walmart sells Shift 2 Unleashed for $20, and GT5 for $40, you get what you pay for, which sums up the rest of my post.

Long Version:
DFGT Input lag: it's not as bad as running GT3 or 4 through a video input to your computer, but it definitely has an input lag problem.

Graphics: unacceptable. Console port hackup

UI: very different from GT5, and generally feeling like a console port instead of a PC game...

Car Handling: weird, but not necessarily bad w/DFGT. Throttle control felt like it was either on or off - what's the point of a pedal if it behaves like a button?

Sound: refreshing, good I suppose, but my PC outputs stereo whereas I get 7.1 from GT5, the extended stereo function on my receiver maps the 2 channel to 7 channel but it still seemed worse than GT5, from a surround sound consideration point.

Tuning, Painting, etc: I will never know because the driving sucked so bad I had to quit after ~20 minutes.

DFGT Settings: move all the sliders to 100% and it's still not good.

Bugs: I specifically selected manual shifting twice and it ended up as automatic in the race.

Updates: there is only 1 update for the pc version, another bad sign.

Trailers: does not look like the trailers.... of course it never does.

FPS: seemed ok, didn't notice any screen tearing +1

Conclusion:
For a quad core phenom with an ATI 5770 and 4GB+ of ram, I expected better graphics. What I got was an unacceptable driving experience and certainly not a simulation.
I should have ordered pizza instead.. on the other hand, now I appreciate GT5 so much more. you'll be happy to know that the golf gloves I also bought at walmart today should make great driving gloves once I cut the fingers off :)
 
It is simple. Shift 2=RACING sim and GT5=DRIVING sim. Shift 2 puts you in the shoes of a race car driver. It focuses on the experience of actually driving in an actual race while GT5 focuses on pure pleasure driving. Physics in Shift 2 are iffy while races in GT5 completely SUCK (except online). They are different games for different audiences. Personally, I have and enjoy both.
 
Shift 2 has no input lag on the Xbox, and is perfectly playable with my wheel or a controller.

GT5 is about collecting cars; Shift is about racing them.

GT5 has horrid car sounds; Shifts are amazing.

GT5 has 800+ "standards" and 200-ish "premiums". Shifts cars are highly detailed and have tons and TONS of customization options.

I honestly like Shift more than GT5..
 
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I gave up on shift 2 for a while because of the input lag, but i came back to it determined to make it work. After a week of trying i turned the steering assit on and it transformed this game in to my fav racing game yet. It wont drive the car for you but you will fight it some times, but its not bad you get used to it. Now that i have the game responding in a way i can handle and predict i cant play GT5 anymore. Its so booring compared to shift. sense of speed is meh, sound is meh, and the helmet cam in shift is the best thing ever. driving in that view with the hud completely off is awsome. I drive that way all the time now even in races and im almost bumbed out when its over :)
That being said i enjoyed GT5 and i have owned every GT game, it was almost the only game i played on my PS2. So i hope very much that GT6 can bridge the gap between what shift has done for the racing experiance and what GT5 has done for car control.
 
I'm in very close agreement with the original poster.

Tracks: Shift 2 DOUBLED the number of tracks from Shift 1, with an 18 month development cycle (as compared to 6 years for GT5). GT5 - if you played GT4 and 5 Prologue, there were five new tracks in career mode - two of which were NASCAR ovals. There's nothing that brings me greater joy in a racing game than learning and eventually mastering a whole bunch of new tracks. There's nothing more tedious and boring than driving around the same old tracks that you mastered long ago - over and over and over.

Handling - In Shift 2 you've got bumps and all sorts of other irregularities in the tracks, and the suspension reacts to them. You really need to deal with real-life complexities. In GT5 the tracks are almost all as smooth as glass and the suspension doesn't react to anything. You can do a 300 foot jump and drive away with nary a trace of suspension rebound. Driving a 6:35 lap of the Nurburgring in the fastest, fully modified car in Shift 2 was a huge test of skill and concentration - the tiniest mistake and you're screwed. In GT5 I could run 6:30 laps of the ring in about half the cars, without paying any attention to what I was doing, yawning the whole way around. I think it's pretty obvious which is the more realistic simulation of an actual racing experience.

