I know this is an old, old wooden thread but regarding the OP, the 'extras' bit was where, I think, your fanboyism (or anti-fanboyism) became apparent. You just picked three things that NFS has that GT5 doesn't have, conveniently overlooking:
Seasonal events
Photo mode
Speed trial mode (which was admittedly DLC)
Head tracking, sort of
B-Spec mode
Remote racing
Support for a multitude of wheels
And
Regular updates, which is VERY important in my opinion.
I also had serious reservations about your opinion of Shift 2's physics; you are the only person on the face of the earth to ever describe driving in Shift 2 as 'rewarding'. I personally consider the physics to be 'inconsistent' and 'guesswork', meaning that I'm never really sure what the car will do so I tend to lose time with unnecessary braking.
That's not to say I don't like Shift 2, but even though it does a lot of things better than GT5, none of it counts when you compare the physics, which is the most important part of a racing sim (which is why people still play Grand Prix Legends, which was released in 1998). If I had to choose between better graphics, a better career, more consistent car modelling but crazy physics or the complete opposite, I'd take the latter.
Feedback taken on board, but let me reply to some of your comments.
I felt I had to streamline a whole heap of things when writing this review, mostly due to the fact that I could have gone on for pages commenting on the merits and failings between the two games. As for the "extras" you mention:
Seasonal events - Whilst a
good addition, for the most part they aren't really challenging enough to warrant any special merit. Sure, NFS doesn't have them, but since the AI are competitive enough in NFS to keep me coming back to specific events I don't feel this would enhance the game.
Photo mode - NFS has photo mode, both in the showroom and on track, and this covers every single car. GT5's photo mode covers all cars when on circuit but only the premium cars in the photo travel section. If I'm completely honest I'd say that NFS would win this category. Sure the results from Photo Travel are massively better than NFS can manage, but when you can only do this for certain cars it makes it seem rather pointless to me.
Speed trial mode (which was admittedly DLC) - Available as DLC for NFS, albeit with slight differences, 1/4 mile drag and 1 mile speedtest are both present. (Speedhunters pack)
Head tracking, sort of - Cannot comment, as I've never used it, but NFS has the "helmet cam" view, which tracks the apex of each corner upon approach. I can only assume that this would be what you would be doing with the head tracking.
B-Spec mode - An addition that NFS doesn't have, but not one which I would say enhances the game.
Remote racing -
See B-Spec comment
Support for a multitude of wheels - Yes, GT5 has much better overall input support, and would definitely win out in this category.
And
Regular updates, which is VERY important in my opinion. - Agreed, it is very important, but in the case of GT5 has been ridiculously necessary in order to get the game to a level which it should have been closer to when it was launched. It's also worth noting that these updates, from my experience at least, are sometimes more trouble than they are worth, sometimes introducing completely new bugs and adding some rather trivial components.
I'd also like to reply to,,
I also had serious reservations about your opinion of Shift 2's physics; you are the only person on the face of the earth to ever describe driving in Shift 2 as 'rewarding'.
This is regarding a sense of achievement that you can only get when you have overcome the multitude of obstacles the game has thrown at you. The competent AI, the fact that if you dare to merely brush the side of an opponent's car you could end up in the kitty litter or on the roof, and then the fact that you have overcome the dodgy handling physics. Overcoming all this gives me a more rewarding feeling than merely passing the moving obstacles that are the GT5 AI and braking in the right place for the corners.
Now I don't feel I should have to say this again, as it was in the original post, I am most definitely not a fanboy, or a defender. I have merely presented an observational review based on my personal experiences of the game. I have pointed out the major failings of both games, and do not defend either game despite these failings.
As stated in the first post,,,
Let me just start this off with saying I am a huge fan of the Gran Turismo and Need For Speed series', but have thought for a while now that it seems PD have become complacent to the opposition.
I'm not looking to flame, troll or generally start off an argument, this is simply my personal views on a number of aspects of the two games.