Also, in Shift 2 each car had its own unique handling, which included many small idiosyncrasies. I could do 10 (or more) laps in a car before I'd really gotten a good feel for its handling and could get the most out of its performance. In GT5 you've got oversteer, understeer, and if you put any suspension mod's on it they're perfectly neutral. You can totally master a car's handling after taking it through one corner. That got really boring really fast.


AI - utterly abysmal in GT5. It drives around its pre-programmed line and if you get in its way it runs straight into you. And the AI cars are anchored to the track like freight trains and will send you spinning wildly out of control at the slightest contact. They're not programmed to recognize the existence of the player on the track, which makes it impossible to race in anything resembling a realistic manner. In Shift 2 you can actually race against them. They don't drive straight into you because you're taking the preferred line through the corner. They're definitely over-aggressive at times, but it's still vastly superior to GT5.

Career mode - Shift 2 allowed you to use any car in the appropriate class in most races. This gave you a lot of freedom, like the ability to buy your favorite car, modify it and run it in many races if you chose to. GT5 had an extremely restrictive career mode that only allowed a tiny handful of cars to be entered in most races. You'd buy your favorite car and want to use it in career mode? Go try arcade mode. GT5 was also incredibly grind-heavy, pretty much requiring you to complete the same high-paying races over and over and over because the earlier races hardly paid anything. In Shift 2 that whole problem didn't exist.

Although I think GT5 is a good game, Shift 2 was truly a great game. So much more to do, and so much more fun to do it. Considering GT5 had quadruple the development time, and the second highest budget of any game ever released at that point in time, one really has to shake their head and wonder.
 
I like this, it's very fair and may renew my patience and interest in Shift 2. The only problem I see is the damage rating. Shift 2 has a 6.5/10 to me. Look at how it just looks like tin foil being bent. 10/10 damage would be Burnout Paradise and 9/10 would be GRiD or DiRT 3 (not DiRT 2 or Showdown).
 
Lambo24
It is simple. Shift 2=RACING sim and GT5=DRIVING sim. Shift 2 puts you in the shoes of a race car driver. It focuses on the experience of actually driving in an actual race while GT5 focuses on pure pleasure driving. Physics in Shift 2 are iffy while races in GT5 completely SUCK (except online). They are different games for different audiences. Personally, I have and enjoy both.

Agreed
 
theotherspongey
Shift 2 has no input lag on the Xbox, and is perfectly playable with my wheel or a controller.

GT5 is about collecting cars; Shift is about racing them.

GT5 has horrid car sounds; Shifts are amazing.

GT5 has 800+ "standards" and 200-ish "premiums". Shifts cars are highly detailed and have tons and TONS of customization options.

I honestly like Shift more than GT5..

I agreed with what you said . I like to collecting cars in GT5 and i like to drive and fight wz the car and roads in SHIFT2 :-)
 
as a man off few word ill keep it short,

shift 2 is the best racing game for ps3

no ifs

no buts

it just is

race hard gents :crazy:
 
GT5=DRIVING sim.

Hmm, I can only half agree with this part, as my personal feelings on what that term should entail would be an open world, completely free to go wherever you like, driving experience. GT5 is on completely closed racing circuits, with opponents that you have to finish ahead of in order to gain your rewards, so would technically still be defined as a racing game. (But not a racing SIM)
 
NFS2 should **** all over GT5 as a racing game.

But, on the PS3 at least, it doesn't.

Because of one reason.

Lag...

The .2 update improved things a lot but it's still there. It totally ruins an otherwise fabulous game, with a superb track selection and a great feeling of actually being there with helmetcam being a fantastic innovation. It makes hot laps and in particular threading through traffic too much of a guessing game. It's absolutely the last thing you'd want to screw up on a racing game and they did it, while getting so much else right...

I understand the lag has been fixed on the Xbox and PC. Why not on the PS3??????? :mad:

A lesser gripe is that the AI is too aggressive on the lower levels.

I wouldn't be so p*ssed off if it were just another dud game. But it's not - it's one that shows signs of genius. So near but so far...:ill:
 
Another point of comparison is the after-sales support.

GT5 was released as a very flawed game, but PD has stuck with it and released update after update such that we can now see what it should have been.

NFS2 was a far more promising and innovative design, but we've had two/three updates on the PS3 version and that's been it...
 
carrer mode leader steve182 use wheels
hotlap mode leader ots moh use wheels
drift mode leader ots moh use wheels...Both never complain about lag.
Back to your settings and try again!

the ai is competitive even on easy mode, the graphics kills, car sounds kills . Both games have problems...for me gt5 many more than shift, if you like su2 you ll get the way on handling...
 
I have never noticed any lag. My mate who has become a total convert (from FM4) has never mentioned any lag, when playing it on my PS3 or on his xbox.

It is different from GT, but if you're really any good at driving you can learn to drive anything. It just takes practice.

I find S2U much more challenging, and therefore more rewarding & fun. It is simply the best racing available on PS3.

A flawed gem overlooked by those who prefer easy driving to hard competition on the whole I feel.

Just my humble opinion though :sly:
 
I know this is an old, old wooden thread but regarding the OP, the 'extras' bit was where, I think, your fanboyism (or anti-fanboyism) became apparent. You just picked three things that NFS has that GT5 doesn't have, conveniently overlooking:

Seasonal events
Photo mode
Speed trial mode (which was admittedly DLC)
Head tracking, sort of
B-Spec mode
Remote racing
Support for a multitude of wheels
And
Regular updates, which is VERY important in my opinion.

I also had serious reservations about your opinion of Shift 2's physics; you are the only person on the face of the earth to ever describe driving in Shift 2 as 'rewarding'. I personally consider the physics to be 'inconsistent' and 'guesswork', meaning that I'm never really sure what the car will do so I tend to lose time with unnecessary braking.

That's not to say I don't like Shift 2, but even though it does a lot of things better than GT5, none of it counts when you compare the physics, which is the most important part of a racing sim (which is why people still play Grand Prix Legends, which was released in 1998). If I had to choose between better graphics, a better career, more consistent car modelling but crazy physics or the complete opposite, I'd take the latter.
 
I know this is an old, old wooden thread but regarding the OP, the 'extras' bit was where, I think, your fanboyism (or anti-fanboyism) became apparent. You just picked three things that NFS has that GT5 doesn't have, conveniently overlooking:

Seasonal events
Photo mode
Speed trial mode (which was admittedly DLC)
Head tracking, sort of
B-Spec mode
Remote racing
Support for a multitude of wheels
And
Regular updates, which is VERY important in my opinion.

I also had serious reservations about your opinion of Shift 2's physics; you are the only person on the face of the earth to ever describe driving in Shift 2 as 'rewarding'. I personally consider the physics to be 'inconsistent' and 'guesswork', meaning that I'm never really sure what the car will do so I tend to lose time with unnecessary braking.

That's not to say I don't like Shift 2, but even though it does a lot of things better than GT5, none of it counts when you compare the physics, which is the most important part of a racing sim (which is why people still play Grand Prix Legends, which was released in 1998). If I had to choose between better graphics, a better career, more consistent car modelling but crazy physics or the complete opposite, I'd take the latter.

Feedback taken on board, but let me reply to some of your comments.

I felt I had to streamline a whole heap of things when writing this review, mostly due to the fact that I could have gone on for pages commenting on the merits and failings between the two games. As for the "extras" you mention:

Seasonal events - Whilst a good addition, for the most part they aren't really challenging enough to warrant any special merit. Sure, NFS doesn't have them, but since the AI are competitive enough in NFS to keep me coming back to specific events I don't feel this would enhance the game.
Photo mode - NFS has photo mode, both in the showroom and on track, and this covers every single car. GT5's photo mode covers all cars when on circuit but only the premium cars in the photo travel section. If I'm completely honest I'd say that NFS would win this category. Sure the results from Photo Travel are massively better than NFS can manage, but when you can only do this for certain cars it makes it seem rather pointless to me.
Speed trial mode (which was admittedly DLC) - Available as DLC for NFS, albeit with slight differences, 1/4 mile drag and 1 mile speedtest are both present. (Speedhunters pack)
Head tracking, sort of - Cannot comment, as I've never used it, but NFS has the "helmet cam" view, which tracks the apex of each corner upon approach. I can only assume that this would be what you would be doing with the head tracking.
B-Spec mode - An addition that NFS doesn't have, but not one which I would say enhances the game.
Remote racing - See B-Spec comment
Support for a multitude of wheels - Yes, GT5 has much better overall input support, and would definitely win out in this category.
And
Regular updates, which is VERY important in my opinion. - Agreed, it is very important, but in the case of GT5 has been ridiculously necessary in order to get the game to a level which it should have been closer to when it was launched. It's also worth noting that these updates, from my experience at least, are sometimes more trouble than they are worth, sometimes introducing completely new bugs and adding some rather trivial components.

I'd also like to reply to,,
I also had serious reservations about your opinion of Shift 2's physics; you are the only person on the face of the earth to ever describe driving in Shift 2 as 'rewarding'.
This is regarding a sense of achievement that you can only get when you have overcome the multitude of obstacles the game has thrown at you. The competent AI, the fact that if you dare to merely brush the side of an opponent's car you could end up in the kitty litter or on the roof, and then the fact that you have overcome the dodgy handling physics. Overcoming all this gives me a more rewarding feeling than merely passing the moving obstacles that are the GT5 AI and braking in the right place for the corners.

Now I don't feel I should have to say this again, as it was in the original post, I am most definitely not a fanboy, or a defender. I have merely presented an observational review based on my personal experiences of the game. I have pointed out the major failings of both games, and do not defend either game despite these failings.

As stated in the first post,,,
Let me just start this off with saying I am a huge fan of the Gran Turismo and Need For Speed series', but have thought for a while now that it seems PD have become complacent to the opposition.

I'm not looking to flame, troll or generally start off an argument, this is simply my personal views on a number of aspects of the two games.
 
For the photomode, yes in NFS you can do it for any cat. But how many cars are there? In GT5 there are 200+. I'm not aware of the number in NFS. Then take all of the settings and locations available in GT5. Even if NFS has more cars, it's still not going to have as good of photos as GT5.
 
I have a Fanatec CSR Elite wheel and have played many hours on both GT5 and Shift 2 on the PS3. I could never quite get the FFB on Shift to feel as tight as GT5, it always gave a kind of detached loose kind of feeling.

I saw Shift 2 advertised for £8.50 for the Xbox 360 and thought I would give it a try. I can only say that it feels like a completely different game. The FFB is far better than GT5, it is powerful, it gets loose and instantly bites back when you gain traction. Going over the rumble strips is one of the strongest in any game I have played. For me Shift 2 had a sense of speed and excitement like no other console game.

The only problem is a bug that means at the start of every race you have to press the pause button as the lights are turning red or you get no FFB, but it soon becomes a habit.
 
I purchased this game (Shift 2) originally for the PS3 after a few weeks fighting w/the handelling . I read a few reviews of the 360 version. as owning BOTH SYSTEMS and a fan of BOTH the GT and Forza series I picked up a copy for the 360 and lo and behold I was and still am having a blast w/the game. As I do not have a wheel for either system I can only comment on the controles using a regular controller. As neither a fanboy of either system I have to agree w/ the O.P. on his review. people who bash this game don't get racing it's as close as I could imagine it as I have never been on a proper track w/my car although I have had my vehic le up to 135 mph and it was a rush so.....
Yes all three games have their positives and negatives but if you have a 360 you have to try this game assuming your on this site and are a race fan ....

Two thumbs up to the OP 👍👍👍👍
 
I'm a big fan of Shift 2, and there are many things in Shift 2 I prefer over GT5.

But honestly this thread is pretty dumb and drips with either fanboyism or fakeboyism.

I completely agree. Who gives Shift a 10/10 for damage? Why don't you play iracing, then you'll see shift 2 gets a 6/10 at best.

Not to mention, tracks, it's not just the amount, it's the quality, and the tracks themselves, and GT5 has a more enjoyable set of tracks than Shift 2.

Cars as well. While I think for the amount shift 2 has, they have a great list, and have a lot of cars GT5 is sorely missing. On the other hand, no ferrari, no prototypes, hardly any classics, NO F1, NO nascar or DTM or GT500, no Karts, and no rally. Couple that with the sheer amount advantage GT5 has, I find it preposterous to say Shift 2 wins in that too.

Collisions with physical objects? I find it funny you neglect to include cars, because the car collisions in shift are INSANELY exaggerated. It's like bouncing giant ping pong balls together, no joke. The tiniest bump will send you into the air, or off the track.

Another thing that's exaggerated, the "effects". You give shift 2 the advantage on that? Over rain and time change? Not to mention, those "effects", are ridiculous. Seriously who goes color blind after they bump into someone or hit a guard rail? Not to mention the ridiculous motion blur, and head movement, it's completely unrealistic, yet you say it beats having weather and time change?

You know what though, even if you gave shift 2 all of those, overall, shift 2 would still not beat GT5. I can't stress enough how important physics are. Maybe it's because you're using a controller and obviously can't tell, but shift 2s physics are a serious problem. I've really tried to enjoy shift 2, there are things I like about it, and it is fun, but shift 2 just does not get along well with steering wheels, and it's physics are very amateurish.

Couple that with the ridiculously overexaggerated collision physics, and terrible people racing online that just smash everyone, Shift 2 has almost no replayability at all.

When you boil it all down, saying Shift 2 is better than GT5 is absolutely prepostorous, even if it's your own opinion, and even if you prefer arcade type racing games. It's just ridiculous man.
 
I use the wheel and have no problem, with the right tune and set-ups i can pinpoint my cars just like GT5. I race on both, Shift2 no doubt has some shocking bugs, but with the tracks which kill GT5, tuning and set-up options it has me keep going back long after getting bored with GT5 sunday driving!
 
STEVE182rs
I use the wheel and have no problem, with the right tune and set-ups i can pinpoint my cars just like GT5. I race on both, Shift2 no doubt has some shocking bugs, but with the tracks which kill GT5, tuning and set-up options it has me keep going back long after getting bored with GT5 sunday driving!

Sounds great. Could you share one of those set up that allows you to control a car in Shift as if you were in GT5.
 
Sounds great. Could you share one of those set up that allows you to control a car in Shift as if you were in GT5.

The 2 most important settings are steering lock and sensitivity.

Steering Lock- 540 degrees
Steering Sensitivity - 83%
Steering Deadzone - 0%
Speed Sensitivity is really up to you, but I try not to use too much. Usually less than 20%

Brake Deadzone - 4%
Throttle Deadzone - 2%
Throttle Sensitivity - 0%
This is what I have for throttle sensitivity, but no matter what I do I can't get it like GT5. At 0% it kind of makes it possible to get perfect launches and stuff

A problem with shift 2 is if you're using a certain car to get settings right, when you go to another car it ends up being terrible settings. Logically, because GT5 uses 900 degree steering, you would think using 900 degree in shift 2 would allow you to get closest to the feel in GT5, but it's just not possible. I tried using 900 degree steering and all the way up to 100% sensitivity, and it still wasn't sensitive enough for some stock road cars. Usually the hardest cars to get right at the same time are the stock road cars, and the radical SR3. If you can get a good balance between those cars, all the cars in the game should be set optimally. It took a ton of trial and error, but 540 degrees and 83% steering sensitivity ended up being the best balance between all the cars.

Also, sometimes tuning each car will help a lot. If you go in the tuning options and change steering lock or whatever it's called, that can usually help make up for the inbalance between each car
 
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